Has anyone figured out how to get around the animal tug of war? My milker and weaver are fighting over a goat.
Some workaround may be to place animals in cages, one close to the farmer's workshop, one close to the loom, etc.
I've decided to build a farmer's workshop inside the pasture zone, and set ti to sheer and milk on repeat. That way, nobody will come and drag an unpenned animal away >_>.
I think what may be happening with pots is that pots have no.. limit? I think my shop is full of (limestone) pots because they keep filling ONE. Idk why they aren't moving the pots out of the shop tho.
Bees take ~1yr to grow enough to split, at least that's what I saw. No hard-and-fast testing on it yet. One did sting a yak once. The yak didn't notice.
Grasses spawning in soil layers = annoying, but at least that means i can make quick underground pastures.
Turkeys are annoying and have been claiming nest boxes. My peahens have been fighting them since embark. <= I am annoyed at the lack of =Peacock feather Dresses= for my entire fort. Will settle for =Yak Wool Togas= instead.
I haven't seen trade change in game yet, tho that could be because my fort got ambushed HARD. Only got a single, mediocre trade w/o an agreement in the first year, and then goblins killed the elves and my livestock ><.
Fakeedit: IDK about space-per-animal to keep them from fighting, but I have seen a 7*6 pasture stripped of all vegetation in ~1yr (2 yak, 3 peafowl, a goat, and a mule, i think) I'm going to make a new world with minimum savagry and embark near a serene stream w/o goblins so I can test some stuff w/o sieges.