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Author Topic: Let's Play: Civilization 4. Community-Style!  (Read 25695 times)

Deus ex Machina

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #45 on: January 04, 2011, 06:33:44 pm »

Let's get started.

I wish to CONQUER THE WORLD.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #46 on: January 04, 2011, 07:20:56 pm »

I can't tonight, I've got something coming up in an hour or so. We'll probably get going late tomorrow or early the day after.
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #47 on: January 04, 2011, 11:04:19 pm »

Things panned out differnt than I expected, I'll be generating our game shortly. Remember, no map regenerations! We play with what we have!
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #48 on: January 05, 2011, 12:12:24 am »

All right, let's play!



Our Civ Info

Civ - Aztec
Leader - Montozuma

Chief - Deus ex Machina
Keeper - Mr. Person
Alchemist - KaminaSquirtle
Bard - Dwarf Midget

Tribal Leaders
-Hexedmagica (No City)
-Usec_Officer (No City)
-Urist McOverlord (No City)
-Yaddy (No City)
-sonerohi (No City)
-Myroc (No City)

Info on our Civ:

Spiritual - No Anarchy when we change civics. This allows us to quickly and rapidly change between different civic options to suit our needs. An example (my personal favorite) is swapping between the Caste System and Slavery. With Caste System one can immediatly place an Artist specialist into a new city for eight turns to pop the borders, which is extremely useful with non-creative civs. When Slavery is needed (To produce settlers, workers, or finish a wonder) you can just swap for free and swap back after five turns. Spiritual is extremely powerful if you play to it.

Aggressive - Agressive grants our Melee and Gunpowder units a free promotion (Combat 1, +10% combat) and halves the time it takes for us to build Barracks and Drydocks. It's an excellent leader trait to have when you plan to be imperialistic, as your troops are just flat-out better than everybody elses. Additionally, Agressive civs start with a Scout instead of a Warrior.








The Jaguire



Our Starting Plot

Turn 0:



Not a bad coastal site, if I do say so myself.  It looks like we have copper or iron directly north of our capital, and three food resources aren't bad. (Though we need fishing and animal husbandry to improve them.) Fresh water lakes also mean, if we want, we can farm up the area around it.

Right now I only see three of our initial four resources, meaning that there is probably something else hidden in the fog to our south or west. Any sort of moving before we settle will take an extra turn for us, however.

Leaders, you are up! Deus needs to command his scout, Person needs to determine where we settle, and Kamina needs to give us a tech plan.

Sorry Dwarf Midget, we don't have any crazy AI leaders to diplomacize or spy on yet.
« Last Edit: January 05, 2011, 06:45:57 am by Jamini »
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Mr.Person

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #49 on: January 05, 2011, 03:20:09 am »

I'm 95% sure the spot the settler spawned in is going to be the best. Of course, no scouting has been done yet so I can't really give a good analysis. If you want to keep things moving, I would be satisfied with the starter settler setting up shop right there, but if you want to make me really happy, you'll let the scout move and then post the map as seen later that turn. I bet that would make Kamina happy as well.

I like how many forests we have started with, this is conducive for Jaguar-chop-spam. I see only three hills, so production city is out. There's obviously not enough space for cottages, so of course there's not going to be cottage-spam here. That leaves great people farm. Alright. This actually means building-spam is going to be appropriate here... when we hit the Renaissance.

Withholding telling the city what to do until Kamina tell me the starting research, but I'm a HUGE fan of worker start, just so you guys know, so if Kamina says animal husbandry, build a worker.
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Deus ex Machina

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #50 on: January 05, 2011, 04:03:51 am »

If it's possible to do it in a single turn, go south-west then south-east. I don't think it is, though, so just go straight south as many tiles as possible.

It should work out best, especially if we can find a better place to settle.
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Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #51 on: January 05, 2011, 05:11:44 am »

Seeing as I failed my attempt at Alchemist (and I really do belive Kamina makes a much better alchemist myself, ironically), I'll sign up for a Tribal Leader spot when there is a city for me to grab.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #52 on: January 05, 2011, 06:34:46 am »

If it's possible to do it in a single turn, go south-west then south-east. I don't think it is, though, so just go straight south as many tiles as possible.

It should work out best, especially if we can find a better place to settle.

It's not, the forest to the SW of your scout would stop them if they move that direction. As per your orders I moved him straight south two tiles. We have incense directly west of us, and I suspect we have another strategic or luxury resource directly north of that in the partially revealed plains tile.



