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Author Topic: New City planning, what are you excited for?  (Read 17771 times)

minno

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Re: New City planning, what are you excited for?
« Reply #105 on: April 15, 2011, 06:16:15 pm »

Storm sewers are in.
That is all.

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They should be entertaining adventure environments, especially if the people forget to grate off the outflow and critters get in from the river.

Sewer gators.  That is also all.
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Dakk

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Re: New City planning, what are you excited for?
« Reply #106 on: April 15, 2011, 06:58:01 pm »

OH MY. First thing I'll do in the next version will be use a sewer system as my hideout and go out at night to murder people with socks and their children's limbs.
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Dwarven WMD

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Re: New City planning, what are you excited for?
« Reply #107 on: April 17, 2011, 01:23:20 pm »

I'm going to walk into a tavern, get into a barfight, and see how many skulls I break until guards carry me out.

I will then escape prison by strangling a guard through the bars and stealing his keys, and then I will take his weapon and kill any guard who sees me as I let out all the other criminals and start a gang.

Then we'll run multiple heists and criminal operations until I control many parts of the city.
Frustrated with my reign of crime, the civilians of the city will begin to protest. I will send some of my gangsters to make an example, which will start a riot.

Things will then get out of hand, with the city falling into anarchy and chaos, and the leader of the civilization will need to send in a force to deal with the rioting, but will fail because of being outnumbered. The city will end up as a huge slum of constant theft, prostitution, and murder.

And where will I be? Evading death somewhere in the sewers because I can't escape the city.




Anyone else have a feeling we're going to be able to play Assassin's Creed, DF style?
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Ale and Axes

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Re: New City planning, what are you excited for?
« Reply #108 on: April 17, 2011, 09:52:04 pm »

No, I think it will be Adventure Mode DF with more complex cities.
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Tsukana

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Re: New City planning, what are you excited for?
« Reply #109 on: April 17, 2011, 10:52:57 pm »

Or possibly Telitubbies meets 90's slasher flicks.
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elitepastafa

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Re: New City planning, what are you excited for?
« Reply #110 on: April 19, 2011, 09:35:49 pm »

Best part for me: Killing the king/queen/duke/duchess/baroness/baron/lord/lady of a human civ no longer simply entails walking into a castle, killing them, and then fighting off a dozen soldiers and leaving. Now it is walking into a castle, killing them, fighting off 3 dozen soldiers, fighting off a hundred-odd peasants, and leaving. bonus points to the first person who slaughters the largest size city by chopping off the arms, legs, and heads of each citizen, piling them in the center of the castle, and doing the same for the soldiers and noble, except gouging the eyes out of the noble, chopping off each of its fingers and toes, then its hands and feet, then arms and legs, then nose, then ears, then head. THEN pile all of that on top of the other pile. BONUS Bonus points for hunting down and killing all the farm animals, and burning their corpses in a ring around the severed body parts of the inhabitants.
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Wolf Tengu

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Re: New City planning, what are you excited for?
« Reply #111 on: April 20, 2011, 06:44:37 am »

I shall start playing for this update!

I'm going to see how many civilisations I can burn down in a set amount of time.

Or I could try luring an army of giants towards places.
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Vorthon

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Re: New City planning, what are you excited for?
« Reply #112 on: April 20, 2011, 07:40:08 am »

Best part for me: Killing the king/queen/duke/duchess/baroness/baron/lord/lady of a human civ no longer simply entails walking into a castle, killing them, and then fighting off a dozen soldiers and leaving. Now it is walking into a castle, killing them, fighting off 3 dozen soldiers, fighting off a hundred-odd peasants, and leaving. bonus points to the first person who slaughters the largest size city by chopping off the arms, legs, and heads of each citizen, piling them in the center of the castle, and doing the same for the soldiers and noble, except gouging the eyes out of the noble, chopping off each of its fingers and toes, then its hands and feet, then arms and legs, then nose, then ears, then head. THEN pile all of that on top of the other pile. BONUS Bonus points for hunting down and killing all the farm animals, and burning their corpses in a ring around the severed body parts of the inhabitants.

Somebody's been watching too many slasher flicks...
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Tsukana

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Re: New City planning, what are you excited for?
« Reply #113 on: April 20, 2011, 08:02:03 am »

Best part for me: Killing the king/queen/duke/duchess/baroness/baron/lord/lady of a human civ no longer simply entails walking into a castle, killing them, and then fighting off a dozen soldiers and leaving. Now it is walking into a castle, killing them, fighting off 3 dozen soldiers, fighting off a hundred-odd peasants, and leaving. bonus points to the first person who slaughters the largest size city by chopping off the arms, legs, and heads of each citizen, piling them in the center of the castle, and doing the same for the soldiers and noble, except gouging the eyes out of the noble, chopping off each of its fingers and toes, then its hands and feet, then arms and legs, then nose, then ears, then head. THEN pile all of that on top of the other pile. BONUS Bonus points for hunting down and killing all the farm animals, and burning their corpses in a ring around the severed body parts of the inhabitants.

