In short give away everything that was gained in my exploits, then head back to the inn and drink until I can slur my words properly. Keep a half an ear out for rumors and such.
You give your gold to back to the man. [Accept roll: 2] He refuses and insists you keep it. Before you can protest further he's gone.
You give your dagger to the dagger to the guide. [Accept roll: 3] He looks fairly annoyed, but grudgingly accepts and leaves quickly.
You go back to the inn and drink again. [Luck: 6] You don't quite get drunk enough to fall asleep again before someone says something about a dragon.
-1 Good Steel Dagger.
Location change: Westside inn.Find the mad drunk and convince him we need to work together-listen for rumors!
[1][Luck: 6]: You don't manage to find the drunk, however, you have a sneaking feeling that he might be in the Westside Inn.
Combat in Deep Whispers: Dragon cave. Nowan
Joseph
Darin's bat
Dostricht
Darin
Durnneran
Kirion
Give <Irony> another pair of (human-like) arms.
[5+1+2-2][Luck: 2]: You give Darin two more hands. The only problems is that they have no bones. Gah, how could you forget something so trivial as bones?!
+3 Polymorph magic skill.
New Spell: Major Polymorph.
+1 Chaos.
Darin: +Status: Additional Boneless arms: Nothing much to say, really. You can't use them, and they look kinda creepy.Suffocate that sucker.
[3+1][Luck: 1]: You attempt to force away the air around Durnneran away from him.
However, you fail and instead manage to remove all the air from around
you! CAN'T BREATHE!
+1 Air magic skill.
+Status: Strangling to death: Fall unconscious in 2 turns, die in 3.
+1 Chaos.Dragon braaaaiiinnnssss...
Darin's bat once again swipes at Durnneran. [5+3] VS [2+2-1] Hitting dead on, dealing [5-1] 4 damage!
Durnneran: -4 HP.You know the drill.
Dostricht does what he does best: [5+1+2] VS [4+2-1] Cutting a deep gash in dragons. He does [3+2+2] 7 damage.
+1 Chaos.Durnneran: -7 HP.Major healing on Kirion.
[5+1+1-2]
[Luck: 1]: Darin attempts to heal Kirion. But instead manages to suck whatever remaining life he has out of him,
mortally wounding Kirion in the process!
Suddenly, Darin shakes uncontrollably. [Good/bad: 6, huge trade off good/bad][Strength: 6, gigantic change][Mental/Physical: Physical][Passive/Active: Active] Suddenly, Darin's legs and lower body expand and split, causing him to fall over. Slowly, his legs reform into a horse's body.
He is now a Centaur.
+3 Healing magic skill.
+1 Chaos.
New mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Kirion: -8 HP.
Kirion: Now MORTALLY WOUNDED and cannot act!ROAR! DIE PUNY [DICE ROLL OF DOOM]! DIE!
[4, whoo boy, it picked Darvi]: Annoyed at the failed attempt to suffocate him to death, he charges at Joseph, catching the Major Physical Barrier made by Nowan along the way.
[3+8+4] Durnneran demolishes the shield with one fell swoop with it's tail, exposing Nowan and Joseph to him. Oh snap...
Gritting his teeth in agony, Kirion attempted to grab the dragon's tail with his pincers and keep it from using it to attack.
[Autofail]: Try as you might, you are too wounded from Darin's attempt to do anything but lay there and bleed out slowly. You'd better get help, fast.
However, you start shaking, and [Good/bad: 1, VERY BAD][Strength: 6, gigantic change][Mental/Physical: Physical][Passive/Active: Passive] you suddenly feel extremely winded and can barely breathe.
New mutation: Very Small Lungs: -2 to physically intensive actions.
Mortally wounded: 2 turns to live.+1 Chaos....This battle is going to be costly for you guys even if you win. Just what I wanted.
WILL SERIOUS CONTINUE TO DIE? WILL DARIN ACTUALLY SUCCEED? WILL NOWAN AND JOSEPH ESCAPE THE WRATH OF DURNNERAN? FIND OUT, ON THE NEXT TURN OF: THE WESTLANDS RTD! [/fake-awesome-shouting-voice]
Combat near Chaos Hollows.Nat:
[1][Luck: 1]: Nat trips on a rock and knocks herself out.
