I don't disagree with BurnedToast about KoDP's randomness.
Same here.
Put another way: he may loathe the randomness, but he still played it to a win. Games with no redeemable value don't get played to completion.
Have not and will not be completing KoDP though, so can't agree here, or more accurately, I agree with the obverse of your declaration.
There is too much RNG influence for me to bother trying to finish it.
The art and story gave it an advantage over some other games of comparable randomness in outcomes, but that's still a long shot from the time required to actually finish.
Except in cases of obvious consequence, there seemed to be very little apparent reason for the results based on my choices.
The (arguably I suppose) two most important kinds of events were the worst in this disconnect.
Failing to defend is a huge handicap early on, and I lost as often as not even in the best of circumstances that you can get that early.
And dreamquests are a catch 22, since you need the blessings they give to do well, but you have to already be doing well to have enough magic to survive, assuming you haven't memorized all the sequences.
The art and story were nice, but the actual gameplay was tedious at best.
Far from the first time I've felt that way about a game though. At least it was pretty?