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Author Topic: Staggered Magi II (Turn 16: Treacherous)  (Read 28767 times)

Dermonster

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Re: Staggered Magi II - Prologue
« Reply #60 on: July 03, 2011, 09:53:52 pm »

ooc: Well, as far as my survival rates are concerned, I think I'm going to follow dermonster instead of going alone to the East >_>.

I approve of this decision.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Re: Staggered Magi II - Prologue
« Reply #61 on: July 03, 2011, 09:55:42 pm »

You know what I will follow Taricus to his job, and finish mine later.

Follow Taricus's character
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Tarran

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Re: Staggered Magi II - Prologue
« Reply #62 on: July 03, 2011, 09:58:19 pm »

I hardly think it's unreasonable to not railroad you without being asked. ::)
...Huh? You worded that quite... strangely.

You savor your drink, which you suspect won't be over until HmH and Tarran pick a place.
HmH doesn't post all that often, just so you know. (0.695 per day). It'll take him a while.

Ask the swordsman if he has any jobs or needs help anywhere.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

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Re: Staggered Magi II - Prologue
« Reply #63 on: July 03, 2011, 10:36:57 pm »

I hardly think it's unreasonable to not railroad you without being asked. ::)
...Huh? You worded that quite... strangely.
Too many negatives, I think. I meant to show disdain for your apparent frustration at not being handed a mission right out the gate.

HmH doesn't post all that often, just so you know. (0.695 per day). It'll take him a while.
Yeah, but not much we can do about that.

Ask the swordsman if he has any jobs or needs help anywhere.
[4] "S'long as there's demons, there's work. Demons aren't going anywhere, so good news for me. 'N you, if you sign up."
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

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Re: Staggered Magi II - Prologue
« Reply #64 on: July 03, 2011, 10:42:06 pm »

"'So long as there's demons there's work'? Well I guess I'll never be out of work." Quickly glances at tail.

Sign up for his stuff.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

HmH

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Re: Staggered Magi II - Prologue
« Reply #65 on: July 04, 2011, 12:15:27 am »

Sorry about not posting, I was sleeping.
Look around for jobs that could give me a good reputation. Do three rolls.

UPD: actually, let's not waste time and rolls. Cancelled previous action in favor of railroading, see below.
Roll to see if I can find a demon-hunter my neighbors recommended, the apathetic swordsman Tarran encountered just now.
If succesful, sign up with Tarran.
If unsuccesful, go to the bar, find Taricus, buy that handsome lizard a drink, offer to join him on the job.
« Last Edit: July 04, 2011, 01:18:40 am by HmH »
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IronyOwl

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Re: Staggered Magi II - Prologue
« Reply #66 on: July 04, 2011, 04:40:13 pm »

Roll to see if I can find a demon-hunter my neighbors recommended, the apathetic swordsman Tarran encountered just now.
If succesful, sign up with Tarran.
If unsuccesful, go to the bar, find Taricus, buy that handsome lizard a drink, offer to join him on the job.

[1] Definitely no demon hunter.

With that, everyone has their destinations in mind, so now the game can begin for real. Turn 1 coming soon.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

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Re: Staggered Magi II - Prologue
« Reply #67 on: July 04, 2011, 04:47:51 pm »

Hooray I can finnally summon a demon !
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IronyOwl

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Re: Staggered Magi II - Prologue
« Reply #68 on: July 04, 2011, 05:35:21 pm »

Turn 0 - Those Who Try, Succeed Incredibly Well

Mercenaries
The mercenary captain inspects you three, sizing up his new recruits. A spear-wielding lizard with a talent for leading, a cursed human with skill in summoning and necromancy, and a goblin necromancer with a whip. Oddly balanced, he thinks.

Consequently, he decides to form you into a squad together with no one else. He informs you of the code of conduct he's expecting- nothing illegal, but otherwise the client comes first, because the client is the one paying you.

[4] Your first job is fairly standard fare. Some dwarven merchant wants to get from one point to another without being mauled by flying monkeys or whatever. Odd fellow, but then he is a dwarf.

Sure enough, most of the trip is uneventful, but as you're passing through some woods, a frightful shrieking is heard. The dwarf begins babbling about "the monkeys," but you're pretty sure monkeys don't sound like that. Until a pack of flying monkeys indeed descend out of the trees, shrieking and flying towards you, claws outstretched. You feel kind of silly for doubting him, but you're not sure you can be blamed for that.

