Area: Barrens. Some distance away from the city.
Tarran Smith:
(Use my charisma) "Alright, we'll come with you. On one condition; you tell us what's going on around here." Get into da transport.
You need answers, you don't feel your odds are that great at putting conditions on people who have the transport, the armor, and the weapons but it can't hurt too badly to try.
"Alright, we'll come with you. On one condition; you tell us what's going on around here." You shout at the vehicle. [Gather Information roll 3+1-1 situation, VS Will roll 6+1] "Forget it kid, you will get in the armadillo or you will be shot. That was one of the conditions, after that you are free to ask many goddamn questions as you like and we will be free to ignore them." The voice on the loudspeaker crackles out. Well you might not know anything more than the class of transport you're going in, but that's something at least. You walk past the guards and get into the vehicle.
Health: 55/75
Stamina: 65/75
Carried Weight: 8/150
Attire: Loose brown jumpsuit, ripped, slightly bloody. [8lbs]
Inv:
Nothing.
Status: Getting Thirsty, Passenger.
---
Character: Dominique Wakeman"Damn it..." Dom muttered under her breath. Damn guns. If they didn't have them she'd thrash them within an inch of their lives. But since they did, she'd just have to wait for an opportune moment when the rifle's advantage - range - was negated. Maybe when they were in the transport...
Tranport Identified
She sighed and moved towards it.
You watch as Tarran speaks with the Transport, only to have their ultimatum get repeated. No sense in getting shot for having a stiff neck... Just wait till they were on your field. Neither of the guards make a sound as you walk past into the Armadillo. [Intuition 4] You wouldn't have seen it if some part of you didn't already know it was there. Freshly Incised in black against the green of their hazard is the image of a broken chain. Great, more psychotic idiots who think working with mites to poor silver acid on shit is fun.
Guards Identified
Health: 73/100
Stamina: 90/100
Carried Weight: 13/210
Attire: Loose green jumpsuit, torn. [8lbs]
Inv:
Stun Baton [50/50, 5lbs]
Status: Getting thirsty, Passenger.
---
Character: Trol Grane Just hop in, I don't wanna turn out like Ceal.
Screw resistance, you're thirsty, you're injured, and you have no clue where you are except by referencing a smoking building. You Follow Dom into the Armadillo.
Health: 83/100
Stamina: 82/100
Carried Weight: 9/230
Attire: Loose brown jumpsuit, fine. [8lbs]
Inv:
Small knife [1lbs]
Status: Getting thirsty, Passenger.
---
Character: Taric SizierExamine their equipment while moving towards the transport.
Knowledge has always been your weapon, time to use that weapon to find theirs. As you walk to the Armadillo you look at their rifles, [Int roll 2+1] they look like old broadbeam cleaners, they've been heavily modified but at a glance it's difficult to tell exactly what they did. You think you can hazard a guess that they aren't for household use anymore. You'll have a better chance to look at the rifles once you're inside the Armadillo.
Weapons Identified, Specifics not added.
Health: 50/70
Stamina: 60/70
Carried Weight: 8/170
Attire: Loose Green jumpsuit, ripped, slightly bloody. [8lbs]
Inv:
Nothing.
Status: Getting thirsty, Passenger.
---
Inside the Armadillo Transport: The Armadillo is much more cramped than the shuttle you were in, the ceiling isn't high enough to stand in and they somehow managed to cram eight seats in. The seats are reclined heavily, probably to help when the vehicle is going over rough terrain. One of the seats in the back of the vehicle is occupied by another Unchained soldier, this one with a more conventional heavy pistol. As each of you takes one of the four seats in the middle the two soldiers from outside enter and take the two seats nearest the pilot. Shortly after they get back on the vehicle rumbles off, making a turn that seems unnecessarily and speeding off.
The man in the back of the transport breaks the silence first, you recognize his voice as the one that threatened to shoot you.
"Alright, I'm sure most of you have a lot of questions. Most of them I won't answer, those will have to wait until you get to the outpost. My name is Joseph, and I will shoot you if you make trouble. There has been a bit too much of that recently for me to put up with any from you, clear?" Squad Leader Joseph
Barely Scratched
Wearing: Hostile Environment Suit, Excellent.
Weapon: Abassy Heavy Pistol.
Unchained Soldier 1
Uninjured
Wearing: Hostile Environment Suit, dirty, patched, slightly bloody.
Weapon: Modified Broadbeam rifle.
Unchained Soldier 2
Uninjured
Wearing: Hostile Environment Suit, Fine.
Weapon: Modified Broadbeam rifle.
Vehicles
Armadillo
Type: Armored Transport
Capacity: 8+driver.
Speed: Acceleration 0-60mph in 6 seconds. Max Speed 80 Mph
Weapons: None
Other: 3 axels, 12 wheels. Low center of gravity. Wheels can raise and lower.
Use: Heavy offroad transport, the flying wedge shape combined with a bit of speed can plow through most of what it can't run over.
Ranged Weapons
Abassy Heavy Pistol
Semi Automatic
7 Round clip
Range Modifiers to accuracy: +0 close, -1 Medium, -3 Long
Medium to Great damage
Caliber: .50
Description: The Abassy heavy pistol is named for a demon who had teeth of steel, and it lives up to that name. It's comparatively small clip size and dangerously bad accuracy at distance make it a poor choice for a beginning marksman. In the hands of an expert though the Abassy can reliably inflict terrible wounds, coupled with the right kind of ammunition its high caliber can be a threat to lightly armored vehicles. Often chosen as a sidearm for veterans and dumb punks who just wanted a big gun.
Modified Broadbeam Rifle
[Unknown]