Wheee. Turn.
Anyway, taking a system for NPC targeting now:
Each enemy gets a dice roll. Modifiers are: -2 if no aggressive actions have been committed so far (though I'm 95% sure everyone has attacked the dragon so far), +3 if in melee range, +2 if so-and-so attacked NPC in question last turn or this turn, +2 if so-and-so is the most dangerous enemy around, and -3 if so-and-so is mortally wounded.
And I will also do a Weapon Type Flavor
TM modification to weapons to make melee weapons less boring and make them have more reason for their use. This will be the final turn with the old rules. However the statuses on this turn will have the updated weapons, so you may want to check your statuses out again. If you find anything that you consider unfair, tell me, and I'll explain the reason, or I may change it if you have a good point.
Do remember that weapon accuracy also affects damage, so the negative damage will have to counter the positive accuracy bonus. So don't be surprised if you see a large negative modifier on your weapons.
Take longswords as the base. They have normal hitting chance and normal damage.
Shortswords will have a higher hitting chance now, but lowered damage.
Daggers will have a very high hitting chance, but very low damage. However, they have a small chance for a critical strike damage bonus.
Axes have a low chance of hitting but very high damage.
Hammers have a low chance of hitting and low damage, but they outright ignore armor.
Maces have a decent chance of hitting but low damage. In addition, armor has half the affect on them.
Clubs just outright suck, however armor has half the effect on them.
Whips have a decent chance of hitting, but piss poor damage, and any non-cloth armor makes them do no damage at all. However, they have a decent chance of making an opponent loose something they're equipping, forcing them to pick it up again before using it.
Spears have a decent chance of hitting, but poor damage. However, they have a critical chance, like daggers, which is weaker, but happens much more often.
Polearms have a poor chance of hitting, and poor damage. However, you always get the first strike with a polearm if you're attacking the same person that's attacking you regardless of initiative. and you also have a chance of a critical, however it's far less often then spears.
Crossbows have slightly higher chance of hitting than longbows and their bolts do more damage.
Bows are average. You may think this makes them worthless compared to crossbows, however each bow has a small chance for a "quick turn" which makes you hit regardless of if you rolled a miss when you roll a miss.
Slings are poor at aiming and poor at damage. However, armor has 1/2 the affect and it's extremely easy to find ammo.
Also, sometime in the future I'll update the severely outdated first page.
Investigate Dragon Rumors!
You listen closely to the rumors.
[Luck: 2]: "Hey Tom, I heard that captain guy and some mercs went to fight a Chaos Dragon." "Really?" "Really." "Where?" "No idea, I just heard that they went somewhere to kill a Chaos Dragon." "Hmmmph, I hope they wrote their wills. My father died trying to fight one before, and he was pretty good of a fighter."
Darn, no teleporting here.
My senses tell me to...follow the mad drunk!
You enter the Inn. [Luck: 5] You find the mad drunk easily. However, he doesn't seem to be going anywhere.
Dream of exploding dog-peope be yanking all the water out of them at once
[4][Lucidity: 4]: You enjoy a extremely morbid dream of killing Accurarwa.
You actually learn something, however. Learning something from a dream, huh. Well, anyway, it ends.
+1 Water magic skill.Dream about gaining mental mutations.
[3][Lucidity: 1]: You dream about your brain constantly setting things on fire with no control from you. You have no idea that this is a dream, and so you start getting ready to kill yourself, but then your dream ends.
Combat in Deep Whispers: Dragon cave. Darin
Kirion
Joseph
Nowan
Durnneran
Darin's bat
Dostricht
-2 difficulty drain life on the dragon. Bat bat-assaults as normal.
[3+1+1-2][Luck: 5]: You just barely cast the spell, nearly botching it. However, you manage to come back to your near failure and put a lot more effort on the spell. You suck away 5 HP from Durnneran and give it to yourself.
However, this puts Durnneran at 1/4th HP. Get ready.
+5 HP.
+1 Necromancy magic.
New spell: Major Life Siphon.
Durnneran: -5 HP.
Durnneran: +Status: Enraged: +1 to all actions.+1 Chaos.Wait around.
You sit there, bleeding slowly. Whew, starting to get cold. Your eyes blur and darken, and you think you see some light in the roof of the cave...
1 turn remaining until death.+1 Chaos.Stop casting instantly! Try to not headsplode as all the air rushes towards my head.
[6][Luck: 6]: You dispel the spell quickly and avoid suffocating. Now, about the dragon...
You start shaking and glowing.
-Status: Strangling to death.
+3 Air magic skill.+1 Chaos.MOAR SPIKES!
Kinda vague, TolyK. Please be more specific next time.
