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Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 61954 times)

ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #165 on: September 08, 2010, 08:58:38 pm »

Most fun? Hack and slash is good, but too much spoils a campaign. Mystery is alright, if you do it right, which most people can't. If you think you can do good, go ahead, but it's not really what I like. Mystery looks like it will play a role here though, so good luck with it if you do it.

Diplomacy really depends on a lot of factors. One, if the DM is good enough at diplomacy. Two, the DM gives the players a good amount of power, not too much, not too little. Most players don't like being tugged around on a string. I dislike railroading.Too much freedom kind of paralyzes the group as we try to go in five different directions. Three, if the group is the right kind for diplomacy. As a somewhat ragtag explorer-mercenary group, we're not likely to get involved with politics all that much, unless you have some special plans for us (which you certainly do, but I doubt they involve us meeting anybody in charge in the near future). I don't really like politics that much anyway. Manipulation can be fun, but only to a certain point.d.

Maybe I should just wrap this up with saying that you should do a bit of everything. It really varies DM to DM. Some DMs are better at diplomacy situations than others. In general though, don't make something that could be screwed up with a single failed dice roll. Stealth is one of these things. If one check is failed, the entire thing just falls apart, and everyone hates the person that screwed up.
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #166 on: September 08, 2010, 09:20:04 pm »

Most fun? Hack and slash is good, but too much spoils a campaign.
I agree. I've had several campaigns fall apart because they felt like they were just a disconnected string of battles. We should have a purpose of some kind, which we seem to. (Considering we're mercenaries hired for an expedition.) I also dislike railroading, but it's nice to have a general goal.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #167 on: September 08, 2010, 10:38:06 pm »

A bit of all, and I tend towards diplomacy and mystery with only a sprinkling of battles.

When I GM (as the players in Survivors will testify) I tend to usually offer a diplomatic or underhanded solution to an approaching fight.  Not always - if an assassin's after you, you run or fight to the death unless you can blackmail/bribe him into stopping.  As the Survivors players will also testify diplomatic solutions mean nothing if, upon reaching a peaceful resolution, one of the characters then bisects the opposing party's leader.

Player freedom can be handled fairly simply - have a strong and fair party leader who listens to his group.  That way the group as a whole can/should have a say in party direction, without necessarily being railroaded.  If the group wants to take an unorthodox approach to a solution, why not?  Ideally, the leader's goals should be the best interest of the group as a whole and (if the GM is sharp) coincide almost perfectly with the campaign in progress.  Note that this doesn't always work.  One infamous group of players (not one of my games, can't remember the name of the character) was attacked by an assassin as part of the ongoing plot.  They dispatched the assassin and the GM assumed they would carry on with the plot.

Ohh no.  The captain of the mercenary band the players were part of decided he wasn't having any of this.  No assassin was going to take a hit on them ever again.  So the party as one started searching for every scrap of information about the assassin and his support network, fully intent on vengeance.  This spawned an entire side-campaign ending with the complete and utter destruction of the entire Assassin's Guild, with the party kicking the defeated Guildmaster into a desert, still covered with the blood of his allies, and telling him to spread the word; Nobody ****s with this party.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #168 on: September 08, 2010, 11:02:34 pm »

You input will go towards making this a better game... hopefully.

I made the map for this session (hopefully enough map, it is not done yet) over the past five hours. I got the encounters set up. I only need to write the dialog (we all saw how well it went last session with prewriten descriptions) and I am good to go.

Basically I am excited about this session.
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #169 on: September 08, 2010, 11:10:45 pm »

Basically I am excited about this session.
Welcome to the club, comrade!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #170 on: September 09, 2010, 02:29:28 pm »

Just to confirm, Maptool & Hamachi, 11pm GMT?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #171 on: September 09, 2010, 02:52:32 pm »

Maptool & Hamachi, 12pm GMT. The name of the Hamachi is EAPDND with a password of Armok.
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #172 on: September 09, 2010, 02:56:08 pm »

Wait, 12? It was 11 last time.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #173 on: September 09, 2010, 03:00:11 pm »

Ah crap sorry.

You are right.

Speaking of which does anybody have any issues starting at 12 or 11:30? Because it seems that like two players can not make it at 11.
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #174 on: September 09, 2010, 03:17:03 pm »

I don't think I'll have any problems, but I'd have to go AFK a few times or something. Shouldn't be more than 5 minutes at the most for that though, and should mostly be less than 2 anyway.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #175 on: September 09, 2010, 03:23:07 pm »

That is fine.
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #176 on: September 09, 2010, 04:39:37 pm »

Hamachi is connected and I've just realised I have no idea what I'm doing with this software.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #177 on: September 09, 2010, 05:56:19 pm »

My internet hates me. Let me try to fix this.

Also where are you barba? We are starting.

Well it should be working... try to reconnect
« Last Edit: September 09, 2010, 06:01:11 pm by Criptfeind »
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #178 on: September 09, 2010, 06:14:52 pm »

Now working.  Reco-nek-nect guys?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #179 on: September 09, 2010, 10:56:28 pm »

We sure are a stealthy bunch for mostly being two hundred pounds each.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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