If you plan to SIP, I need a name for your city. Right now we shall leave it as Urist until Mr.Person gives it a proper name.
« Last Edit: January 05, 2011, 06:37:58 am by Jamini »
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Deus ex Machina

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #53 on: January 05, 2011, 07:27:51 am »

We need Mr Person to choose city placement. =p
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KaminaSquirtle

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #54 on: January 05, 2011, 11:10:21 am »

Quote
Additionally, Agressive civs start with a Scout instead of a Warrior.
Not quite. :P  WE started with a scout because we started with hunting.  Though I think that a lot (or all) of aggressive civs start with hunting.
Quote
Not a bad coastal site, if I do say so myself.  It looks like we have copper or iron directly north of our capital, and three food resources aren't bad. (Though we need fishing and animal husbandry to improve them.) Fresh water lakes also mean, if we want, we can farm up the area around it.

Right now I only see three of our initial four resources, meaning that there is probably something else hidden in the fog to our south or west. Any sort of moving before we settle will take an extra turn for us, however.
Lakes are also great once we get a lighthouse, since they get the food boost too, giving us an early 3 food/2 commerce tile.  The iron/copper could be in that plain grassland tile two south of us too.  since that's flat grass, it may be horses too.
And we got those stupid plains cows.  3 FOOD IS NOT A FOOD RESOURCE, MAP GENERATOR.  And of course we can't got for the workboat start since we don't start with fishing, so I agree with worker first, then warrior until we have fishing for a workboat.  Anyway, settle in place works for me.  A bit too much brown for my taste, but what you gonna do?  This looks like a production city to me.  Likely copper/iron/horses plus three grassland hills, those plains cows give three production, and the clams will supply us with the food to work those hills, and we can farm if we need more food.  There's just not enough food to great person farm.  For that you'd want two good food resources plus lots of land to farm.  There's just not enough food here, and those hills are so juicy.  Plains cow plus the three hills gives us 12 base production when fully worked.  Not too shabby.

And yes, plenty of forests to chop.

That said, here's my tech path for now:
AH>Fishing>Mining>BW>IW.  That leaves some lost worker-turns, but I think we can afford that at prince.
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USEC_OFFICER

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #55 on: January 05, 2011, 12:27:26 pm »

What map generator did you pick? Continents, rivers, random? Just curious.
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #56 on: January 05, 2011, 12:44:26 pm »

What map generator did you pick? Continents, rivers, random? Just curious.

  Map Type - Continents
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #57 on: January 05, 2011, 01:58:48 pm »

Quote
Additionally, Agressive civs start with a Scout instead of a Warrior.
Not quite. :P  WE started with a scout because we started with hunting.  Though I think that a lot (or all) of aggressive civs start with hunting.

Let me check, we may both be right.

I'll post the SIP map, since Mr. Person seemed to be thinking you would do that anyway. If he's really unhappy and wants to move we can reload. Building a worker since Mr. Person said worker first if animal husbandry.



Don't mind stonehendge, it's a worker being produced. He should be done in thirty turns.



Our techs are queued, feel free to tell me to change them anytime.



Our glorious... er.. city.
« Last Edit: January 05, 2011, 02:03:51 pm by Jamini »
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Deus ex Machina

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #58 on: January 05, 2011, 02:00:35 pm »

Have our scout follow the coast in either direction.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #59 on: January 05, 2011, 03:30:39 pm »

Brave little Bomrek, who was selected out of all of the dwarves of age for her particular cunning, tracking, and and hunting skills, set up. First exploring the area directly outside of the capital and then turning north to follow to coast into lands unknown.



To the direct south and west she a vast desert, with a fertile river at the far end. Seeing the sand brought memories of green glass goblets, her favorite, that the Bay12 clan had crafted lovingly when they found sand. However, she had not the tools, time, or knowledge to make some of her own. Regretfully she had to press on, but not before marking down the distant river on her map.



As she traveled north she had naught but her leather armor and mittens to warm her as the air grew cold and the land hard. Her only source of warmth was her fire at night and a cloak she had stopped to make from the hide of the thin and small animals that inhabited this drery steppe. The thin ones were particularly dear to her, so she had decided that they would best be referred to as "Deer".

Bomrek was not lonely during her travels, but sometimes she did wish to the bright stars and moon for company. She had left the capital as a young maid and now she was old and hardened. Her return would be triumphant, and perhaps her successor would explore even more land and find even more wondrous places.

Perhaps she would ask that they too be named Bomrek. It wold only be fitting, after all.

***

Pigs, Wheat, and floodplains to the south near the big desert, and a mass of Tundra to the north. Fur is a nice early-game happy boost, possibly suitable for a third or fourth city, while I see a potential city site near those floodplains. With Deus' leave, I'll keep exploring the coast.
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.
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