This turn is partially a gift for Draignean when he gets back from his work. Good luck man!
Ashton sighed and walked away. Dragons were, like most creatures, dumb animals of instinct anyway. It wasn't like he could reason with it. While he was leaving he encountered the non-drunken one of the two he had met earlier, and behind him, someone that was either lunatic or a necromancer, considering that the man was wearing body parts. It was likely he was both. Whatever. It's none of my concern. I did what I came to do. He walked past both of them, shouldering his spear as he headed for town. Now that he had reclaimed the family honor, he had to find something else to do with himself, and doing a bit of mercenary work sounded like a good idea. Surely there would be a message board, a town crier up on local events, a militia captain in search of some hired help, or a traveling merchant.
[Navigation: 4]: Not being a bumbling idiot, you remember your way back to town.
You then search for some quests., With no specific locations on where to search, you put your chances in a dice roll. [Search: 1]: Or maybe you are a bumbling idiot. You not only fail to find some quests, but you're now horribly lost. In a freaking
town for crying out loud!
Derp.
-1 Chaos.
Location Change: Somewhere in Toi.More drinking!
[Drinking: 6, oh my, that's a lot of drinking][Sex Avoidance: 3, whew]
Do I really need to explain? You drink yourself to sleep, crashing into the floor, making it dirty again.
Mien gott, you're going to be feeling that for a very, very long time. That can't be healthy.
+Status: Unconscious.
+Status: Ridiculously drunk: 5/5 drunkenness, -4 to talking to non-drunks, -4 to mentally intensive actions, autofail at running away, 1/2 chance to fall unconscious per turn, -10 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +5 damage, enemies have -5 to choose targeting you. Loose 1 HP per turn. Any further drunkness results in a 5 HP loss and immediate unconsciousness. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
-1 HP.
-5 HP.Find somebody who can remove those crappy legs. Maybe the priest. Tell him that they're a bunch of lunatics, every one of them.
You talk to the priest, hoping to have him help you get rid of these legs. You also tell him everyone else on your team is a lunatic. Unfortunately, the guy you're talking to is also a lunatic and you don't know.
-1 Chaos.if it's <Irony>, do what he asks (at the time of this post, a stone golem). If not, stay back and get ready to possibly ambush.
[5+1-1]: You shape the earth and make a nice looking... thing. It's not moving, though.
+3 Earth Magic skill.
-1 Chaos.Inquire within as to the nature of work available.
The man looks up at you from his paperwork, sliding it to the side and grabbing two messages out of his desk's drawer.
"Well, we've got two things: One is a raid on a Accurarwa camp, from Andier, the Mayor. Nasty, likely will be fatal, 100 gold each person. You'll have the support of the guards with you. I'd recommend you bring friends.
The other is from an old Farmer; Landos. No reward, no description besides that he wants some other people, named Darin, Nowan, Kirion, and Joseph to come to his house."
He puts the messages on the table then sticks his hand into the desk again. After a few seconds of shuffling about, he pulls his hand back out.
"Nothing else, just those two."
He starts writing again on his paperwork, occasionally peeking back up at you while you contemplate.
-1 Chaos.If Nowan successfully creates a quality stone golem, attempt to animate it by imbuing it with the dragon's soul.
If Nowan does not successfully create a stone golem, attempt to create one of my own (using Earth magic).
You attempt to put the soul in the Golem that Nowan created. Nothing happens...
...D'oh! You forgot, you need a soulstone.
Only problem is that all of the ones you've got are overactive. Touching them with your bare hands would split your soul. Again.
-1 Chaos.Unpolymorph Joseph's frog legs.
Ask Joseph what he is doing out in the westlands and why he is traveling with a pack of lunatics... and if he needs a priest...
You attempt to remove the man's legs. [5-3]: Your attempt fails.
Also, the man does not respond.
Aw man, why is everyone ignoring you? Is it the eyes? The stare? The voice? The words?
Or all four?
...likely the clothes. Definitely the clothes.
+3 Polymorph magic.
New spell: High Major Polymorph.Dream a dreamy dream of dreams long since dreamed.
I... what. Wait, what? What are... I don't...
...whatever. Here's your free skill roll: [2]
You don't learn anything.
Now stop talking in riddles!
-1 Chaos.
+3 HP.2 turns remaining until Doom Button is pushed.
Name: Darin.
Gender: Male.
HP: 29/32.Chaos: 24/80.Encumbrance: 67/70.SLP: 5/6.
Level: 1.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Silver Warhammer. Silver Nugget. Bronze Shield. 13 gold.
Wine Bottle.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 21/24.
Novice Crafter 10/16.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
No skill Polymorph magic 3/4.
Bartering Conversation 7/8
Attributes: 10 Strength. 10 Agility. 12 Toughness. 31 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Arms: You can wield up to 4 melee weapons/shields at a time. However, if you do so you will face a -1 penalty to all actions from any items in your hands (it's harder to control four limbs than two).
Mutation: Centaur: +10 HP. -1 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers Entrance.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Polymorph:
High Major Polymorph. Name: Nowan Ilfideme.
Gender: Male.
HP: 8/27.Chaos: 38/80.Encumbrance: 38/50.SLP: 6/8.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of Liquidation Scroll of Scare Undead. Potion of Minor impact.Skills: Adept Earth magic 22/24.
Skilled Polymorph magic 24/36.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 20-5=15 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Location:Chaos Hollows entrance.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Ashton D'Aubrani.
Gender: Male.
HP: 51/51.Chaos: 0/80.Encumbrance: 45/125.SLP: 2/4.
Level: 0.
Items: Steel Armor. (Equipped)
Steel Spear.(Equipped)
Potion of Critical Heal. Dragon Scale Pincer-Gauntlets. *Starting bonus* Enchanted Steel Armor.Skills: Beginner Spears 4/8.
Novice Defense 12/16.
Novice Wrestling 8/16.
Attributes: 25 Strength. 10 Agility. 30 Toughness. 0 Intelligence. 0 Charisma.Status:Moderately drunk: 3/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 1 turn to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Somewhere in Toi.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 18/43.Chaos: 5/80.Encumbrance: 51/100.SLP: 4/6.
Level: 1.
Items: Leather Armor. (Equipped)
Smelly Rags. Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword. Durnneran's clothed skinned fleshed mace-tail. (Equipped)
Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
No Skill Crafting 3/4.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 4-4=0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Moderately drunk: 3/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Tail-wielding Left Arm: -4 Charisma. Useless for everything but wielding the dragon's tail. Penalty reduced to -1 to-hit.
Sleeping: Regenerate 1-5 HP per turn. Wake up at will or when attacked.
Location:Random Accurarwa camp
Name: Joseph Alan Taylor.
Gender: Male.
HP: 11/20.Chaos: 31/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 7/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.4375=11 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Mutation: No legs: You cannot move from place to place without help, and you cannot dodge. Well, at least you still have hands!
Spider-arranged Frog Legs: +3 to swimming. Legs need to be submerged at least once every five turns or you will start to drain HP (recently submerged 1 turn ago).
Moderately drunk: 3/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 1 turn to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
+Status: Moderately Watered: Can drink 1 more time without penalty. 1 turn to loose one point in this.
Location:Toi: Town Square.
Spells: Chaos:
Omega Chaos Irradiation. Name: Tala Sul.
Gender: Female.
HP: 21/22.Chaos: 3/80.Encumbrance: 28/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon. 2 Scrolls of Destroy Armor. Scroll of Minor Silence.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
No-skill Crafting 1/4.
No-skill Conversation 1/4.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 1 turn to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Toi: Town Hall.
Wrestling Stances: Defensive:
Iron Turtle. Name: Brother Acridi.
Gender: Male.
HP: 21/21.Chaos: 0/80.Encumbrance: 18/50.SLP: 1/4.
Level: 0.
Items: Priest's Robe. Book of Methkarik’s Teachings. Waterskin. Rations. 6 White Candles. Bedroll. Small Oak box. Potion of High Major Fireball.Skills: Novice Polymorph Magic 8/16.
Beginner Healing Magic 4/8.
Beginner Longswords 4/8.
Beginner Wrestler 4/8.
Beginner Defense 4/8.
Attributes: 15 Strength. 20 Agility. 10 Toughness. 20 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town square.
Spells: Polymorph:
High Major Polymorph. Name: Taric.
Gender: Male.
HP: 10/16.Chaos: 0/80.Encumbrance: 38/50.SLP: 2/4.
Level: 0.
Items: Iron Scale mail Hauberk. Iron Halberd. 5 Steel-tipped Javelins Leather Boots.Skills: Novice Polearms 8/16.
Novice Conversation 8/16.
Beginner Crafting 4/8.
Beginner Throwing 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 10 Intelligence. 25 Charisma.Status:Unconscious.
Ridiculously drunk: 5/5 drunkenness, -4 to talking to non-drunks, -4 to mentally intensive actions, autofail at running away, 1/2 chance to fall unconscious per turn, -10 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +5 damage, enemies have -5 to choose targeting you. Loose 1 HP per turn. Any further drunkness results in a 5 HP loss and immediate unconsciousness. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Westside Inn.
Allies or Friendlies:Deep Whispers:11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers Entrance.
Status:
Undead: Self explanatory.
Enemies:Random Accurarwa Camp:10/10 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Bronze Shield: 10 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to spears. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
9/9 HP
Items:
Bronze Sword: -1 to damage. (Equipped)
Fine Bronze Shield: 12 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to swords. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
13/13 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Wood Shield: 5 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to spears. +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
15/15 HP
Items:
Iron Sword: No modifiers. (Equipped)
Iron Shield: 20 AHP. 1/2 chance to take all damage. (Equipped)
Hardened Leather armor: 25 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to Swords. +2 to Defense.
Poor spellcaster: -2 to casting.
Low-level Leader: Allies of lower level attacking same target get a 1/2 chance for +1 to damage.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
So... turn.