SWING SWING SWING To the temple.
[5] (heads no damage to Frelock) [(4+2)x2=12 Damage] Swinging your bar stool around, you hit the zombies. With two hits you take out three zombies a piece severing their top halves from their lower halves. Thankfully Frelock had the foresight to get out of the way of your blows. [3] You begin to walk off towards the temple, but decide to wait for Frelock to join you before you head out.
Same as last turn, try and get to the plague infestor located at the temple.
You arrive at the temple district and at see a hideous plague infector trying to raise the dead in the graveyard. It must be brought to justice. [4] [(2+6)x3(heads)=24 damage] The Plague Infector begins to writhe with pain, it's pores shooting toxic blood out into the air and splashing on the ground all around it [luck roll: 1] It landed directly into your open mouth. Ohhh, that's not going to end well.
Status: Zombification in 2 turns, Disease
Gather some citizens and get them armed and tell them if they wish to live they will follow my orders.
[2] You run through the streets, trying to find some civilians but they all appear to have disappeared into their houses now, the stench of rotting flesh obviously cueing something is wrong. You return to the South gate for some reason. [13x3=39 damage] The guardsmen are doing better against holding off the zombies, their numbers being slightly reduced now. [2] Looking at the vast army of them though you begin to lose hope.
(I had you return to the same spot for simplicities sake of keeping track of where everyone is)
Kill the stupid zombies! Righteous Fury if I need to.
[5] [(2+3)x2=10 damage] With the zombies finally caught off-guard by Ochita's rampage with a bar stool, you finish the rest of them off by slicing their heads off. You rub your hand against your head. "That could have gone a lot better."
It looks like that one zombie is rallying the rest... maybe if I can take him out, it would weaken them all? Using my knowledge of construction, I look around for a weak point that I could shoot on a large structure. Maybe I can get lucky and collapse a wall onto him or something...
[6+4=10 out of 10] Looking at the Zombie General you see that he will in particular be a nuisance if allowed to live. You look for a spot where if you hit it, you might be able to kill him. You see abundant loose tiles on the roof of the building. It looks like only one tile is holding them all in place, here goes nothing. [4] Shooting the tile, you manage to get a chain reaction going. The tiles squash the Zombie General underneath their combined weight. Now if only the Plague Infestors were so easy to dispose of.
Cast earth skin on myself and attack the horde closest to me that isn't on fire. If there isn't any in the market district that's not on fire head to the temple and attack the first horde I get to.
(You do not have sufficient mana for that action, thus I have chosen to change your action to Earth Skin + Physical Attack)
[5] You cast Earth skin on yourself, and a particularly powerful version at that. Charging head long towards the temple you head straight for the zombies besieging the doors. [2] Unfortunately melee combat isn't your strong suit and you miss the zombies and strike the steps of the temple, you have stopped them from battering the doors down though.
Status: +4 Physical Resistance for 3 turns
Get weapons, rush to Town Hall
[1] Gardios stands there stunned, looking at Ochita. "Are you using a bar stool as a mace?" Staring at the strange scene, Gardios completely forgets about collecting his weapons and awaits a response from Ochita.
Zombie Mob 1 (Temple)
[4] Turning their attention towards Khan the zombies begin to attack him. [1] [3] [6] [(2+3)/2=3-4=no damage] Thankfully Khan's damage Earth skin spell proves it's worth and stops any permanent damage.
Zombie Mob 2 (Temple)
[1] Still looks around trying to find the mysterious stranger who shot at them. How could he disappear like that?
Zombie Mob 3 (Temple)
[2] The zombies continue feasting on the remains of the family that lived in the house.
Zombie Plague Infestor 1 (Temple)
[6] [1] Yet again the Plague Infestor places it's hopes on the graveyard containing some corpses that have not been read their last rites and buried following the proper procedure. Thankfully, despite any other flaw the town of Zaludthur might have, they made sure their dead would not come back.
Zombie Mob 9 (Town Hall)
Continues to batter down the doors of the town hall.
Zombie Mob 10 (Town Hall)
[5] [1/10] Tiring of chasing down civilians in the street, especially since there are none left, the zombies begin to force their way into the houses of the civilian butchering the family inside.
Zombie Plague Infestor 2 (Town Hall)
[6] Spores are released through out the air, causing all of the fresh corpses throughout town to rise as new mobs of zombies.
Zombie Army (Outside of South Gate)
[5] The zombies begin climbing over each other to reach the top of the wall. They're nearly over it!
Zombie Mob 1
Health: 20
Location: Temple
Zombie Mob 2
Health: 15
Location: Temple
Zombie Mob 3
Health: 20
Location: Temple
Zombie Mob 5 *dead
Zombie Mob 7 *dead*
Zombie Mob 9
Health: 20
Location: Town Hall
Zombie Mob 10
Health: 20
Location: Town Hall
Zombie General *dead*
Zombie Plague Infestor 1
Health: 16
Location: Temple
Zombie Plague Infestor 2
Health: 40
Location: Town Hall
Zombie Army
Health: 453
Zombie Civilian Mob 1 (temple)
Health: 20
Zombie Civilian Mob 2 (town hall)
Health: 40
Status Changes:
Health: 16 of 16
Mana: 2 of 2
Location: Traveler's Respite
Health: 18 of 20
Mana: 3 of 3
Location: Traveler's Respite
Health: 16 of 16
Mana: 3 out of 3
Location: South Gate
Status: Demoralized (-1 to rolls next turn)
Health: 22 out of 22
Location: Traveler's Respite
Health: 14 out of 14
Mana: 8 out of 10
Location: Temple
Status: Zombification in 2 turns, Disease
Health: 12 out of 12
Mana: 4 out of 10
Location: Temple
Status: +4 Physical Resistance for 3 turns
Status of Zaludthur:
Temple: 1 turn until forced open (paused)
Town Hall: 1 turns until forced open
Civilians Alive: 514 (5 dead, 31 undead)
Houses Intact: 62/64
Graveyard: 150/250 graves intact, 100/250 graves immune, 0/250 graves defiled
Time: 8:30, 1 hour 30 minutes until the Representative arrives.
Just a question, how do you guys like the siege, to hard, not hard enough, or just right?