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Author Topic: Eve Online  (Read 274720 times)

Flying Carcass

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Re: Eve Online
« Reply #3045 on: January 25, 2018, 11:56:10 pm »

To parrot the others, I would recommend against using the probe in PvP. Try an armor Rifter or shield Breacher.
Also, looking at the build from the zkillboard you posted, it looks like you're mixing in shield and hull tanking... don't mix defense types, it's inefficient (aside from slapping on a damage control, which gives bonus to all defensive types). Commit to either shield or armor (hull tanking is usually sub-optimal)
« Last Edit: January 26, 2018, 12:00:22 am by Flying Carcass »
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xaritscin

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Re: Eve Online
« Reply #3046 on: January 26, 2018, 12:43:23 am »

To parrot the others, I would recommend against using the probe in PvP. Try an armor Rifter or shield Breacher.
Also, looking at the build from the zkillboard you posted, it looks like you're mixing in shield and hull tanking... don't mix defense types, it's inefficient (aside from slapping on a damage control, which gives bonus to all defensive types). Commit to either shield or armor (hull tanking is usually sub-optimal)

it doesnt matter which of those i use. the enemy gets rid of me with a few shots of their T2 guns. i need a buffer but the slots dont allow it. the hookbill that i fought early in the day had enough mids to slap extra buffer while sporting the rest of the fit.

if i go for buffer the signature radius negates the health advantage (brawling probe with medium shield extender, lasted for a while but no way to repair itself). if i go for an oversized shield booster the reps arent enough to keep health afloat(breacher with masb and proper charges).

i havent tested armor, i could check some rifter fits tomorrow but it still seems like it wont do. the most important thing i need is to have both extra health and a source to extended that health while in combat. so im gonna have to mix passive and active tanking to make it work.

and since minmatar is mostly 3 slots for each thing, it becomes problematic. but i have no choice (outside of making a Caldari alt, and im not skilling all over again just for PvP).
« Last Edit: January 26, 2018, 12:45:28 am by xaritscin »
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Flying Carcass

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Re: Eve Online
« Reply #3047 on: January 26, 2018, 04:03:31 am »

One more thing I noticed, taking a second look at that zkill, is that you're using basic ammo. Use faction navy ammo to get a bit more dps (remember, the quicker you kill them the less time they have to whittle down your tank).
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motorbitch

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Re: Eve Online
« Reply #3048 on: January 26, 2018, 04:47:47 am »

Probe doesn't have the tank or the DPS to stand up in a fight with an enemy who's even a little prepared to fight back, even if you take them by surprise.
this is not entirely true. combat fitted exploration frigates can be successful, tho it requires deepth knowledge what you are doing, what targets you can kill and how.
in any case, it is not a good class for a rookie to get the first pvp expirience.
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Rince Wind

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Re: Eve Online
« Reply #3049 on: January 26, 2018, 06:01:45 am »

Have you tried the Slasher?


Anyway, you can't have it all, so with shield you usually trade control for more dps. You won't hit as well, because you can't fit scram/web and proper tank, but you hit more often because you can fit the appropiate dps module in your lowslots.
Armor mostly makes you slower and you deal less overall damage, but you can fit some nice midslot modules. One of which could be a cap booster, because with a lot of fits cap is life. While missiles and projectiles still work your tank does probably not, and your propmods and scram/web/neut/whatever definitivly won't.

Most often it is not the t2 guns in themselves that kill you, that bonus is 2%/level, but your enemies probably have better support skills and frigate skills as well. And that still ignores their experience, which often makes or breaks a fight.
They might have looked you up before the fight, seen what you fly and what your probable fit is and loaded the correct ammo and decided on an approach.
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Madman198237

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Re: Eve Online
« Reply #3050 on: January 26, 2018, 08:35:54 am »

Another error: Do not, NOT, EVER! mix passive and active tanking. If you have a buffer tank, you max out the buffer. If you've got resists, set yourself for the amount of HP regen/s you want, and then max out the resists (i.e., make every hitpoint you restore worth more actual damage from the enemy).
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xaritscin

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Re: Eve Online
« Reply #3051 on: January 26, 2018, 10:26:45 am »

Another error: Do not, NOT, EVER! mix passive and active tanking. If you have a buffer tank, you max out the buffer. If you've got resists, set yourself for the amount of HP regen/s you want, and then max out the resists (i.e., make every hitpoint you restore worth more actual damage from the enemy).

i know. the thing is, i dont have enough DPS to burst down the enemy, so i need to make the fight as long as a i can do do any kind of significant damage. i cant win by offensive superiorit (even in an actual combat vessel). so i have to try and make sure the ship can take a beating for a long time.

so far buffer tanking has worked. but due to signature radius certain frigates get close and abuse while i cant repair properly so i was envisioning to add a repper or something.

yes im gonna check the slasher and perhaps the vigil.

EDIT:

currently testing an active tanking Probe. rigs and some mids for passive resistances while repping with an oversized shield booster. out of a powercore the fit leaves space for a BCUII for extra missile range and application.

first fight went against a rifter but the guy warped off. currently checking in scanner for more frigates. i dont know if having roughly 60-70 resists will negate the possible damage of T2 weapons but the 150 reps per cycle should keep my afloat.

EDIT2:

there was a 4-5 man gank when i jumped into a novice. fuck stilettos.

anyways, gonna try with an oversized AB and some passive tank. then check on the Slasher or maybe test th same fit with a combat frigate. thing is, there doesnt seem to be much action in these. but if i jump into a small there will be destroyers of all types so nope.

EDIT:

had to do something else so went out of the game. the attack from the stiletto left me wondering something however.

if i understand well this, you need at least 2 points to be able to prevent someone from warping. thus im only used to use scram. however, the stiletto that got me in that gank was using a warp disruptor. is there something im missing there? i mean, i've tried to simulate kiting fits with double point but the fit isnt capable of keeping the run and the point at the same time. the stiletto is a T2 but im pretty sure it doesnt have extra disruption strength. was he using double point? or you can actually use a single point to disrupt people from warping?
« Last Edit: January 26, 2018, 01:44:45 pm by xaritscin »
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Flying Carcass

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Re: Eve Online
« Reply #3052 on: January 26, 2018, 02:59:32 pm »

To clarify the stuff about warp jamming:

Each ship has a warp core strength stat, for most ships it's 0 without warp stabilizer mods (though for venture it's 2 IIRC). Someone looking to warp jam someone else needs to hit them with more points of warp jamming than the target has warp core strength. Most warp disruptors have 1 point of warp jamming while warp scramblers have 2 points. Warp scrams also have the benefit of shutting down micro warp drives. There are some pirate scrams that provide 3 points of warp jamming (forget if there are pirate disruptors with 2, been awhile since I've played)... but since they're rather expensive expect most folks to be using t1/t2 disruptors/scrams.

Oh yeah, and just a heads up, never use warp stabilizers on a combat ship since they greatly increase the time it takes to lock on to a target (of course some FW complex farmers fill their lows with stabs since they're pansies who aren't willing to fight).
« Last Edit: January 26, 2018, 03:02:45 pm by Flying Carcass »
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xaritscin

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Re: Eve Online
« Reply #3053 on: January 26, 2018, 03:03:33 pm »

that's what i wanted to know. i thought scrams were needed because of the 2 point disruption (not only for the mwd shutdown). this changes everything for my kiting fits.
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Rince Wind

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Re: Eve Online
« Reply #3054 on: January 26, 2018, 05:42:46 pm »

Bombers used purely for bombing runs often fit stabs as well.
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xaritscin

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Re: Eve Online
« Reply #3055 on: January 26, 2018, 06:47:20 pm »

the last probe i was using died to a blaster punisher. even when i was trying to outrange the scram i couldnt keep speed to scape (dafuq?).

made a pretty basic kiting breacher but somehow got gutted by a kestrel. like no matter how fast i'd go the thing was able to spam missiles on my face while staying at a speed that outranged both missiles and drones. i dont understand that match.

the shield booster worked this time because it wasnt ancillary but its pretty bummer that it couldnt cover for the volley damage. perhaps a medium ancillary for the next time.



