BACK TO THE BAR!
You go back to the bar (though you never really left, just went into one of the backrooms). A few men are picking themselves off the floor, and a few very dirty tables are being cleaned, but for the part the bar seems to have recovered from the one-turn night. [Bar status: 4, 5, 4, Yes] The bartenders greet you as you come in. Unlike the other half of town who've just gotten wasted, they seem full of energy, and willing to serve you again. Plenty of drinks are left. One of the bartenders glares at you.
The question is, are you really just going to sit around here and drink, possibly until a
someone comes and kicks your ass?
Ashton put the gauntlets on the corpse, then stabbed it again to try and indicate 'this is the guy who killed the other dragon, I killed him so we should be friends.' After doing that, he walked away from the dragon as non-threateningly as he could to try and calm it down... but he kept his eyes on it just in case.
[Understand: 1] He hisses angrily as you put the gauntlets down and talk. You back away... [Hostility: 3] He hisses angrily even after you leave the cave.
You have a feeling someone in the universe, even more powerful than a god, is disappointed in more ways than one.
You see one of the men who left before you here. You wonder why he's back. He's just... standing there. Then someone else comes from behind. With armor... made out of
body parts....
Location change: Deep Whispers Entrance.Action: Look for people and ask if they need help moving a couch or killing a beholder or something.
[5]: You find the quest-giver in the Town Hall. He seems like he has some quests open.
-1 Chaos.
Location Change: Town Hall.Keep drinking.
You drink again.
You are feeling a little full of water. You're not sure you can take a whole lot more. You loose 3 chaos.
[Intelligence: 6]: You have a nagging feeling that loosing too much chaos may be a bad idea. Maybe it's because the next one will give you back your legs, while you still have those spider legs?
-3 Chaos.
-1 Chaos.
+Status: Moderately Watered: Can drink 1 more time without penalty. 2 turns to loose one point in this.Casually question Darvi about the band of freaks while pouring more water on him.
You question Darvi. Wait, who's Darvi?
Oh, you mean Joseph. Joseph seems to ignore you. How rude.
Also, you keep pouring water on him. For no reason. People start to look at you strangely.
Stay in place, wait for someone to pick me up, survive.
You stand in place.
The man who killed your friend comes out.
Also, you hear footsteps on some stone behind you.
...And you loose your Casting Critical Fail Save since you loose enough chaos to loose it. Darn, you didn't even get a chance to use that.
-1 Chaos.
Mutation Lost: Casting Critical Fail Save.sell shortsword and spear, then try to find Nowan. If there's room for casting a spell in there, place a mobile +0 difficulty chaos shield on myself.
You sell the spear and sword, netting you 8 gold and the ability to walk again. You then search for Nowan. Problem: YOU HAVE NO FREAKING IDEA WHERE HE IS. [Luck: 3] You guess you should try around Deep Whispers. [Navigation: 5] You walk right to the entrance and find Nowan and some other guy waiting.
-1 Chaos.
+8 gold.
-1 Good Iron Spear. -1 Copper Shortsword.
Location Change: Deep Whispers Entrance.Sleep.
You sleep like a baby. A drunk baby.
You heal 3 HP.
+3 HP.
-1 Chaos.
Name: Darin.
Gender: Male.
HP: 29/32.Chaos: 25/80.Encumbrance: 67/70.SLP: 5/6.
Level: 1.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Silver Warhammer. Silver Nugget. Bronze Shield. 13 gold.
Wine Bottle.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 21/24.
Novice Crafter 10/16.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
No skill Polymorph magic 3/4.
Bartering Conversation 7/8
Attributes: 10 Strength. 10 Agility. 12 Toughness. 31 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Arms: You can wield up to 4 melee weapons/shields at a time. However, if you do so you will face a -1 penalty to all actions from any items in your hands (it's harder to control four limbs than two).
Mutation: Centaur: +10 HP. -1 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers Entrance.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Name: Nowan Ilfideme.
Gender: Male.
HP: 8/27.Chaos: 39/80.Encumbrance: 38/50.SLP: 6/8.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of Liquidation Scroll of Scare Undead. Potion of Minor impact.Skills: Adept Earth magic 19/24.
Skilled Polymorph magic 24/36.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 20-5=15 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Location:Chaos Hollows entrance.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Ashton D'Aubrani.
Gender: Male.
HP: 51/51.Chaos: 1/80.Encumbrance: 45/125.SLP: 2/4.
Level: 0.