Somebody's been watching too many slasher flicks...

Or Teletubbies.
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Golcondio

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Re: New City planning, what are you excited for?
« Reply #114 on: April 20, 2011, 10:39:42 am »

Best part for me: Killing the king/queen/duke/duchess/baroness/baron/lord/lady of a human civ no longer simply entails walking into a castle, killing them, and then fighting off a dozen soldiers and leaving. Now it is walking into a castle, killing them, fighting off 3 dozen soldiers, fighting off a hundred-odd peasants, and leaving. bonus points to the first person who slaughters the largest size city by chopping off the arms, legs, and heads of each citizen, piling them in the center of the castle, and doing the same for the soldiers and noble, except gouging the eyes out of the noble, chopping off each of its fingers and toes, then its hands and feet, then arms and legs, then nose, then ears, then head. THEN pile all of that on top of the other pile. BONUS Bonus points for hunting down and killing all the farm animals, and burning their corpses in a ring around the severed body parts of the inhabitants.

Somebody's been watching too many slasher flicks...

Or Teletubbies.
You mean these teletubbies?
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Detonate

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Re: New City planning, what are you excited for?
« Reply #115 on: April 20, 2011, 02:41:04 pm »

I'm surprised at how little emphasis theives guilds, gangs and criminal city underworlds are getting. 

I can't wait until I have a desperate, poverty-stricken rogue hiding under a pier on the wharf of a rival guild's territory, while a squad of city guards fan out and question the local populace for mention of the hooded figure who just beat and robbed a passing noble! 
I have a feeling it will never be so harsh that you can get caught in a poverty trap and have to use all your skills to eke out a desperate living against all odds, but maybe the peasant/hero/demigod thing will let that scalability exist...

This. Of course, with crime comes actual punishment and not "That demon, he stole a -donkey bone crown-! Assemble the guard, he's a threat to society!" I'm also looking forward to having legitimate adventurer bases, where you can stash your trophies and general loot. Quests within the city are also on the top of my list.
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Icee77

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Re: New City planning, what are you excited for?
« Reply #116 on: April 20, 2011, 06:34:55 pm »

Sewers....with ratmen.....and undead dwarves......and secret troves of gold......
I also like the idea of catacombs. As you walk through the passageways, you'll see coffins, each one holding a living undead skeleton. Just imagine, Urist McAdventurer running in to the crowded street followed by bleach white bones....
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darkflagrance

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Re: New City planning, what are you excited for?
« Reply #117 on: April 20, 2011, 06:58:00 pm »

Procedurally generated crime networks and mafias sounds great, but that's probably waaay off; Toady hasn't even written about giving villagers purposes in life a la Morrowind. Given the current lack of updates, either Toady's doing some awesome stuff to astound us with upon release or storm drains are proving to be too much to handle. To save the surprise, I've gone with the most pessimistic inference: that the new cities will just be tons of peasants in featureless houses, only now arranged into cities that appear to have souls on top of drains where hopefully sewer beasts will be hiding to devour the unwary.
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Golcondio

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Re: New City planning, what are you excited for?
« Reply #118 on: April 21, 2011, 07:02:52 am »

Procedurally generated crime networks and mafias sounds great, but that's probably waaay off; Toady hasn't even written about giving villagers purposes in life a la Morrowind. Given the current lack of updates, either Toady's doing some awesome stuff to astound us with upon release or storm drains are proving to be too much to handle. To save the surprise, I've gone with the most pessimistic inference: that the new cities will just be tons of peasants in featureless houses, only now arranged into cities that appear to have souls on top of drains where hopefully sewer beasts will be hiding to devour the unwary.
I wouldn't be so pessimistic: Zack said that they're going to attack the extra city features (such as markets) after they deal with catacombs and their musty denizens... If I understand correctly, markets will be a focal point of NPC interaction, with caravans from afar, local citizens and peasants from the suburbs coming in to buy/sell/get bitten in the eyelid by the adventurer.
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metime00

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Re: New City planning, what are you excited for?
« Reply #119 on: April 21, 2011, 07:05:37 pm »

I've heard in the DF Talks and the devlogs(I think) that the villagers will move into different towns during this release but I'm not sure. Listen to the two most recent DF Talks and you'll know the deal for this release on peasant AI.
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