Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 48

Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39011 times)

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Warcamp: A tribes-like competitive wargame
« on: August 30, 2010, 12:01:55 pm »

Warcamp is a game in which you are the leader of a Tribe consisting of Goblins, Kobolds, or Troglodytes. There are other tribes you must vanquish, to do so you must create a war party, let loose your wrath via spellcasting, or use other methods.

Spoiler: rules (click to show/hide)
Spoiler: cards (click to show/hide)
Spoiler: item types (click to show/hide)
Spoiler: Changes (click to show/hide)
Spoiler: Previous rulesets (click to show/hide)

 Turns will be sequential, and due to the inherent complexity of the game, I will only allow three players per game unless I'm feeling adventurous.

To sign up simply post the following:

Race:
Starting sub-leader:

Warning: You must post here at least within one day from your turn opening up, if you fail to do so you'll be prodded. Failure to respond to the prod will result in removal from the game, gotta keep things running.

Current game:
Game 5
Optional rules:
-Disaster Table
-Item Accumulation


Players:
5 man game!
-Skibiliano: Skibiliano of the Zakah Tribe, Goblin Shaman
-Rolan7: Shakti of The Glebe, Troglodyte Master Thief
-techno65535: Warchief, Goblins
-maxicaxi: Shaman, Troglodyte
-Askot Bokbondeler: Ashkot Bonebreakler, Goblin Shaman

Waitlist(Future games):

-
-
-

-techno65535: Warchief, Goblins
-Askot Bokbondeler: Ashkot Bonebreakler, Goblin Shaman
-maxicaxi: Shaman, Troglodyte

Spoiler: Finished games: (click to show/hide)


Although it's not necessary to have one of each race, I'd like to see it happen. ;)

Credits:
Game created by SHAD0Wdump.

Contributors:
-Volatar
-Org
-Cheddarius
-IronyOwl
-rickvoid

-techno65535

These members of the Bay12forums helped with balancing and support.
« Last Edit: December 04, 2010, 09:18:30 am by SHAD0Wdump »
Logged

Volatar

  • Bay Watcher
  • The Mutant Cheese Monster
    • View Profile
    • Anilist
Re: Warcamp: A tribes-like competitive wargame
« Reply #1 on: August 30, 2010, 01:47:00 pm »

I claim a spot for my tribe. We are a tribe of Troglodytes. We call ourselves Dargradians. We are led by our Shaman, whose name is Kura the Bloodmoon. We worship the god Rogutta. Rogutta is the bastard brother of Armok. Rogutta shares Armok's love for the spilling of blood. He grants us magical powers from our blood sacrifices.

We will soon rule the world in Rogutta's name!
Logged
Quote from: Vilien
Yes, you should always apply more magma.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #2 on: August 30, 2010, 01:53:50 pm »

I don't know why this thread caught my eye, but I'd like to get back into forum gaming.  This one in particular looks like it would be fun to test, and gives me hope for some ideas of my own.

We be the Kobolds of Stlidibithronkus.
Our leader be the great and mighty Shaman Crab-on-Chain.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Volatar

  • Bay Watcher
  • The Mutant Cheese Monster
    • View Profile
    • Anilist
Re: Warcamp: A tribes-like competitive wargame
« Reply #3 on: August 30, 2010, 02:03:49 pm »

Oh awesome! I feel special now, playing with you Aqizzar  8)
Logged
Quote from: Vilien
Yes, you should always apply more magma.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #4 on: August 30, 2010, 02:08:24 pm »

Troglodytes seem too awesome to go goblin. Sorry. :-\

We are a tribe of Troglodytes, called the Skull-Eyes. Our sub-leader is a Shaman, named Crack-The-Bone.

We call him Crack for short, and say our most effective members are "on Crack".
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #5 on: August 30, 2010, 02:13:07 pm »

Oh goody, three Shamans.  This is going to be so much fun.  Good thing there's no fourth player to come along with a Goblin Warlord to zerg-rush us all to death.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #6 on: August 30, 2010, 02:17:41 pm »

Alright, that's three...

 I've rolled to see who starts... 2. Aqizzar's up!


Spoiler: Volatar (click to show/hide)
Spoiler: Aqizzar (click to show/hide)
Spoiler: IronyOwl (click to show/hide)

You may notice Irony got two level 10 members right at start. o.o
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #7 on: August 30, 2010, 02:26:05 pm »

I'm a little confused on how turn actions are supposed to take place.  Do I just do as many actions as I feel like assigning people to?  If I leave no one on guard duty, does that mean I'm defenseless if attacked?  Does the sub-leader do any work of his own?

Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #8 on: August 30, 2010, 02:29:49 pm »

Do I just do as many actions as I feel like assigning people to?  If I leave no one on guard duty, does that mean I'm defenseless if attacked?  Does the sub-leader do any work of his own?
You can assign your tribesmembers in any division of work you choose.
When attacked, everyone of your tribe is present for defense.
Sub-leaders do not do work, but can be sent on attacks.
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #9 on: August 30, 2010, 02:42:41 pm »

Aqizzar's hunt brings in (14*3=42) food and (14*5=70) bones.
 The Eggsacks have brought forth a pittiful level 2 child.


Spoiler: Volatar (click to show/hide)
Spoiler: Aqizzar (click to show/hide)
Spoiler: IronyOwl (click to show/hide)

Ironyowl's turn begins now.
« Last Edit: August 30, 2010, 02:45:39 pm by SHAD0Wdump »
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #10 on: August 30, 2010, 02:54:45 pm »

Put me on the waiting list, if you would.

Also I like how you put the new level 2 in the "Eggsacks" group with its parents.  Silly kobolds.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #11 on: August 30, 2010, 02:56:33 pm »

...

Troglodyte Orgy. All members breed.


As long as we're at it, what does the "half this number, half rolled for again" mean? You roll once for half the hatchlings, then individually roll each member of the other half?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #12 on: August 30, 2010, 03:00:53 pm »

As long as we're at it, what does the "half this number, half rolled for again" mean? You roll once for half the hatchlings, then individually roll each member of the other half?
I collectively roll the level for half the new members, and roll another level for the other half. Eases up on the rolling for me.

 Imagine if I had to roll for 150 new tribesmembers. This way I never roll more than twice.
Logged

Volatar

  • Bay Watcher
  • The Mutant Cheese Monster
    • View Profile
    • Anilist
Re: Warcamp: A tribes-like competitive wargame
« Reply #13 on: August 30, 2010, 03:01:37 pm »

I don't need to wait for the results of IronyOwl's turn to know what I want to do for mine.

Like IronyOwl, I have all 5 of my tribe members breed... in a pit filled with blood. Children of Rogutta learn to swim and develop their taste for blood from the moment of conception.
Logged
Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #14 on: August 30, 2010, 03:04:12 pm »

An incestuous orgy begins!
 Two level 3's are born, and one level 2...

 Eh, what did you expect from an orgy?


Spoiler: Volatar (click to show/hide)
Spoiler: Aqizzar (click to show/hide)
Spoiler: IronyOwl (click to show/hide)

Volatar's turn begins now.
Logged
Pages: [1] 2 3 ... 48