Turn 2: Disproportionate ImmolationMORE STABBING.
[5+2] vs [2] You add another monkey to the skewer.
[1-2][2-2] vs [2][6] The other monkeys aren't coming near that.
+4 SpearsDraw the fire off of myself and hurl it at the plant.
Ice spirit: Attack the base of the plant.
Can I have something like a 'minions' subspoiler? Might come in handy.
[6+2][Luck 6] You completely immolate your hands as the pinch of fire on you is transformed into a roaring cone of flame. The plant is lit up like a torch.
[6] The ice spirit obeys. [2] vs [4] Unfortunately, it misses.
[2] vs [2] The plant misses you with its fiery attack.
-2 HP+5 Fire MagicPlant takes 6 damage, is burning for 2/round"Yes, quite the meatshield, aren't I." ,While continuing to manage the slabs, launch stone spears from the ground.
[3+1] vs [6] Your spears miss. You are also unable to both manage slabs and attack at the same time.
Tell the demon to attack if it doesn't kick it, and order it again after taht began fist fighting the monkies try to use earth magic if possible to attack.
[5] vs [3] It bleats irritatedly, but looks up at the monkeys. [3-1] vs [2] Its halfhearted swipe misses.
[1-1] vs [1] You fail miserably at attacking with earth magic, despite the monkey failing miserably at dodging where your attack would have been.
[3-2][3-2][2-2] vs [6][4][5] You expertly dodge the monkeys' incompetent swiping.
AoE Spell: Drain Life on monkeys.
[6][Luck 3] You sap some life from some of the monkeys. It's not a lot, but it heals you just fine.
+4 NecromancyDeal 1 damage to 4 monkeysHeal 2 damage[3-2][2-2][3-2] vs [4][1][2] The monkeys fail to redamage you.
Anyway, OH MY GOD THAT HURT.
Swing at it's head with my sword!
[2+1] vs [5+1] You completely miss its head.
[5+1] vs [6] Fortunately, it also barely misses yours.
Interior MercenariesTaric
8/10 HP
Spear: +2 Attack, +1 Damage -Flying Monkey impaled on spear-
+1 Leadership to getting people to follow
Skills
Apprentice Spears (8/20)
Novice Leadership (0/10)
Inventory
Spear - +1 Damage. Well-made but not exceptional.
Brightly Colored Silk Shirt - +1 to Leadership rolls to get people to follow you somewhere else.
Tarok Kingsley
10/10 HP
+1 to controlling lunar demons
Skills
Apprentice Summoning (3/20)
Novice Necromancy (0/10)
Inventory
Crescent Moon Pendant - +1 to controlling lunar demons
Fallen Bird Pouch - Provides the reagent for animating a tiny aerial scout
Straga Sickshade
10/10 HP
Whip: +1 Attack
+1 to animating undead
Skills
Apprentice Necromancy (4/20)
Novice Whips (0/10)
Inventory
Skull of Servitude - +1 to animating undead
Studded Whip - Standard weapon.
Northern Ingredient CollectorsGareid
10/10 HP
Sword: +1 Attack
+1 to AoE earth spells
Skills
Apprentice Earth Magic (4/20)
Novice Swords (0/10)
Inventory
Mineral Pendant - +1 to AoE earth spells
Simple Sword - Standard weapon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Derm Hell-Binder
6/10 HP
+1 to fire magic
+1 to researching fire demons
Skills
Apprentice Fire Magic (5/20)
Novice Summoning (3/10)
Inventory
Staff of Flame - +1 to fire magic
Tome of Fiendish Lore - +1 to researching new fire demons to summon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Northern Demon HunterTarran An'ic'ia
6/10 HP
-Injured Knee: 1/2 chance for -1 dodge next round-
1S/0P/0B Resist
Longsword: +2 Attack, +1 Damage
Skills
Apprentice Longswords (0/20)
Novice Holy Magic (3/10)
Inventory
Longsword - +1 Damage
Holy Pendant - +1 Slashing Resist
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Enemies and AlliesLunar Demon (vaguely under Tarok's control)
? ? ?
Ice Spirit (Serving Derm)
? ? ?
Monkeys x8
6/6 HP (x4)
5/6 HP (x4)
Claws: -2 Attack
Plant
??-7/?? HP
On Fire: -2 HP/round
Demon
??-1/?? HP
+1 Dodging
+1 Accuracy
Also, derm's probably going to get a bonus for rolling [6][Luck 6], but I'm still pondering how exactly that'll work, so nothing for now.