[1+2-1][Luck: 1]: You botch the spell so bad that a rather large spike falls from the ceiling, towards you.
Dodge(Defense): [2] VS Speed: [3]. Shield roll 1: Succeded.
You fail to dodge the somewhat slow spike, so you raise your shield, just in time, and your shield takes 4 damage (2d3).
You start shaking and glowing, along with Joseph.
Enchanted Aluminum Main hand Shield: -4 AHP. 8/12 AHP remaining.+1 Chaos.ROAR!
Durnneran becomes enraged at his enemies. Look out.
Highest is target.
Darin 5+2=7
Kirion 1-3=-2
Joseph 5+3=8
Nowan 3+3=6
Darin's bat 3+2=5
Dostricht 1+2+2=5
He charges at Joseph with the look of blood in his eyes...
[6+2+1] VS
[1-1+1]. Damage:
8+8+4.
Joseph doesn't even manage to move even an inch before he slams Joseph with his tail, sending him spiraling into a wall at extreme speeds. His armor absorbs 6 points of damage, while he himself takes 14, nearly mortally wounding him. He barely manages to stand up again, bleeding from multiple places, and he has several fractured bones. See, kids, this is why we wear armor.
Joseph: Fancy Leather Armor took 6 AHP damage. Now at 14/20 AHP.
Joseph: -14 HP.+1 Chaos.Urrrrggghhh...
[2+3] VS [1+2-1+1] Darin's bat scratches Durnneran, dealing a whopping 2-1=1 damage. Woo.
Durnneran: -1 HP.Charge! Charge charge charge!
[3+2+2] VS [5+2-1+1]: Dostricht finally misses, due to Durnneran becoming enraged. This fight is starting to go downhill even faster...
+1 Chaos.
DANGER: Nathan has
2 HP left.
DANGER: Joseph has
2 HP left.
Caution: Nat has
8 HP left.
DANGER: Kirion is MORTALLY WOUNDED: 1 turn left to death, currently at -2 HP.
Name: Darin.
Gender: Male.
HP: 18/28.Chaos: 21/80.Encumbrance: 45/70.SLP: 4/5.
Level: 1.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Novice Necromancy 14/16.
Novice Defense 8/16.
Novice Healing magic 14/16.
Beginner Crafter 4/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 25 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Boneless arms: Nothing much to say, really. You can't use them, and they look kinda creepy.
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 23/24.Chaos: 19/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of LiquidationSkills: Adept Earth magic 18/24.
Adept Polymorph magic 20/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11 Agility. 18 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Placed Shield: Cannot place shields for 4 turns.
Location:Deep Whispers: Dragon cave.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 8/21.Chaos: 2/80.Encumbrance: 23/30.SLP: 5/6.
Level: 2.
Items: Glyph of Recovery. Ebony Crossbow. (Equipped)
18 Obsidian Bolts (Equipped)
Obsidian Bolt of Drying. Bronze Dagger. (Equipped)
Light Bronze Armour. (Equipped)
Skills: Novice Water magic 13/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Novice Defense 8/16.
Attributes: 6 Strength. 15 Agility. 16 Toughness. 22 Intelligence. 10 Charisma.Status:Protected by Major Chaos Shield: Immobile. Blocks 3 points of chaos radiation per turn. Blocks up to 15 points of Chaos (6/15 absorbed).
Unconscious: For 2 turns.
Location:Unknown.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Universal Barrier. Physical Shield. Water:
Minor Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: -2/16. MORTALLY WOUNDED.Chaos: 31/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor. (Equipped)
Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Mutation: Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Mutation: Very Small Lungs: -2 to physically intensive actions.
Mortally wounded: 1 turn to live, cannot act.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 2/16.Chaos: 8/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Pine Crossbow. (Equipped)
8 Vampiric Steel-tipped Bolts. (Equipped)
Waterskin. Light Robes. (Equipped)
Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 8/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
No skill Misc Object 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Paralyzed: -1 to physical actions.
Unconscious: For 3 turns.
Location:Unknown.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Minor Physical Barrier. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. (Equipped)
Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Westside Inn.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 2/16.Chaos: 19/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Being murderdeathkilled by a dragon.
Location:Deep Whispers: Dragon cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 0/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon.Skills: Basic Wrestling 7/8.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town Square.
Wrestling Stances:
Defensive:
Iron Turtle.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 30/30.Chaos: 27/80.Level: 7.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Dragon Cave.
16 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Dragon Cave.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:14/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Enraged: +1 to all actions.
Alright, done.
And no, HmH and Wolfchild's statuses aren't going to change at all besides of what they gain from the dream until they wake up, so they have no idea what's happening to them.
Anyway, once again, tell me if I screwed up anywhere.