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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40113 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #660 on: November 11, 2010, 04:08:32 am »

Turn 6-1


Disaster roll: 1
An adventuring party of 3 attacks your tribe. They cast Demolish to break an animal trap.
Spoiler: items (click to show/hide)
(83*4=332) vs (121*5=605), a successful defense. You would kill two of them, but that amulet shaves it down to one. You end up killing the very user of that amulet and obtain the Enchanting Amulet of the Protector.

You attempt to have your entire tribe build bone stockpiles, you cheeky bastard you...
 However you can only have roughly half of them make such stockpiles before the food runs dry(even with the assistance of the hammer). 9 are created at this point.

You cast Create Fo- Wait, no you don't. You don't have that!

Your spell costs are now reduced by 225, quite alot. Almost anything you cast is free.

Finally, you attempt to cast Storm twice, but you can only cast once per turn, AND you don't even have the 75 bones you need for just one! Try not to be so demanding to your gods, they might throw fiery boulders at you.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

I have made the change to the bone stockpile to prevent this game getting flooded by skeletons, or having all tribesmembers spontaneously migrate to one tribe.

It is now Askot's turn. Three cards are drawn.
« Last Edit: November 11, 2010, 04:14:28 am by SHAD0Wdump »
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #661 on: November 13, 2010, 06:35:24 am »

bUmPtIdUmPtI
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #662 on: November 13, 2010, 06:43:34 am »

Prodding Askot.
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Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #663 on: November 13, 2010, 05:56:15 pm »

sorry gaiz,

equip the dagga on a 7
10 and 7s hunt,
5s and a 2 breed
2 2s build a bone stockpile

i cast create food


could you send me via pm all the spells i have on my hand? i can't easily tell which ones i threw away

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #664 on: November 13, 2010, 06:01:08 pm »

And now I'll not be updating tonight, weekend is going to be a little bit crazy-ish.
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Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #665 on: November 13, 2010, 06:03:33 pm »

i toss out a card, i'll pm it

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #666 on: November 16, 2010, 07:32:14 am »

Turn 6-2


Disaster roll: 6

You throw out a Battle Favor.

The hunt brings (33*6/2=99) food and (33*2/2=33) bones. And an item...

Armor of Building:
 -3 food requirement when building, When casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower

Breeding results in ... And once again you read it as three 2s when in actuality you have two 3s.
 I'll decide how to handle this by a roll... (4), favoring the stockpile. Only the 5s breed.
You get two 8s and a 3.

Your two 3s build that bone stockpile now.

Finally you cast Create Food for a nice little boost.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Skibiliano the Luckless's turn. No draw.
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Skibiliano

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Re: Warcamp: A tribes-like competitive wargame
« Reply #667 on: November 16, 2010, 10:10:18 am »

6-6-5 hunt
5-3 breed
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #668 on: November 16, 2010, 10:51:05 am »

Did I not send the warhammer to maxicaxi?  I meant to, and technically he didn't try to attack me (technically).  I send that now, as I promised (:
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #669 on: November 16, 2010, 11:25:20 am »

Did I not send the warhammer to maxicaxi?  I meant to, and technically he didn't try to attack me (technically).  I send that now, as I promised (:
i attacked you because you never sent it
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #670 on: November 16, 2010, 11:40:05 am »

Ah, sorry then. And thanks for being honest. 
Don't send the hammer after all.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #671 on: November 16, 2010, 12:24:31 pm »

Ah, sorry then. And thanks for being honest. 
Don't send the hammer after all.
WHAT?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #672 on: November 16, 2010, 01:39:41 pm »

Er, sorry.  I'll try to explain.

I thought I sent the hammer, because I was all like "I'll offer the hammer if this" and you were all "Ok!" but I suppose I didn't specifically tell Shadow to transfer it.  Then you technically didn't attack me, using magic instead.  Which I didn't consider a breach so much as a trick (:

Then I found out I never sent the hammer, and tried to send it (today).

But now I understand that you "attacked" because I didn't send it.  That's cool, a mutual default, and it means you don't get the hammer.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #673 on: November 16, 2010, 06:33:13 pm »

So kidnapping takes 80% of 70, or 56, bones because I have at least one bone stockpile right?


Give the Warhammer of Mastery to Maxicaxi like I meant to before.
Steal Askot's food.  If you think the roll is insane, imagine if I had the Warhammer equipped.
Cast decay on Maxicaxi.
Kidnap as many of Maxicaxi's goblins as I can afford, highest effectiveness first.
Fill my guard tower with my strongest units. 
Everyone else breeds.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #674 on: November 20, 2010, 11:53:40 pm »

Bump!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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