yeah the hurricane doesnt rep as much as the typhoon due to being a medium sized ship. it can technically use a large shield booster but shield is more complicated at this point so i went for armor instead. a bit over 3 minutes of reps or something like that with everything on. what is more ironic is that the fleet cane has more raw hp than the typhoon which coupled with the smaller signature radius should be able to resist the damage of npc batleships to a degree (not really sure).
as for the typhoon, someone in reddit commented its own twist on the rapid heavy fit, its mostly bling tho, with T2 launchers and all (y tho), and double rep compared to what i had envisioned using hardeners and nanoplating with a single repper.
anyways i dont have the money to fund either yet. even moving the L3 mission mammoth and hauling the hoard of loot sitting in stations i only upped to 164 million. it gonna take a time to get the amount to fund one of those.
EDIT:
welp, i dont need to use rapid lights anymore. after a full day doing missions i got some loot for sale but the thing that made me get past the 200 million bar was loosing the cyclone during a mission (it was the one about the repair station, too much cruisers spamming shit on me even when having the proper damage resistances).
anyways, i lost the BC but i got enough from the insurance along with the loot, salvage and LP to get the required money for 1 skill injector, large projectile turrets, cruise missiles and torpedoes skillbooks. with enough isk to spare.
i went quickly and added large projectile turret to at least lvl 3 (lvl 4 needs more skill injectors but i dont think i need it, the leftover sp was used to put cruise launchers at 2-3 and torpedoes at 1-2, cant remember). im gonna check the simulator tomorrow to see if i can live the Tempest dream at last.
no, i dont want a Maelstrom, it looks weird for a minmatar ship. the Typhoon is cool but i want to return to use artilleries in something pretty.