Continue to fire at the zombies through any holes in the gate.
[2+1] [(4+2)/2=3 damage] You fire at the zombies and hit a couple of them, better than none.
Look for a sword and some type of armor, leather.
[1-1=0] FORGET THAT BROKEN LEG! I'M FINDIN'.... OH GOD THE PAIN IS UNIMAGINABLE!!! [1 damage]
Attempt to find the town guards (south gate?) take out my staff and use the new fireball spell on any enemies I see. When I get there attempt to get to a high location
[2] You attempt to find the town guards. You find several militia men trying to find things to brace the gate, you decide to help them as you can't seem to find any other guard-like figures. [2] You don't really find anything useful for bracing the gate and [3] neither do the militia men, other than a couple planks of wood.
Go help Gardios in attacking the demons.
[6] You run fowards towards the demon gate. "FRELOCK, WHAT ARE YOU DOING! NO!" [Cultist/gate Roll: 4] The Cultists see you approaching, instantly all their eyes begin to glow red as they all begin to cast some kind of foul ritual. Three of the cultists begin taking on monstrous forms. One sprouts leathery wings and flies up into the air. "You . . . will. . . die." He says as he begins raining down demonic hellfire on the town.
[Defense Roll Frelock: 4] [Defense Roll Gardios: 6] [Defense Roll Dor'lek: 4] [Defense Roll Ochita: 1] [Defense Roll Malgun: 2] [Damage Frelock: 5-1=4] [Damage Dor'lek: 3]
As he rains down the Hellfire, Frelock and Dor'lek get hit directly in the chest, Gardios dodges out of the way and the demon misses Malgun and Ochita, much to their relief.
The other two cultists arms explode in a shower of gore as a demonic black arm replaces it, this new arm is oversized for their human bodies and is hard as stone. There are three red looking fingers at the end of these arms.
[Demon Hand Cultist 1: 2] The first Demon Hand Cultist heads towards Frelock, but Frelock manages to parry his hand as it tries to grasp for him and throw him against the wall.
[Demon Hand Cultist 2: 4] The Second Demon Hand Cultist runs towards Gardios, picks him up and throws him against the wall with a howl of rage. [8-3-2=3 damage] Thankfully Gardios is well protected against physical attacks.
[Frelock Attack Roll: 6] Frelock attempts to attack the Demon Hand Cultist, but it proves much more nimble than anything with such an over-sized hand should be.
On his way back to help Gardios, Dor'lek downs his weak mana potion and attempts to cast his Shield spell on Gardios as quick as possible.
[5] With the situation growing worse by the moment you decide there's never going to be a better time to drink the mana potion. You do so and begin casting a shield spell on Gardios to protect him from these grave threats. Thankfully it's an incredibly powerful shield, at least twice as powerful as the one normally produced by the spell.
Ochita still can't walk, so I hold position nearby, ready to protect him should anything attack.
[1] And does it ever attack. You lift your rifle up and attempt to shoot at the Winged Demon Cultist but it dodges out of the way. Damn flying things being more nimble than zombies!
Use a number 3 in my caster pistol, shoot the Demon Hand Cultist. Pray to the heavens for some kind of assistance.
[5] With a flash, the Legion Demon Horde disappears into nothingness. Unfortunately most of the demonic cultist appear to be resistant to it's effects. (I modified health directly, as there would have been so many rolls it would have been distracting) [3] [(2+4+3)/2=5 damage] With a shot to the Gardios hopes to distract the Demon Hand Cultist, however it seems to be immune to pain and merely roars in anger.
Enemy TurnsZombie Army:
[6+1=7] The gate begins to crack and splinter, soon the zombies will be swarming across the town unless serious action is taken quickly.
All Demon Turns were taken in Frelock's Action
Demon Gate:
[4] On the other side of the Demon Gate you can see several gruesome and powerful looking demons approaching.
Enemy StatusZombie Army:
Health: 287-56=231 Health
Legion Demon Horde *dead*
Winged Demon Cultist 1
Health: 28
Mana: 500
Demon Hand Cultist 1
Health: 48
Demon Hand Cultist 2
Health: 43
Transforming Cultist 1
Health: 11
Transforming Cultist 2
Health: 11
Status Changes:
Health: 11 of 16
Mana: 1 of 2
Location: North Gate
Health: 16 of 24
Mana: 4 of 7
Location: North Gate
Health: 16 of 16
Mana: 3 out of 3
Location: South Gate
Health: 26 out of 26
Location: North Gate
Health: 11 out of 14
Mana: 5 out of 10
Location: North Gate
Health: 12 out of 12
Mana: 3 out of 10
Location: Market
NPC's
Health: 47 of 50 (Shielded for 20 for 3 turns)
Mana: 15 of 25
Items:
Cloak of Shadows (+5 to Stealth skill)
Gun of Virtue (+3 damage to Demons)
Longsword of Courage (immune to any demonic blind or fear effects)
Bronze Mail Shirt (+3 physical resistance)
5 #3 Bullets (Blinding Flash)
5 #7 Bullets
4 #10 Bullets
Caster pistol (fires numbered bullets, each number corresponds with an enchantment.)
Respawning Grenades (5 Recharge every other turn so he never runs out)
Mini-Ladder that can grow into a full-size ladder
Several other trinkets you haven't seen yet
Well, the end battle is upon you, the gate is going to start pumping out more powerful demons and you obviously have the cultists who are turning into demons to deal with. I wish you would have followed Gardios's advice and deal with the weaksause zombie army first so the guards could assist you with this.