Items: Steel Armor. (Equipped)
Steel Spear.(Equipped)
Potion of Critical Heal. Dragon Scale Pincer-Gauntlets. *Starting bonus* Enchanted Steel Armor.Skills: Beginner Spears 4/8.
Novice Defense 12/16.
Novice Wrestling 8/16.
Attributes: 25 Strength. 10 Agility. 30 Toughness. 0 Intelligence. 0 Charisma.Status:Moderately drunk: 3/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 2 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Deep Whispers Entrance.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 18/43.Chaos: 5/80.Encumbrance: 51/100.SLP: 4/6.
Level: 1.
Items: Leather Armor. (Equipped)
Smelly Rags. Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword. Durnneran's clothed skinned fleshed mace-tail. (Equipped)
Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
No Skill Crafting 3/4.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 4-4=0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Heavily drunk: 4/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, autofail at running away, 1/3 chance to fall unconscious per turn, -5 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +3 damage, enemies have -2 to choose targeting you. 1 turn to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Tail-wielding Left Arm: -4 Charisma. Useless for everything but wielding the dragon's tail. Penalty reduced to -1 to-hit.
Sleeping: Regenerate 1-5 HP per turn. Wake up at will or when attacked.
Location:Random Accurarwa camp
Name: Joseph Alan Taylor.
Gender: Male.
HP: 11/20.Chaos: 32/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 7/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.4375=11 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Mutation: No legs: You cannot move from place to place without help, and you cannot dodge. Well, at least you still have hands!
Spider-arranged Frog Legs: +3 to swimming. Legs need to be submerged at least once every five turns or you will start to drain HP (recently submerged 0 turns ago).
Moderately drunk: 3/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 2 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
+Status: Moderately Watered: Can drink 1 more time without penalty. 2 turns to loose one point in this.
Location:Toi: Town Square.
Spells: Chaos: Omega Chaos Irradiation. Name: Tala Sul.
Gender: Female.
HP: 21/22.Chaos: 4/80.Encumbrance: 28/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon. 2 Scrolls of Destroy Armor. Scroll of Minor Silence.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
No-skill Crafting 1/4.
No-skill Conversation 1/4.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 2 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Toi: Town Hall.
Wrestling Stances: Defensive:
Iron Turtle. Name: Brother Acridi.
Gender: Male.
HP: 21/21.Chaos: 0/80.Encumbrance: 18/50.SLP: 1/4.
Level: 0.
Items: Priest's Robe. Book of Methkarik’s Teachings. Waterskin. Rations. 6 White Candles. Bedroll. Small Oak box. Potion of High Major Fireball.Skills: Novice Polymorph Magic 8/16.
Beginner Healing Magic 4/8.
Beginner Longswords 4/8.
Beginner Wrestler 4/8.
Beginner Defense 4/8.
Attributes: 15 Strength. 20 Agility. 10 Toughness. 20 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town square.
Name: Taric.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 38/50.SLP: 2/4.
Level: 0.
Items: Iron Scale mail Hauberk. Iron Halberd. 5 Steel-tipped Javelins Leather Boots.Skills: Novice Polearms 8/16.
Novice Conversation 8/16.
Beginner Crafting 4/8.
Beginner Throwing 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 10 Intelligence. 25 Charisma.Status:Is Taricus: Oh dear god NOOOOOOOO!
Moderately drunk>Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 4 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Westside Inn.
Allies or Friendlies:Deep Whispers:11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Toi Blacksmith: "The Smoked Alloys".
Status:
Undead: Self explanatory.
Enemies:Random Accurarwa Camp:10/10 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Bronze Shield: 10 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to spears. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
9/9 HP
Items:
Bronze Sword: -1 to damage. (Equipped)
Fine Bronze Shield: 12 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to swords. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
13/13 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Wood Shield: 5 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to spears. +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
15/15 HP
Items:
Iron Sword: No modifiers. (Equipped)
Iron Shield: 20 AHP. 1/2 chance to take all damage. (Equipped)
Hardened Leather armor: 25 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to Swords. +2 to Defense.
Poor spellcaster: -2 to casting.
Low-level Leader: Allies of lower level attacking same target get a 1/2 chance for +1 to damage.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
Exciting shenanigans [/sarcasm]. Only problems is that almost nothing progressed. :| Your own fault, guys, don't blame it on me.
Oh well, I'll give you guys 3 more turns to clean your shitz up. Or die. Either one. :3
Anyway, now that we're (mostly) done screwing around with the rules, back to your regularly scheduled chaos.