Tarran Smith: 38+19-3= 54
Ashley Fey: 72+7-6 = 73
Harry Nakamuno: 44+3-6 = 41
Jordan Grey: 94+6-3 = 97
Immortal Skirmisher 1: 69+7-4 = 72 (Action constrained to the slowest skirmisher)
Immortal Skirmisher 2: 43+7-4 = 46 (Action constrained to the slowest skirmisher)
Immortal Skirmisher 3: 4+7-4 = 7
Jordan Grey With Tarran already occupying the near corner position, Jordan [dex 4] dashes quickly across the mouth of the turnoff and sets himself up in the cover of the opposite corner. [Skirmisher Observation 2-1, 3-1, 4-1] The skirmishers, with the majority of their attention fixed on carrying James and watching the elevator doors, remain thankfully unaware of Jordan's shadow briefly flickering across the gap.
---
Ashley FeyCatch up
[dex 3] The lightstand in corridor ahead of you hinders as much as it helps, it does keep you from running into a wall, but the light is also blinding if you look straight at it. You're still able to keep a fair pace on the crunchy-slick corridor, though you wonder briefly about just how many of the blasted ants you're killing in your pell-mell charge.
You slow down as you reach Tarran, unlimbering your weapons and sliding in behind him as he raises that cannon of a rifle he insists on using. You're not exactly sure what he's intent on shooting, even if he manages to kill one of kidnappers with the first shot, there's still two more left to carry... Oh.
He's not aiming at the immortals.
---
Tarran Smith Thinking quickly, Tarran shoots at the elevator controls with his Ichneumon.
Even you aren't good enough to kill three of these bastards with a single shot, maybe when you're less wounded, but not right now. With that in mind, you focus your aim just to the left of the elevator doors. You don't have enough time to do more the waggle the crosshair over the right area and hope for the best, but you've gotten lucky before.
[Improbable aiming 3, no effect] [Quickshot 2+1-1-2] [Ricochet 5] (3 = Immortal 3) [Ricochet 4-1] (4 = Immortal 1) [Ricochet 3-2] (No hit) [5-3] (No hit) You know the instant you pull the trigger that your angle was too sharp, and your fear is confirmed when the sabot gouges a sparking hole in the wall and ricochets instead of penetrating. The hard sabot breaks up from the angular impact, metal shards bouncing through the corridor and eliciting sharp growls of surprise and pain from the assembled immortals. (Immortal 3 Armor - 18) (Immortal 1 Armor -18)
You've gotten their attention, and you seemed to have scratched their armor. Not exactly your intention.
---
Harry Nakamuno [Dex 4] Harry pounds steadily behind Ashley, catching up to her and flattening against the wall just as Tarran lets loose a thunderous blast from his ichneumon. The big man checks the magazine on his over-sized SMG as the immortal's growl from around the corridor, quietly lamenting the decision to give both grenades to Jordan.
---
Immortal SkirmishersThe immortals ignore the minor wounds inflicted by the shrapnel, stepping into the elevator as one and setting their precious burden down inside. It was done, some had been lost, and injuries had been sustained, but it had been done. The lead skirmished pressed one of the control panels in the elevator, letting the doors close slowly as the elevator's magnetic rails began to hum with energy.
---
Dominique WakemanDom continued reading with a rather cat-like grin on her face.
[observation 5] You read quite a lot back earth, at least by maintenance worker standards, and the overblown prose of this tale of chivalric romance makes for quick work. To say that the novel was fluff would be an insult to most fluff fiction, this was the cotton candy of fluff. Terrible for you, wholly synthetic, tasting strongly of dye, and yet somehow still enjoyable.
Jake is now very definitely snoring, it's actually kind of impressive considering that he's still mostly vertical against the wall. Man definitely used to be maintenance or a similar track, Dominique had seen career workers who rested like that, one or two who could even do it without the wall and keep their eyes open.
Taric is cursing about something, but now that you've got something interesting it's your turn to ignore him. Turnabout is fair play and all that.
[Stamina 3] (Stamina maxed, 9+9 / 5 = 4 health regenerated)
(You're almost done with this section, you will probably finish next turn unless you sort more papers)
---
Taric SizierGet the computer operational again.
You wave your hands around, trying to catch a sensor and make the system pull up an auxiliary safe menu. The trouble is that with the projectors out of focus, the sweet-spot sensors are out of focus. This, much to your chagrin, forces you to wander about the room and wave your arms about, hoping to trip a node and find a spot where you can do some work.
