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Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 61963 times)

ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #135 on: September 02, 2010, 10:21:44 pm »

I think if we're not able to keep moving we just maintain this position and wait for the other ships to catch up. We probably can't move anyway, due to there being no crew left alive, except for the cook. At least we have food :P
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RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #136 on: September 02, 2010, 10:24:09 pm »

Gaze in horror at the attack macro I was working on for that entire session...
Code: [Select]
[h:combat_expertise=Defense]
[h:temporary_attack_bonuses=user_input_Temp_Attack]
[h:temporary_damage_bonuses=user_input_Temp_Damage]
[h:attack_number=(user_input_Attack_Number_Start_at_zero)]
[h:base_attack_bonus=2-attack_number*5]
[h:ability_bonus=floor(strength/2-5)]
[h:ability_damage=floor(ability_bonus*1.5)]
[h:weapon_enchantment=1]
[h:weapon_dice="2d4"]
[h:extra_critical_dice="2d4"]
[h:crit_multiplier=2]
[h:crit_range=20]
Combat Expertise:[r:combat_expertise]<br>
Spiked chain Attack: [t:AttackRoll=1d20]+[t:bonus=base_attack_bonus+ability_bonus+weapon_enchantment+temporary_attack_bonuses-combat_expertise]=[r:AttackRoll+bonus]
[r,if(AttackRoll >=crit_range): "<br><b>Confirm Crit: </b>"][t,if(AttackRoll >=crit_range): CritRoll=1d20] [r,if(AttackRoll >=crit_range):"+"][r,if(AttackRoll>=crit_range):bonus][r,if(AttackRoll>=crit_range):"="][r,if(AttackRoll >=crit_range): (CritRoll+bonus)] <br>
For [t:damage_roll=eval(weapon_dice)]+[t:bonus=weapon_enchantment+ability_damage+temporary_damage_bonuses]=[r:damage_roll+bonus] damage if it hits.
[r,if(AttackRoll>=crit_range):"Or "][t,if(AttackRoll>=crit_range):damage_roll+eval(extra_critical_dice)+bonus*crit_multiplier][r,if(AttackRoll>=crit_range):" if the critical hit is confirmed."]
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Cthulhu

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #137 on: September 02, 2010, 10:27:45 pm »

I say we hang around for the other boats and hitch a ride to our destination on one of them.
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Shoes...

ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #138 on: September 02, 2010, 10:31:31 pm »

Was there really nobody capable of fighting on our ship except for us? What happened to the night watch?

That is a monster of a macro. What is it supposed to do?
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #139 on: September 02, 2010, 10:37:23 pm »

I killed a crab, a goblin, and a GIANT crab, without ever getting hurt. Also, I successfully won a hostage situation. Pretty awesome stuff, if I must do say so as myself.
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Est Sularus Oth Mithas
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #140 on: September 02, 2010, 11:00:54 pm »

I contributed to killing the crab and Ulf :P

Also, you recover 1 HP per character level when you rest for a full night's rest. If you spend a full day and night resting, then you restore twice that.  We have a cleric, and I have 2 uses of CLW per day, we can fully heal Ulf, but it will take a lot of our (that is, mine and the cleric's) healing.

Let's see, Ulf is at 3 HP. Wait, never mind, -3 because of the rage. He can heal 3 hp tonight, maybe 6 HP if he spends all day and night resting. I have 1 use of CLW today, and 2 tomorrow. Assuming average rolls, he heals around 16 from me if I can heal him once more today and twice tomorrow, which puts him at 16. Also, the cleric has maximum 4 uses of CLW, which is somewhere around 27 HP, assuming average. Yeah, we can heal Ulf just fine, but we'll be using a lot of our healing capabilities. Still, assuming that both of the other ships are fine, and that we make it to Xen'drik without any more problems, it's all fine.
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #141 on: September 02, 2010, 11:09:02 pm »

I sent off a PM to Ituem to see if he's still interested. Apparently he's been active up through today, so maybe he thought the thread died with Criptfeind's internet.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #142 on: September 02, 2010, 11:23:22 pm »

I got the first xp of the entire campaign, nobody can ever top that!

The macro makes an attack roll and a damage roll, if it is a critical threat the macro rolls a second attack roll and a second damage roll.

Spoiler: the key to the macro (click to show/hide)
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Urist has been forced to use a friend as fertilizer lately.
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #143 on: September 03, 2010, 08:25:21 am »

Would you mind if I stole your macro? I don't have the patience to make something like that.
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Est Sularus Oth Mithas
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #144 on: September 03, 2010, 08:31:54 am »

I sent off a PM to Ituem to see if he's still interested. Apparently he's been active up through today, so maybe he thought the thread died with Criptfeind's internet.

I've been effectively AFK for the last week, down in another town for job interviews.  Minimal internet access - I barely even got the message that we were doing this yesterday, I've been using net cafes.

Sorry, guys.  If it's easier, you might as well count me out to save trouble, though I probably will be available in future.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #145 on: September 03, 2010, 12:42:46 pm »

Gaze in horror at the attack macro I was working on for that entire session...

Holy shit.
and that we make it to Xen'drik without any more problems, it's all fine.

Heh heh heh



I have to give props to Ulf. He took enough damage to put down any three of you and he still managed to do like 40% of the damage to that crab.

As for the fruits of your labor you each get 550 exp.



Sorry, guys.  If it's easier, you might as well count me out to save trouble, though I probably will be available in future.

Alright we will do this. Perhaps someday you can join again.

As for our other heroes do you think we should advertise for another to join us or shall we just stay as four?



Anyway, for actions that we do not need a map for (such as searching the ship and whatnot) do you guys think I should let you do that in thread well we wait for the next session?
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #146 on: September 03, 2010, 01:36:09 pm »

Aww.  Not really my fault I was out of contact, but fair enough.  Call me if/when a slot opens up.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #147 on: September 03, 2010, 06:05:03 pm »

Feel free to steal my macro, whole or in part. That is why I posted it, so that people could get an idea of what they could look like. Although there is absolutely nothing wrong with a humble:
Code: [Select]
Will save: [1d20+2]
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #148 on: September 05, 2010, 02:40:28 am »

Is this still going on? If so, would you mind another player?
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #149 on: September 05, 2010, 04:07:30 am »

Is this still going on? If so, would you mind another player?
It's still going, there's just virtually nothing to talk about right now. We were going to get a rogue/bard character, but something else is fine too. The current party rundown is on the first post, minus Merrian Skye, that was the one that dropped out. It's still mostly up to Criptfeind though. If you manage to get in before the next session, you'll probably be on a different boat than us, and be assigned to us or something I guess. That's completely up to Criptfeind though.

Also, it's kind of funny that we don't have anybody neutral on the law-chaos axis, and only one nongood (Ulf), and only one lawful (Glacius). CN, CG, CG, and LG. Maybe Glacius should be NG, it kind of fits him better anyway.

Nobody has written a summary of our last session, let me just do that now.
Spoiler: Summary (click to show/hide)
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