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Author Topic: Let's Play: Civilization 4. Community-Style!  (Read 25697 times)

Jamini

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Let's Play: Civilization 4. Community-Style!
« on: January 03, 2011, 04:55:26 pm »

The sun Rises in the year 4000 BC. Since dawn of time immortal your   forum has lived a nomadic way of life. After years of wandering the multiverse, the great Toady One has foretold that your people should settle down and   found your first city.
 
  Bay12Games! your people have placed their absolute power   in you, trusting that you can build a civilization that stands the test   of time!
 
 
 
 
 
  What is this? (I'm sure many of you know this part. But for posterity)
 
  Civilization 4 is a game of empire building, where you take control of a   small fledgling city-state and transform it into a world-spanning   empire. In your favor you have the will of your people. They will build   cities, improve the land, and prosper under your rule. Against you, you   have vicious wild animals, dangerous barbarians, the harsh hand of   nature, and rival powers. Our goal? To dominate the world through   technology, culture, conquest, or diplomacy.
 
  In this particular game I will be playing, following the instructions   given to me by you, the viewers. YOU choose what we build, where our   soldiers go (and die) and what research we follow towards a brighter   tomorrow. All I do is actually play the game and give you detailed   reports of what happens. (In the end I will also provide a save to you.)
 
  How are we going to do this?
 
A bit of structure is going to be required to keep this from getting bogged down too much.
 
  Game Settings:
 
  Pace - Marathon
  Update Rate - 10 Turns (It's a little light for the speed, but once war happens you'll probably wish it was even lower)
  Map Size - Huge
  Map Type - Continents
  Difficulty - Prince
  Expansions - Warlords and BtS
  My own experience level - Monarch+
  Number of Civs - 20 (Yes, you read that right.)
  Starting Era - Ancient
 
  Our government
 
  Our government begins play with a number of leaders, each of which   dictates what direction part of your nation undertakes. As we play we   will get different options for how our civ is run (called Civics) which   change how our civ functions. These also may change officials out of the   game. We begin with Despotism (Legal), Decentralization (Government),   Tribalism (Economic), and Paganism(Religious). This gives us the   following officials:
 
  Chief (Military)
  - In charge of all military units. The Chief determines how you scout, how you wage war, and how.
  -In times of war (and only then) the Chief may demand any one citiy at a time produce military units.
 
  Keeper (Production and Finances)
  -In charge of all economic units. He determines city placement,   improvement types, and coordinates the leaders of each city. (As well as   being in charge of cities with inactive mayors). He does not, however,   get to determine production in cities.
  -The Keeper is in charge of the Capital's Production, and acts as that city's leader.
  -The Keeper demand any one city at a time (aside from the capital) produce a worker or settler.
 
  Bard (Foreign Relations)
  -In charge of ALL foreign relations and espionage. The Bard is   responsible for keeping AI leaders happy (or not)
  -To start an offensive war, the Bard and the Chief must both agree before it may be declared.
  -The Bard may demand any one city at a time build a missionary or scout.
 
  Alchemist (Science and Culture)
  -In charge of all scientific research, the Alchemist determines what research path should be taken.
  -The Alchemist has direct control over all Great People that are born in our country.
  -The Alchemist decides what the official state religion is.
  -The Alchemist may demand any one city at a time to allocate a specific type of specialist.
 
  In addition to the big four, we also will have
 
  Tribal Leaders
  Tribal leaders are the heads of individual cities. They determine the   production of their city (Excepting demands from higher officials) and   choose how to allocate improvements in their city. If a tribal leader   fails to post, their city will be automated
 
  All officials will initially be voted in by majority vote. As civics   change the method for picking officials and types of officials may also   change. Each official in an office remains in office until a new age OR   our legal civics change.
 
 
 
  Starting out
  Before we begin, I need to know what civilization you want to play (and what leader). You can find out more at http://www.civ4.wikia.com   as well as nominate and vote for our first set of leaders. Naturally a   name for your civ and first city would be useful as well.
 
