First off, sorry for my extended absence from the forums. Camping, and work, with some Assassin's Creed 2 (for $10, eff yeah) can do that to a guy.
Saint Maxwell's Thunder is fine.
Living Refreshment looks okay to me, but summoning water creatures that force people to drink them seems a little... off-putting. "DRINK THE GODDAMN EEL, DAMN YOU"
A shadow-powered hyperdrive for the ship would be hell of costly. Why, just the research components for the spells alone! Plus you'd need an Item Creation feat of SOME kind... or you could commission the mage guild to do it for you, but then it would be even costlier
I'll approve the Complete Arcane version of Phantasmal Assailants for now... it does flat damage, which is odd, but it's (relatively) balanced by needing two different saves to succeed.
Instant Diversion is okay, since it only lasts for one round.
Wall of Gloom is fine.
Blinding Colour surge is okay.
Pall of Twilight is okay, but I'm including smell checks in the list of penalized skills. Just for the Mercenaries joke.
I'll approve Legion of Sentinels, but hot damn. That could seriously f*** someone up
To tumble out of the middle of that spell would be roughly DC 40...
Nightmare Terrain is okay, but to clarify: only those
within one of the illusory cubes who fail their will save get entangled. You can't entangle everyone who looks at your spell through a telescope if they fail their save.
Mirror Image, with gradual Maximizing, as an immediate action? ...No wonder it's level 4. Sure, it works.
Shadow Guardians looks fine. On that note, so does Phantom Guardians.
Trade Image looks okay. Hijinx ensues.
Produce Lightning looks okay as well. Considering how much stuff I've approved with this post, that shouldn't come as much of a
shock.</strained joke>
(oh my goodness so much adjudicating aahhhh)
Assay Spell Resistance is fine
Delay Death is fine, although I see much munchkinry in the future for some reason...
Glowing Orb looks fine... actually I'll reduce the level so that Clerics can cast it as a lvl 3 spell. Unless you need a level 4 light spell for some reason. But where are you going to find a glassmaker's shop in the desert? (don't answer that)
Hand of the Faithful is fine. For bonus points, cast it on the front of the sandflier just before you start moving, stunning everyone behind you. Tee hee
Hypothermia was already approved, apparently. Makes sense.
I'll approve Moon Bolt, but since the text does not in fact say anything about affecting 2 creatures, the target is one (and only one) creature. Living or undead.
Moon Lust is okay
Panacea is okay
Lesser Planar Exchange is okay... it's like Wild Shape, but uses spell slots! And involves invincibility while temporarily on another plane, but I'm treating that as more like flavour text...
Recitation is fine (wait, Maelrigar worships the same diety as you...)
Greater Resistance is fine
Revenance is fine. Do note that, when dead, people tend to fall onto the floor and lie prone, so they'll likely need a move action before they can start doing the fight-y thing again...
Mass Shield of Faith is fine
Sound Lance is fine. I like how it can target objects.
Spell Vulnerability is okay (it would be ironic if spell resistance applied to it, eh?)
Undead Bane Weapon is okay
Wall of Sand is okay. I'll give a +2 to strength checks to force your way through it if you charge/run at it for at least 10'
I've done the July 9 journal experience using the +-15 exp/level thing (using 4 as the party average)... and I've noticed that it still doesn't fully fix the problem. The higher-level people are still getting more experience points than the lower-level ones... they're levelling up slower, yes, but still pulling slightly further ahead in terms of "how many exp points do I have". The lower-level people should be getting more exp than the high-level ones.
So I'll need to rethink the journal reward system again... someone mentioned having everyone just get the average experience, but I think we can do a bit better. Here's the proposed new system...
1:Calculate the average party level. There will be an attendance list for the last 3 sessions in the OP.
2: For each character who earns journal exp, find the difference between their level and the average.
3: Each level difference changes the exp rewarded by 15%; multiply the party's average level by the individual character's modifier to find the experience awarded to them.
So a level 6 character when the party's average is 4 would get 4 * 70 exp, or 280; a level 4 character would get 400, and a level 3 person would get 460.
(July 9 journals: Mystellar, Stihe, Raspul, Vherid, Rush (sandfliers don't use sails, actually), Kimiko, Andre, Vaba, Maelrigar)
The actual attendance list will be started during the next session; for now I'll just go with "the average is roughly 4".
The experience for those journals was:
Mael: 420
Mystellar: 425
Vaba, Raspul, Kimiko, Andre: 400
Rush, Stihe, Vherid: 345
Lastly, this week's session won't be Saturday, because I work all evening. Blergh. Luckily, I am available Sunday, Monday, and Tuesday, and maybe Thursday. There is a statutory holiday on Monday, so if you guys don't all have mini vacations planned or something, that might be a good time due to lack of people working...
EDIT: also I have finally updated the experience chart in the OP