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Author Topic: Let's Play: Civilization 4. Community-Style!  (Read 25693 times)

USEC_OFFICER

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #75 on: January 07, 2011, 04:15:35 pm »

If we're going to have a city in the north, I'm reserving my right to be tribal leader for it. (Unless the person in front of me wants it.)
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #76 on: January 08, 2011, 06:59:25 am »

Once we encounter the civ we've found, just keep it chill until we have military. Don't want to get attacked without units to defend ourselves with.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #77 on: January 08, 2011, 05:24:41 pm »

Turn 6

Turn 51

We meet the Inca for  the first time. They seem pretty nice neighbors. We need to take advantage of that and crush them beneath our heel!



Turn 54
Our worker finishes the pasture. He's idle since we don't have anything else for him to do.

Turn 57
Our Warrior finishes in Boatmurdered. I start a barracks for lack of a build order.

Turn 60
Boatmurdered grows to size 2.

Scouting reports.



I've decided in the interest of keeping things moving to extend each round to 30 turns.
« Last Edit: January 08, 2011, 05:31:26 pm by Jamini »
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #78 on: January 08, 2011, 05:34:45 pm »

Keep it cool and wait until we have jaguars(I assume this is what we're aiming for?).
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KaguroDraven

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #79 on: January 08, 2011, 09:21:35 pm »

Am I the only one who finds it awesome that as the Aztecs our neighbors are the Incas? Go random generator!
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Mr.Person

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #80 on: January 09, 2011, 06:18:30 am »

I think I'll have to step down. I'm not experienced at all with marathon, so I won't be able to help much.

It's a lot more different than I was expecting.
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Sheb

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #81 on: January 09, 2011, 12:05:01 pm »

Nice. So I guess everyone agree that we should crush the Incas as soon as possible?
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #82 on: January 09, 2011, 03:35:55 pm »

Round 7

Unusually busy turn this round. The turns per round have been upped to 20 to help speed this along. With Mr. Person stepping down we will need a new emergancy Keeper. Until we get a sanctioned volunteer I shall be temporarily taking over the position, taking advice from Kamina, Deus, and Midget for reasons outlined later in this post.

Orders

Chief - Explore Coast

Keeper-
Worker: Build Mines
City: None (Default Create Work Boat x2)

Alchemist-
Mining>Bronze Working>Iron Working

Bard-
No Espionage Orders
Diplomacy Orders will be required this round

********************
ROUND REPORTS
********************

Turn 62 - In the capital we discover that casting wooden hooks into the water to catch the fish there works better if we spear a few drunk worms on the end of the hook first. Incidentally, we also discover that vehicles known as "boats" are not just for practical jokes and inducing vomiting.

Rumors of dwarven pirates are greatly exaggerated.



Turn 66- We met a new civ.

wait... what?



Cadol chewed on his beard and grumbled irritably as he hacked through the jungle. He regretted now more than ever raising his hand to scratch his back, and he cursed the day that Chief Deus saw him do it and declared him their voulenteer for the honorable mission of discovering nearby land for the mighty Dwarven empire to explore. In fact, he hated ALL of them. Useless bloody officials who's only purpose in life was to make everyone else miserable. He had to admit they did their job well in that regard.

With a forcful chop of his machete he broke through the drooping leaves, and found himself face-to-face with a creature of the likes he had never seen before.It was tall, as tall as the Incan fellows he had met a few years back, back when he was still up north. But that was pretty much where the similarities that this human shared with the Inca ended.

Sticks. It's arms were sticks. That was the first major difference. It's entire body was made of sticks and blocks. It's head was smooth and almost perfectly round, with tiny inlets for eyes and a mouth. It's thin arms (could they be called arms? Could they seemed impossibly narrow!) ended in three fingered hands. In which the creature was carrying a wicked hunting spear. Outside of its squarish body he, (Cadol assumed it was a he, telling gender on these things was nearly impossible!) it wore a set of robes flecked with dust and dried blood of the small forest creature it had just downed. As Cadol stumbled out from the bushes it locked gazes with him, a wry intelligence in its eyes, and it spoke.

To his credit, Cadol managed to remember the lines that he had been told to recite by a bored-looking Dwarf Midget so many years ago.




Congratulations, you have met the civilization of Stickland , one of your two rival forums in this world.

What you thought you were ALONE? With how slow I've been updating this? What do you take me for, a lemon?

Clarification:

Other forums - Two other forums have been asked to participate in this game as rivals. They started on a roughly equal footing to you, with difficulty tweaked to their experience levels. This game is being run as a hotseat game with me at the helm, and depends entirely on the government officials for any important decisions.

Me - I will do my best to remain impartial and have as little impact on the game as I can. I do not have a vested interest in any one faction winning (as long as we beat the AI.) Regardless it is the Bards responsibility to communicate however they see fit with the other forums. I will provide links to relevant threads. As I'm aware more than a few rivals may try and spy on you out of game, feel free to PM me orders. However, in the interest of the watchers I will still be open about most updates.

The Player Factions -

Bay12Game - You guys
Keenspot's Goblins - They have elephants and a better start than you did. Beware, be very beware.
The Playground - From the webcomic Order of the Stick. These guys have experience and quite a few civ fanatics on their forums. You have just met them and their bard, CarpeGuitarrem.

Turn 68 - In other news, we met the french.


Turn 74 - South of the city The Playground from Stickland we met Hannibal and found Joao's capital.




Turn 75 - Work on the barracks is finished. Begin production on a second warrior. The Capital needs production orders.


***
End of Round
***

Boatmurdered Production times
Settler: 43
Worker : 18
Scout  : 8
Warrior: 9 (Current production, 3)
Work boat: 15
Monument: 18
Stonehendge: 90

Notes: The Inca founded Buddhism


Scouting this turn


The World As We Know it


Our Capital Site


Boatmurdered


Save - http://www.megaupload.com/?d=5P20MU2V
« Last Edit: January 09, 2011, 04:25:07 pm by Jamini »
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Sheb

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #83 on: January 09, 2011, 03:51:51 pm »

If nobody else want the job, I'd like to become Keeper.
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Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #84 on: January 09, 2011, 04:05:05 pm »

Holy crap, that was a sudden twist. Expertly done, I tip my hat off to you.
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #85 on: January 09, 2011, 04:17:05 pm »

PLOT TWIST!

Hoo boy, seems like there'll be more stuff on my shoulders other than deciding which of the faceless civs to gobble up. But I have to admit, this was an ingenious idea. Now let's hope no one gets too hostile.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #86 on: January 09, 2011, 04:30:38 pm »

By the nature of the job I need to be neutral. But adding in a human element certainly does spice things up doesn't it?

It could have been more expertly done. Two people DID catch me at the game earlier on. Fortunately they were very cool about keeping it quiet. (Both of them were from Goblins, coincidentally)
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

sonerohi

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #87 on: January 09, 2011, 05:00:03 pm »

Murdering goblins is a huge part of both OotS and DF, so we should try to find and ally with them. This does not mean we have to be at odds against Keenspot though. They can send us their convicts.
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #88 on: January 09, 2011, 05:08:02 pm »

Murdering goblins is a huge part of both OotS and DF, so we should try to find and ally with them. This does not mean we have to be at odds against Keenspot though. They can send us their convicts.
Already on it. On that note, I guess I should be more personal in my diplomacy. I mean; it's not the judge's job to cook up messages, right?
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Sheb

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #89 on: January 09, 2011, 05:38:17 pm »

Yup, you should start discussing with the Stick's bard.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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