Spoiler: Enemies (click to show/hide)


Collectors
The journey north is long but largely uneventful. [5] Some bumpkin pays you to scare off a bunch of supposedly demonic birds, though, which is easily done by making the earth rumble and throwing fire into the sky. (+1 small silver pouch each)

At last, you arrive in Scarwall. As the name suggests, the outer wall is pitted and scarred from numerous demonic assaults, though not on the side you're coming from. The interior is fairly rough, as you might expect, and carries that peculiar air that black markets and pirate towns have. You get the feeling it's a town without many scruples.

Your contacts have some people here, but they're not willing to do much beyond give you advice and rumors about what to look for and where. You'll need to care for yourselves, it seems. Fortunately you have enough money to not starve or sleep in the streets for a short while, but after that you'll need to get paid or work something out.

[5] As it happens, your contacts have something for you immediately, however. Supposedly there's a heavily wounded... plant, or something, out in the wastes, and it spits fire. Even better, it's close enough that you don't have to worry about provisions or special supplies to reach it. With little better to do, you take the opportunity.

Upon reaching it, you see that it's a thorned, dark green stalk supporting a giant round red bulb. It's got obvious damage from something- presumably sword blows, but it could have been claws or similar. It shakes and hisses at your approach, and the bulb seems to faintly glow from within for a moment. It's definitely ready to defend itself.

Spoiler: Enemies (click to show/hide)


Hunter
Your new boss is not big on formalities. [5] You do make some money chopping wood for someone on the way north, however. (+1 small silver pouch)

In any case, once you arrive in Stalwart- a border town, obviously- he shows you where to find work. You'll have to worry about eating and sleeping on your own, but contracts can be found freelance or posted in his little compound. Apparently a lot of them come straight from some duke or whatnot living in his keep south of Stalwart- he supposedly hates demons, and thus pays well for attempts to wipe them out.

[5] He's got a nice job lined up for you already, which he's too lazy to deal with himself. Apparently some demon thought it was clever, but long story short it lost all its minions and fled into some outcropping of rocks. More experience teams have been near there for other business, so they don't think it managed to flee. A lone warrior is exactly what's needed to take it out without scaring it into a game of cat and mouse.

Consequently, you arrive at the outcropping. It's a rather large area of strewn boulders and rock formations- you can tell how something could remain hidden in there a while. Not long after entering, you hear high-pitched, almost desperate sounding laughter behind you. Sure enough, there's an extremely thin, not especially large demon behind you, laughing about how it'll wear your skin as a cloak. It's got incredibly thin, sharp fingers, and thin, bony tail, and its skin is a strange white with red smears.

Spoiler: Enemies (click to show/hide)


Interior Mercenaries
Spoiler: Taric (Taricus) (click to show/hide)
Spoiler: Straga Sickshade (HmH) (click to show/hide)

Northern Ingredient Collectors
Spoiler: Gareid (CrimsonEon) (click to show/hide)

Northern Demon Hunter
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

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Re: Staggered Magi II (Turn 0: Those Who Try, Succeed Incredibly Well)
« Reply #69 on: July 04, 2011, 05:38:58 pm »

"Well that is quite odd a fight with monkeys this might be fun. Now ClikClik (The Skeletal bird) go attack them while I summon a demon, but don't get yourself destroyed." with that the bird flew at the monkies, and Tarok began summoning a lunar demon.
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Taricus

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Re: Staggered Magi II (Turn 0: Those Who Try, Succeed Incredibly Well)
« Reply #70 on: July 04, 2011, 05:41:12 pm »

Start stabbin' monkeys >:3
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Tarran

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Re: Staggered Magi II (Turn 0: Those Who Try, Succeed Incredibly Well)
« Reply #71 on: July 04, 2011, 05:42:51 pm »

"Eat this, unholy abomination!"

Bolt the demon with a bolt of divine magic.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

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Re: Staggered Magi II (Turn 0: Those Who Try, Succeed Incredibly Well)
« Reply #72 on: July 04, 2011, 05:47:06 pm »

Just so you know, adwarf, your necromancy bird is too small to aid in combat; it's purely a scout.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

CrimsonEon

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Re: Staggered Magi II (Turn 0: Those Who Try, Succeed Incredibly Well)
« Reply #73 on: July 04, 2011, 05:48:09 pm »

"Oh lovely, fire breathing plant, meet fire flinging sorcerer, before the minute's out we're all going to be fried in an inferno." Gareid prepares to Summon Rock Slabs to block any incoming attacks

adwarf

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Re: Staggered Magi II (Turn 0: Those Who Try, Succeed Incredibly Well)
« Reply #74 on: July 04, 2011, 05:55:04 pm »

Just so you know, adwarf, your necromancy bird is too small to aid in combat; it's purely a scout.
I know that was just me joking aroudn I really didn't think it would work, but I gave it a try just in case.
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