  I can promise you I haven't told you everything about this Let's Play.   Expect a few twists. There will be no reloading and no cheating at all   in this game. I will be locking all assets to prevent any tampering. At   the end I will provide saves for each turn for everyone to look over.
« Last Edit: January 04, 2011, 12:34:29 am by Jamini »
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KaguroDraven

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #1 on: January 03, 2011, 05:13:36 pm »

I vote Aztecs for our civ.
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Deus ex Machina

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #2 on: January 03, 2011, 05:21:32 pm »

Voting Aztecs, too.

I'd like to be in charge of the military.  8)
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Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #3 on: January 03, 2011, 05:26:07 pm »

Sure, let's go with the Aztecs. And dibs on the alchemist!
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #4 on: January 03, 2011, 05:28:22 pm »

Dwarf Midget for Bard! The civs shall respect our mOtHeRfUcKiNg MiRaClEs under my representation ;o)

Oh, and I'm fine with any civ.
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Mr.Person

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #5 on: January 03, 2011, 05:33:24 pm »

We can't be the Aztecs, half the fun of Civ is getting crazy demands from Montie that we're forced to laugh away. Then again, if we're Montie, WE can make crazy demands to start wars over! Haha, it's perfect!

I guess I'll take being Keeper since the one thing I think I do well in Civ 4 is placing cities. The other thing I do well is worker rush. The first city should produce a worker right off the bat... probably.
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Deus ex Machina

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #6 on: January 03, 2011, 05:35:42 pm »

We need people really comfortable with using the slavery Civic, if we're playing Aztecs, though. :p
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KaguroDraven

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #7 on: January 03, 2011, 05:37:13 pm »

I'm completely comfortible with that, just pretend they are elves.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #8 on: January 03, 2011, 05:41:33 pm »

I'm completely comfortible with that, just pretend they are elves.
That's the fun thing about empore games: we despise the leaders and kings who exploited it's people in the past, but as soon we're put in that position in a game, we do the excact same thing.
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KaguroDraven

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #9 on: January 03, 2011, 05:46:55 pm »

I could give over 9000 excuses as to why that is but I won't and I'll tell the truth. I don't despise people who used slavery, humans are the most valuable resorce in a nation, haveing ones who work without pay is highly useful. I DO despise people who targeted one specific type of people as slaves, not counting war prisoners.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #10 on: January 03, 2011, 05:50:14 pm »

Well, CivIV's version of slavery is a biiiit more than no pay.

See: The population of a city being halved to raise that monument faster.
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KaguroDraven

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #11 on: January 03, 2011, 05:55:28 pm »

I am aware I've paid before, still worth it for when you need something made fast.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #12 on: January 03, 2011, 05:59:21 pm »

Ok, now I'm confused whether you're talking about game or reality.
Then again, it doesn't really matter.

Now, I can't wait until this starts. It looks like each role has two partners(the loop is alchemist-chief-bard-keeper), seeing how they affect each other.
« Last Edit: January 03, 2011, 06:18:27 pm by Dwarf Midget »
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sonerohi

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #13 on: January 03, 2011, 06:24:38 pm »

Dibs on being the third tribal chief guy.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #14 on: January 03, 2011, 08:37:31 pm »

Votes so far

Civ
Aztecs(3)

Keeper
Mr. Person (1)

Alchemist
Myroc (1)

Bard
Dwarf Midgit (1)

Chief
Deus (1)

I'm going to let this run for a few days before starting so we can get a proper pool of people interested. I'd strongly suggest that each leader candidate put forth a general plan of action so that people know what that person intends to do with their position. I am excited to see that you guys are planning on unreasonable demands, violence, and military strength. Blood for the Blood God!
« Last Edit: January 03, 2011, 09:02:57 pm by Jamini »
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.
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