Tarran SmithReload my Ichneumon completely. "Damn it, they're getting away! If any of you has any ideas, do it now while we still have a chance!"
"Damn it, they're getting away! If any of you has any ideas, do it now while we still have a chance!" You snarl as you reload the Ichneumon, snapping another round into the breach and slotting the other into the speedloader. That, however, is the limit of your productive effort. If you had a longer field of battle you would be able to fight these immortals outside their effective range, but the short hallway and awkward angle are forcing you to play their game. A game that you can't ante into without killing yourself in the process.
---
Immortal Skirmishers Tarran's question is answered as the elevator door closes smoothly and unchallenged, letting the immortals and their captive fall deeper into the complex. Aside from James' irregular breathing and the whispering hum of the falling elevator, all is in silence. A victory. The fallen brothers would be reborn, and with their prize The Father would awaken those that still slept.
As it should be.
---
Ashley FeyHack into the controlls, and make the elevator come back to this floor
As soon as the elevator doors close, you sprint over to the control panel for the elevator. It's fairly standard, a button for up, a button for down, and a keycard slot for special accesses. On a less hurried day you might have employed a gentler tactic, but right now you have neither the time nor the inclination to be gentle.
You slam a good three inches of metal alloy from your duelist implant into the panel's maintenance lock, cutting and levering open the control face with crude efficiency. [Mech 2] The poor light from the distant lamp doesn't help matters, but you seriously don't like the look of this system. It's bare bones, designed to accept a single signal with a possible modifier from the special access port. You could send an elevator call, but it wouldn't take effect until the current trip had been completed, and that's assuming that the 'person' controlling the actual brain of this system didn't just cut your signal out entirely. Actually running an override from here seems almost impossible.
Harry and Jordan Jog in behind you, but they know well enough to not interrupt you when you're working. The two of them hang back, waiting for an order, or a miracle.
---
Taric SizierFind those primary emmiters and get them up and running.
Normal people would probably be crazy to attempt to manually refocus a damaged holographic display, but you've never been normal. [Mech 3+1-1] It goes... alright. The emergency display doesn't give you a lot of control to the actual holographic hardware, just a focusing system that was just meant to adjust how close the screen objects appeared to the user.
It's tedious and time consuming work, but you isolate each of the eight primary emitters and manually readjust their focal points individually. The end result is hardly perfect, it's a dim and distorted display compared to its former crisp brightness, but it will work. In theory.
Of course, in theory, this error shouldn't have happened in the first place.
---
Dominique Wakeman Seeing Taric was still absorbed with the computer and probably would be for a long time, Dominique decided to resume scouting around and went back into the tunnels, then out the other room and tried the door to see if she could open it.
You find a good stopping place in your little novel just before the point where you're going to have start sorting pages again; it's a love scene so very badly written that you aren't entirely sure who is making love to whom. It's terrible, and you almost can't resist reading more, but you need to pace yourself.
You're completely unsurprised to find Taric still on the computer when you get up from the floor. You tell him you're leaving, but he doesn't even twitch an eyeball your direction. You almost feel a little bad about leaving him, but he can take care of himself. Besides, he knew Jake was there through a metal wall, he'll probably pick up on someone trying to kill him. At least, you're fairly sure he would.
Slipping back down into the maintenance corridor only takes a moment, and you're familiar enough with the short route that you don't even have to wait for your eyes to adjust from normal light to psionic vision before you climb back out into the druggy-writer's private display room. This time you ignore the display cases, heading straight for the door to the outside hall. With the door in the other room all glowy, and with the iris in cuisinart configuration, this might be your best bet to get back out into the personnel hallways.
You squeeze the handle and try to slide the door, but it is, as expected, locked. These doors had already been checked from the outside and they'd been just as locked then. [luck 4] This one, however, only has the manual interior lock engaged. You graze the unlocking stud with your knuckle, and the door emits a pleasing click as its interior restraining bolt slides free. You try the door again, and this time the door opens smoothly, letting you out into the southern wing of the personnel quarters. At least now you're able to meet back up with Tarran.
And maybe beat some sense into him.
---
James EvanJames turns to the blight and jokes around. "So you're perfectly capable of repeatedly stabbing me, but suddenly a mind thing knocks you across the room. Whatever" He shrugs and decides to explore the area.
She gives you a dirty look in response to your jibe.
"Shut up." "Witty," you respond dryly, already walking out of the cell. It's pretty much as you remember, no, scratch that, it's exactly as you remember. You're back in the holding cells in the facility that Tarran and his team escaped from. The hallway extends left and right outside your cell, and numerous other cell doors line both sides. The left hall terminates in the offices for the prison staff. The right hall leads up into the main of the facility. You also know, from experience, that the hall on the right will lead up to a Technocrat thug and an easily pissed off trooper.
Behind you, She has already picked up the remaining pistol, keeping it low and read as she follows you.
---
Turn Recap Taric is fixing things, again, sorta
James is finding out what he already knew
Tarran is reloading
Dominique opening new doors to old places
Ash is stabbing inanimate objects ineffectually
Jordan is with Ash
Harry is with Ash
Other EventsSkirmishers have left and are descending.
Tarran Will be encumbered as soon as the gravity goes back to earth normal
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Artemis Railgun (E 3/3, A 3/3, 18lbs) x1
Energy cells x1
.50 Rail Clip (3) x1
Immortal Sniper 3 –Host Killed-
Class: Long Range Bio-Suit Soldier
Health 0/50
Wearing: Carapace Armor (38/150)
Weapon: Artemis Railgun (E 2/3, A 2/3)
Secondary:
Status: Total Paralysis
Range:
Blight
Health: 108/200
Armor: None
Primary Weapon: Satyr Light Pistol 15/15
Secondary Weapon: None
Health: 94/100
Charge: 97/150
Carried Weight: 101/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x5
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants (Active)
Javelin Implants, Duelist Implants (Active)
Status: Primary Staff quarters.
Harry Nakamuno
Health: Slightly Damaged
Charge: More than half charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants (Active)
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x3
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x4, ORS pack 3/3, HE grenade (1).
Health: 95/115
Stamina: 115/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Southern Personnel Wing.
Health: 47/70
Stamina: 51/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A4, E70, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Private room
Health: 24/75
Stamina: 75/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Status: Primary Staff quarters, Hall.
Health: 28/75 (Dreamspace HP 140/200)
Stamina: 60/75
Carried weight: 105/200 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 18/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly.