Intending to go to the Mun and back, I've got my best design so far. The design uses a series of rocket engines that stage outwards from the center. Each engine group pumps fuel into the next stage, and I set the decoupler stages to drop off the empty tanks. I call these the "launch engines", followed by a single group of rocket engine for going to the Mun, called the "travel engines", with a final group of LV-909s called the "landing engines"(though I want these for getting back to and landing on
Kerbin, not Mun). The design also allows an incredibly large number of solid fuel boosters to fire off at once without danger of overheat. The results:
First attempt. The first stage of rockets to drop off, half of them apparently still have half a tank left. Detaching them causes that half to rocket upwards, breaking everything. It turns out I forgot to put in the fuel lines for that group of fuel tanks.
Second attempt. When the second stage of rockets detached, the connector for the detached fuel line clips the engine below it. About half the the engines that get hit break off, causing the ship to lose control.
Third attempt. After fixing the issue from the previous attempt, the problem from the
first attempt comes back, only it's the
other half of first-stage engines that don't empty properly. Fuck if I know how that happened.
Fourth attempt. Detaching the second-to-final stage of this rocket cluster, somehow something clips th engines again. I don't know what, but the addition of some strut connectors fixed that.
Fifth attempt. Just before reaching apoapsis, I reorient the ship to establish orbit before setting up for the Munlaunch. I turn SAS and RCS thrusters, and just as I'm making the burn for orbit, the SAS goes nutshit. I turn off SAS and attempt to correct manually. I happen to jettison the second-to-final stage of empty engine clusters during this manuever. Off course this tears most of the ship to pieces.
Sixth attempt. Same as before. Discovered that it was the winglets I had been using for stability during atmospheric flight were wrestling for control against the RCS thrusters apparently. Removed them except the ones that are on the rockets that drop off in the atmosphere and replaced with more RCS thrusters. The winglets might not have been needed anyway since the rocket is pretty stable going up.
Seventh attempt. Discover I have insufficient fuel to establish orbit, get to Mun, and launch back towards Kerbin. I decide to go for it anyway since I'm not 100% on the fuel effectiveness on the rocket stages intended for landing on/launching from Mun. The fuel on the last of the launch engines run out of fuel as I'm looking at the orbit map, and immediately I hear explosions. I go back to looking at the ship, and I see that there's debris everywhere and the only thing left of the clusterfuck of a ship is the command pod and the parachute on its nose.
Kerbal Space Program demo.
Goddamn Larxene with her high-level cards, and just generally being a real bitch.
Kingdom Hearts: Chain of Memories. I can't remember how I won that fight the first time I played it.
Need strategy tips? :3
Nah. I figured it out. Just switched to my almost-completely magic deck. It was still pretty close, since I ran out of Cure cards. Got stomped by Riku using my normal deck, though, since I didn't see that fight coming before I could switch back to it.