Make sure my pistol is loaded and fire wildly into the nearest group of zombies.
[4] [2+2=4 damage] Whipping your pistol out you point it at the nearest zombie and fire, bringing him and the zombie behind him down.
Thank Gardios for helping me find this place... "I guess all As'ci'til aren't as bad as I thought", Dor'lek thinks to himself. Pay the shop owner for the book just in time to see a group of zombies out the window. Dor'lek rushes out prepared with several Destroy Undead spells in mind...
[3] You approach the front of the store when Gardios grabs you. "We've work to do, come on, we need to get back to the inn so I can get my weapons and armor." As you walk out you toss 5 silver coins at the elderly troll who catches it and thanks you for your business. "What's going on... FUUUUUUUUUUUUUUUUUU!!!!" you say as you just now notice the zombies.
FUUUUUUUUUUUUU!!!! I start by grabbing a heavy item of furniture and throw it at the zombies, I then look for a weapon.
[6] With an act of herculean strength you pick up a table in one hand and rip a stool out of the ground with the other. [2] With your epic strength you toss the table at the zombies but unfortunately the table is not very good at flying and fails to hit the zombies. However, you still have your stool to bludgeon them with.
[5] [(7+1)x2=16]
"When the forces of darkness descend, in the name of justice this fist, in the name of truth these muscles, in the name of honor this blood! Champion of truth and justice, Ochita, ready to fight all evil-doers." Grabbing the stool with (think of a more modern bar stool that attaches to the floor with just a single metal support) both of his hands, Ochita rips through every zombie in the group nearest him, utterly destroying them all. Zombie pieces lie scattered about the room, seperated by the great force of arms brought to bear by Ochita.
All I can think of while writing this is Joachim from Shadow Hearts: CovenantAlso, +1 to Weapon Use for successfully using a stool as a giant two-handed mace. Sorry if you don't like that silliness, I just had to write it that way.
Inventory: Bar Stool (used as a 2-h Mace)
Charge to the town hall, enchant my sword with holy mana to work well against the undead, and then attack the zombie general!
[6] Huh? FUUUUUUUUUUUUUUU!!!! Zombies. (wake-up roll) [1] Quickly putting on your armor and grabbing your sword you rush downstairs. You try to get out and head to the town hall as you saw from your window it is under assault by a large group of zombies. However, the zombies in the Traveller's Respite surround you and stop you from going anywhere. (Attacks next turn have a 50% chance to hit you as well)
What the hell? I run back upstairs and find a good spot to snipe from, then aim into the largest group of zombies and empty the remaining shots in the clip.
[4] Running back upstairs you grab your rifle and perch looking out of the window, you can see the Town Hall and it being under assault by a large group of zombies. Pointing your rifle in that direction, you take a shot. [5] [(1+1+2)x2=8 damage] The shot passes through many of the zombies, dropping many of them.
(You only have a single-shot rifle, of course with your tech use and construction rolls you could design and build a functional semi-aut rifle for just such an occasion)
quickly get over to with Dorlek and Guy, then cast earth skin on myself and attack the first zombie to get near us with my flaming sword.
[5] You charge through the zombies and get to Dor'lek and Guy. "Nice of you to drop in, I don't suppose you have any idea how this happened?" Gardios asks. [2] Expending the mana for Earthshield your nerves must be getting the better of you because there is absolutely no effect. [5] You prepare to attack any zombie that attacks you, Dor'lek, or Gardios however.
Enemy TurnsZombie Mob 1 (Temple)
[6] Begins besieging the Temple and everyone Inside (2 turns until the Temple doors are forced open)
Zombie Mob 2 (Temple)
[3] Runs after civilians in the streets. A few die at their undead hands.
Zombie Mob 3 (Temple)
[2] Stands around, guarding Zombie Mob 1
Zombie Plague Infestor 1 (Temple)
[1] Does nothing.
Zombie Mob 8 (Town Hall)
[6] They head towards the Traveler's Respite eager for vengeance against the sniper. They will arrive next turn.
Zombie Mob 9 (Town Hall)
[4] The Mob begins forcing the doors of the Town Hall open eager to slaughter those inside and corrupt this entire town. (3 Turns until the doors are force open)
Zombie Mob 10 (Town Hall)
[5] Begins hunting down civilians that were out streets, 13 civilians have died to their hands this turn.
Zombie General (Town Hall)
[1] Shouts encouragements at the Zombie Mobs in the town hall area but they have no effect.
Zombie Plague Infestor 2 (Town Hall)
[2] The Plague begins production of infection spores which will raise dead civilians into Zombie Mobs.
Zombie Mob 7 (Traveler's Respite)
[6] [2] [4] [5+3-3-2-1=2 Damage] Frelock again suffers the brunt of the zombies attacks, most are dodged, however one zombie manages to get through and bite Frelocks arm.
Zombie Mob 4 (Market District)
[2] Zombie Mob 4 slowly shuffles off to join the Temple group. (Arrives at the Temple next turn)
Zombie Mob 5 (Market District)
[6] This group of zombies rushes towards Gardios. Gardios with his sword out [2] [6] [1] Manages to evade their every attack and is ready to attack next turn.
[5] [(2+2+1)x2=10 damage] Attacking the Zombies that threaten Gardios, Khan slices through 5 of them, lighting the corpses on fire and catching all the other zombies in the group on fire.
Enemy Status:
Zombie Mob 1
Health: 20
Location: Temple
Zombie Mob 2
Health: 20
Location: Temple
Zombie Mob 3
Health: 20
Location: Temple
Zombie Mob 4
Health: 20
Location: Market District (in transit to Temple)
Zombie Mob 5
Health: 10
Location: Market District
Status: On fire (5 Damage for 2 turns)
Zombie Mob 6 *dead*
Zombie Mob 7
Health: 20
Location: Traveler's Respite
Status: Surrounding Frelock
Zombie Mob 8
Health: 12
Location: Town Hall (in transit to Traveller's Respite)
Zombie Mob 9
Health: 20
Location: Town Hall
Zombie Mob 10
Health: 20
Location: Town Hall
Zombie General
Health: 80
Location: Town Hall
Zombie Plague Infestor 1
Health: 40
Location: Temple
Zombie Plague Infestor 2
Health: 40
Location: Town Hall
Status Changes:
Health: 16 of 16
Mana: 2 of 2
Location: Traveler's Respite
Health: 18 of 20
Mana: 3 of 3
Location: Traveller's Respite
Status: Surrounded by Zombie Mob 7 (-2 to movement rolls)
Health: 16 of 16
Mana: 3 out of 3
Location: Traveler's Respite
Health: 22 out of 22
Location: Traveler's Respite
Health: 14 out of 14
Mana: 10 out of 10
Location: Market District
Health: 12 out of 12
Mana: 9 out of 10
Location: Market District
Status of Zaludthur:
Temple: 2 turns until forced open
Town Hall: 3 turns until forced open
Civilians Alive: 534 (16 dead)
Houses Intact: 64/64
Graveyard: 250/250 graves intact
WELCOME TO THE SIEGE!