This RTD is based of Aetherworld Prison.
Rolls are normal 1~6 (1d6) rolls.
Worlds:
There are 3 planets to choose, each having it's own places to start.
Initalis:Skylandia,North Mountainious Mass, Blast Badlands and Dark Stratovolcanoes.
Sand Era:New&Old Neva, Fell City, Crash Mountains, Storm Swamps, Ocean Line And South Sand Prison.
Nu's World:Can only start at Tall Tower(At Cloud Castle). Other places are: The Grid, Sand Friers, Sheer Caves, Color Mountains(Black, Grey, Red, Yellow, Green, Blue, White.), Purple Lands and Icy Zen(Southern Pole)
Or come with your own planet.
Sheet:
Name:
Age:
Race:
Gender:
Appearance:
Backstory:
Stats:
You can assign 9 Stat points. Stats will act as (hidden)roll multiplier, adding .2 multiplier for rolls for each stat. 0 stat is 0.8.
Stats Available:
STR(Lifting, damage power and reduces damage taken)
SPD(Initiative, hit and running)
DEX(Dodge, aim, counteraim and acrobatics)
END(Enduring pain and reduces damage taken)
WIL(Mindlocking, doing things in bad conditions and focus)
INT(Basically Intuition. Perception and Counter-Stealth)
IQ(Can't think about this stat much)
There is XP in each stat, getting higher each time you use(roll) that stat. Stat XP goes higher when you use it while fighting. When it reaches a certain threshold, that stat is increased.
A stat will increase the XP get by 0.1 to another stat, like this:
STR->END->DEX->SPD->STR(and back). Doesn't apply to WIL, INT and IQ.
Specialty(s)
Specialty is a minor stat which increases rolls based on it's level(Example:Dodge level 1 adds 1 to dodging rolls). Like the base stat, it is increased by XP. A increase in either 1 or 6 will decrease the severity of the bad effect based on the specialty level([1]+1<[2]). A increase from a 5 to 6(or above) doesn't mean it's an overshot([5]+1>[6]). A increase from a 6 to 7(or above) won't remove the overshot effect.
I think that's i can explain about this right now.