[Mechanical 5+1] You nearly have to put your fingers up Jake's slumbering nose, but after a bit of gesticulatory meandering you're able to find the roving interface point. Moving quickly before the spot moves again, you pull up a failsafe emitter series. They aren't capable of rendering three-dimensional images, but they should be enough to find the mistake you made in the beginning.
[Mechanical 2+1] The problem, however, is not readily evident. You re-enable the security clusters you picked out, but the primary emitters continue to drift. You really wish you could have worked with more holographics than this, but those things are expensive.
A pity you've undoubtedly voided this one's warranty.
---
James Evan: 77+0 = 77
Blight: 9+2 = 11
Technocrat Figment 1 28+3 = 31
Technocrat Figment 2 49+3 = 52
James EvanJames snatched the pistol from the Technocrat's hands and then attempted to knock him out, whirling with a kick to the head.
[Melee 4+1, James Strength 4+1, Vs Technocrat Figment strength 2] You lunge for the freaked Technocrat's pistol, ripping it out of his hands while he's still stunned. [Melee 5 Vs Dodge 1] He splutters in surprise as you take his pistol away, though that ends quickly when you place your foot into his face. [Brawl 4+1+1+2] [Confirm Critical 3 Vs 2, critical confirmed] His head crunches solidly under your boot, whipping backwards under the force of your kick until the popping cracks of damaged bone migrate explosively to the base of his neck. Running on momentum, the thug's body smashes back into the cell wall, then bounces boneless to the floor. One down...
The Technocrat dealing with the hellcat swears hoarsely, throwing a haymaker into Her gut. [Figment Melee 4 Vs Blight Dodge 1-1] The heavy punch makes her fold over in pain, her bonds keeping her from dodging with anything close to effectiveness. [Brawl 3+1+2] [Confirm Critical 3 Vs 4, confirm failed.] (Blight -42 HP)
She coughs and gasps for air, staggering backwards under the bonebreaking force of the punch in her gut. This, however, is a woman that you've blasted with a shotgun, being punched in the gut is nothing more than an inconvenience to her. The figment steps forwards, his fist raised to deliver to a crushing blow to Her head. Blight waited until he was already pulling back before she moved, [Melee 5-1+1 Vs Dodge 3] dropping to the floor and spinning one of her legs into the back of the Technocrat's knee. [Brawl 3+1+1] (Figment 1 Hp -29) His legs flew out from under him as Her kick landed, bringing the back of his head into contact with the floor with a sickening crack.
He didn't move after that.
---
Turn Recap Taric is fixing things... sorta
James is kicking ass
Tarran is ricocheting
Dominique reading
Ash is advanced
Jordan is running around
Harry is advanced
Other EventsSkirmishers have boarded and are leaving. Last turn to interact.
Tarran Will be encumbered as soon as the gravity goes back to earth normal
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x1
Energy cells x1
.50 Rail Clip (3) x1
Immortal Skirmisher 1
Class: Short range Bio-Suit Soldier
Health: 75/75
Wearing: Overgrown Carapace Armor (182/200)
Weapon: Fuath Riot Suppression Carbine (8/8)
Secondary: Melee Augs
Status: Carrying James
Range: Mid to Tarran, Jordan, Harry, Ashley
Immortal Skirmisher 2
Class: Short range Bio-Suit Soldier
Health: 75/75
Wearing: Overgrown Carapace Armor (200/200)
Weapon: Fuath Riot Suppression Carbine (8/8)
Secondary: Melee Augs
Status: Carrying James
Range: Mid to Tarran, Jordan, Harry, Ashley
Immortal Skirmisher 3
Class: Short range Bio-Suit Soldier
Health: 75/75
Wearing: Overgrown Carapace Armor (182/200)
Weapon: Fuath Riot Suppression Carbine (8/8)
Secondary: Melee Augs
Status: Carrying James
Range: Mid to Tarran, Jordan, Harry, Ashley
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
Black Technocrat Jumpsuit x2
Satyr Light Pistol (15/15) x1
Blight
Health: 108/200
Armor: None
Primary Weapon: Melee
Secondary Weapon: None
Health: 92/100
Charge: 98/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants (Active)
Javelin Implants, Duelist Implants (Active)
Status: Primary Staff quarters.
Harry Nakamuno
Health: Slightly Damaged
Charge: More than half charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants (Active), Lazarus implants
Samson Implants, Duelist Implants (Active)
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 95/115
Stamina: 115/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Personal Rooms.
Health: 47/70
Stamina: 49/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 24/75
Stamina: 75/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (0/1, 20lbs, 0 rounds in speed loader)
1' sabot packs x2 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Primary Staff quarters, Hall.
Health: 28/75 (Dreamspace HP 140/200)
Stamina: 57/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 18/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.