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Flying Carcass

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Re: Eve Online
« Reply #3056 on: January 26, 2018, 07:01:35 pm »

Looking at the zkill of your fight with the kestral, one glaring thing that stands out is that you were using basic light missiles while he was using caldari navy missiles... t1 launchers can use faction missiles so use those to get more damage.

Looks like both of you were using kiting fits. Kestrel gets ship command bonus to kinetic missile damage and missile velocity (which gives it more range) whereas breacher has bonuses to rate of fire and shield boost amount.

EDIT: Looking at the zkillboard of the kestrel pilot who killed you, this is his most recent kestrel loss.
https://zkillboard.com/kill/67586296/
I suspect he was using this fit or something close to it when he fought you. Looks like he's set up to kite and nothing but kite, like anything gets a scram on him and he'll die. Possibly overheated his MWD to get some extra speed to stay out of your range. Yeah, looks like he's been using that fit the last few days.
« Last Edit: January 26, 2018, 07:09:56 pm by Flying Carcass »
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xaritscin

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Re: Eve Online
« Reply #3057 on: January 26, 2018, 07:51:10 pm »

what is more upsetting is that i could have kept the fight for a while but my modules broke even when i said the thing to stop. i cant use nanite paste so i have to try and overload the racks then turn it off for a while. but they still broke, its really annoying.

anyways. now i know i shouldnt fight other kiting ships. the breacher fit was changed to house a masb now, however, since id ont have perfect engineering skills the tradeoff is that i only have like 8 minutes of cap if intend to keep an enemy pointed. else its stable.

lets see how it pans out. Dal is a good hotspot for pvp but im seeing too much heavy stuff out there. mostly ceptors, and destroyers (dont get why so much thrashers).

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motorbitch

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Re: Eve Online
« Reply #3058 on: January 26, 2018, 08:03:20 pm »

Another error: Do not, NOT, EVER! mix passive and active tanking. If you have a buffer tank, you max out the buffer. If you've got resists, set yourself for the amount of HP regen/s you want, and then max out the resists (i.e., make every hitpoint you restore worth more actual damage from the enemy).

its pvp  talk here, not pve. passive recharge is 99.7% irrelevant in pvp, and some buffer is often a realy good idea because else you just desintegrate to high alpha weapons like arties, without ever using your repair mod. tho, this is more relevant for solo armor fits. these are usually buffered with transverse bulkhead riggs.

anyway. most player never pvp or only pvp if they  can join a "fun" blob. solo pvp is only done by a chosen few. join the bringing solo back ingame channel to get good advise on this topic, or (dare i say it again) join factional warfare to get decent at it.


about warpdisruption:

1 point of disruption strengh (ie: warp disruptor aka long point) will prevent a warpoff, but only warp scrammers (aka short point) will shut off mwd. on a brawler you usually want a short point, on a kiter a long point.  there are also scram kiters with kite in scram range. these usually are fast frigates with ab and scram that stay at the edge of the scram range (~7km) to kill small short range weapons like blasters.


about anc boosters:
NEVER use small anc boosters. they boost way to little, and even if you run all your charges you will get less hp then you had from a medium extender. most medium thingies are for cruisers, but anc booster break this rule. med are for frigates and small are for the trashbin.
« Last Edit: January 26, 2018, 08:09:18 pm by motorbitch »
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Rince Wind

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Re: Eve Online
« Reply #3059 on: January 26, 2018, 08:58:27 pm »

As are the smallest plates.
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