Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 42 43 [44] 45 46 ... 48

Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39031 times)

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #645 on: November 06, 2010, 08:43:58 pm »

Edit: I forgot about kidnapping, but I can only do that once a turn and it uses up my thief's turn, right?  I'd rather steal bones from the town.
Nope. You can spam the dickens out of it.

EDIT: in light of this, I've got a couple fixes I can ret-con into this game right now. I'll need a unanimous decision to do so however.
« Last Edit: November 06, 2010, 09:09:08 pm by SHAD0Wdump »
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #646 on: November 06, 2010, 09:28:17 pm »

Not to mention you have both of them. Put them both on and they will basically give your thief a quadrupling effect.
Bad SHADOW. What have I told you about stacking multiplicatively?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #647 on: November 06, 2010, 09:29:42 pm »

Not to mention you have both of them. Put them both on and they will basically give your thief a quadrupling effect.
Bad SHADOW. What have I told you about stacking multiplicatively?
You didn't tell me a damn thing, I figured that out myself!

I think...
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #648 on: November 06, 2010, 10:16:23 pm »

Edit: I forgot about kidnapping, but I can only do that once a turn and it uses up my thief's turn, right?  I'd rather steal bones from the town.
Nope. You can spam the dickens out of it.

EDIT: in light of this, I've got a couple fixes I can ret-con into this game right now. I'll need a unanimous decision to do so however.

You've already got my agreement, of course.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #649 on: November 07, 2010, 07:26:07 pm »

5 9s go hunting, rest breed. Cast create bone.
« Last Edit: November 07, 2010, 09:51:45 pm by techno65535 »
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #650 on: November 08, 2010, 05:50:44 am »

I'll likely update tomorrow, feel like relaxing tonight.
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #651 on: November 08, 2010, 06:03:46 am »

Edit: I forgot about kidnapping, but I can only do that once a turn and it uses up my thief's turn, right?  I'd rather steal bones from the town.
Nope. You can spam the dickens out of it.

EDIT: in light of this, I've got a couple fixes I can ret-con into this game right now. I'll need a unanimous decision to do so however.

You've got my agreement
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Skibiliano

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #652 on: November 08, 2010, 09:23:00 am »

And you also get my agreement.
Logged
GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #653 on: November 09, 2010, 01:55:34 am »

Turn 5-5


Disaster roll: 1

An adventuring party of 3 makes an assault.
Spoiler: items (click to show/hide)
(68*2=136) vs (134*2=268). You kill two of them in the defense, the one with the kite shield gets away.
 You receive the Skirmisher's Tower Shield of the Harvest.

The hunt brings (50*2/2=50) food and (50*5/2=125) bones.
 Breeding results in three 5s(4) and three 4s.

Finally you cast Create Bone for more calcium and vitamin D.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Maxicaxi's turn. A card is drawn.
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #654 on: November 09, 2010, 02:15:50 am »

If allowed every other builder equips Warhammer of Building

a 6 5s build
-Bone stockpiles
a 3 6s build 
-Bone stockpiles
a 3 8s build
-Bone stockpiles
create food is cast for free
rest build moar Bone stockpiles
storm is used twice on Rolan7
« Last Edit: November 10, 2010, 04:25:18 am by maxicaxi »
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #655 on: November 09, 2010, 02:33:04 am »

What the fuck man??? 0.o

Mind cutting that down a bit? I mean, yikes that's a pain to read.
Logged

techno65535

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #656 on: November 09, 2010, 03:40:06 am »

Looks like he's got most of his people building bone stockpiles, every other minion equiping the warhammer of building.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #657 on: November 09, 2010, 03:49:49 am »

Yeah, I can't allow that. Sorry maxi but I'm putting my foot down. An item can only be equipped once a turn. You can swap them between members, but not multiple times like that.
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #658 on: November 09, 2010, 12:42:01 pm »

FIXD?
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #659 on: November 09, 2010, 01:17:37 pm »

FIXD?

I'll fix you, just you wait!
I'm eating hashbrowns tonight!
:P
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
Pages: 1 ... 42 43 [44] 45 46 ... 48