Accurarwa 2: [5-1]: The second avoids tripping over the same rock as Nat.
Accurarwa 3: [2-1]: Not so much with the third. The third trips on the same rock and knocks himself out too.
Accurarwa 4: [1-1]: The fourth does the same.
Accurarwa 5: [1-1]: The fifth follows the crowd and joins in the pile of unconscious people.
I have the feeling that the RNG might be trying to kill everyone in the game.
Nat, Accurarwa 3, 4, and 5: +Status: Unconscious.Cooperate with the captors.
[Intelligence: 1]: Assuming they want you to be unconscious, you hit your head on a rock and knock yourself out.
Nathan: +Status: Unconscious.The second Accurarwa remains the only one awake. He just sorts of stands there and sits down after a while, facepalming.
Enjoy your 3 turns of unconsciousness, guys! Have fun dreaming!
DANGER: Nathan has
2 HP left.
WARNING: Darin has
3 HP left.
Caution: Nat has
8 HP left.
DANGER: Kirion is MORTALLY WOUNDED: 2 turns left to death, currently at -2 HP.
Name: Darin.
Gender: Male.
HP: 13/28.Chaos: 20/80.Encumbrance: 45/70.SLP: 4/5.
Level: 1.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Novice Necromancy 13/16.
Novice Defense 8/16.
Novice Healing magic 14/16.
Beginner Crafter 4/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 25 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Boneless arms: Nothing much to say, really. You can't use them, and they look kinda creepy.
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 23/24.Chaos: 18/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of LiquidationSkills: Adept Earth magic 18/24.
Adept Polymorph magic 20/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11 Agility. 18 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Placed Shield: Cannot place shields for 4 turns.
Location:Deep Whispers: Dragon cave.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 8/21.Chaos: 2/80.Encumbrance: 23/30.SLP: 5/6.
Level: 2.
Items: Glyph of Recovery. Ebony Crossbow. (Equipped)
18 Obsidian Bolts (Equipped)
Obsidian Bolt of Drying. Bronze Dagger. (Equipped)
Light Bronze Armour. (Equipped)
Skills: Novice Water magic 12/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Novice Defense 8/16.
Attributes: 6 Strength. 15 Agility. 16 Toughness. 22 Intelligence. 10 Charisma.Status:Protected by Major Chaos Shield: Immobile. Blocks 3 points of chaos radiation per turn. Blocks up to 15 points of Chaos (6/15 absorbed).
Unconscious: For 3 turns.
Location:Unknown.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Universal Barrier. Physical Shield. Water:
Minor Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: -2/16. MORTALLY WOUNDED.Chaos: 30/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor. (Equipped)
Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Mutation: Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Mutation: Very Small Lungs: -2 to physically intensive actions.
Mortally wounded: 2 turns to live, cannot act.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 2/16.Chaos: 8/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Pine Crossbow. (Equipped)
8 Vampiric Steel-tipped Bolts. (Equipped)
Waterskin. Light Robes. (Equipped)
Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 8/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
No skill Misc Object 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Paralyzed: -1 to physical actions.
Unconscious: For 3 turns.
Location:Unknown.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Minor Physical Barrier. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. (Equipped)
Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 20 Gold Coins.
Fine Iron Shortsword.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Westside Inn.
SECONDARY QUEST: Kill Darteran. Go to the X on the map. Kill Darteran.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 16/16.Chaos: 18/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 12/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Strangling to death: Fall unconscious in 2 turns, die in 3.
Location:Deep Whispers: Dragon cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 0/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon.Skills: Basic Wrestling 7/8.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town Square.
Wrestling Stances:
Defensive:
Iron Turtle.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 30/30.Chaos: 45/80.Level: 7.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Dragon Cave.
16 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Dragon Cave.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:20/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Normal.
Whoo boy, 30000+ characters. Not much room left, is there?
I may have to split statuses sometime just like Multiworld did.
Anyway, I believe everything's done. Time for you guys to survey the damage.