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Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 61789 times)

Criptfeind

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Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« on: August 16, 2010, 09:35:55 pm »

Hello my friends, why don't you join me and sit down? I have a tale to tell of the five legendary heroes.
It all began one  day when...



I have decided to start up my own Dnd game. The game will be set in the world of Eberron (don't worry if you do not have the book) with one major change, because I do not like the planescape of Eberron we will be replacing them with the generic Dnd Planes with Dal Quor and Xoriat still in because they play a major role in history. Another smaller change will be that until recently it was imposable to travel to other planes unless they were coterminous, and even then only the more powerful magics worked. After the last war a chink in reality appeared, mages are still trying to find out why, and it became possible to travel between the planes even when they were not coterminous. Ancient gates to other planes from the the age of giants and the age of monsters are now working again and their secrets are for the taking.

The game starts in the year 998YK. Although the last war is over, the 13 “civilized” regions of Khorvaire are still in flux and each is vying for an advantage over it's neighbors and the great dragon-marked houses are each trying to gain economic control. In addition with the opening of the planes for travel there has been a great upsurge in interest in ancient artifacts form civilizations gone by. This is where the players come in, they have been hired as special forces for a expedition to Xen'drik. Although the main goal is to find a way gate to another plane that they can sell the location of, the company that hired you is also interested in any knowledge and artifacts. The boats leave in the morning.

The game will run at 11pm UCT on Sunday, starting next week most likely. Unless that works absolutely rubbish for everybody, then I will find a better time.

Starting level: 6
Point buy: 32
Starting wealth: 13000 and you start with identification papers, traveling papers, and letters of marque.
Hit points: Max at first, average thereafter.
Books you may use: You may use the players hand book and the SRD(Not the variant rules), I also have:
Spoiler (click to show/hide)

We will also be using action points.

On Action Points

You may spend one action point to improve the result of one d20 roll. You roll 1d6 and add that to the result of your d20. You must do it before I say what happens because of the roll. You may also spend 2 action points to gain another use of: Bardic music, rage, smite evil, turn undead, or wild shape. You may also spend one action point to stabilize if you are dieing.

You can use stuff from those books but you have to ask me, I also have unearthed arcana which I will look and see but I don't think we will be using much. If you want something from a book I do not have ask me and PM me it and I will tell you if it is okay.

Back story: The campaign starts in Sharn in the kingdom of Breland, you know the other players, other then those two restriction feel free to make what ever kind of back story you want.

I will accept five players based on party balance, flavor, and fun.

Any questions? I know I missed something.

The heros:

Glacius, the Half-Dragon Half-Human Sorcerer

Ulf Bjornson, Human Barbarian

Arman Woyan The Wise, Human Cleric/Fighter.

Rorakar the Hunter, Grippli Ranger

Sergeant Merrian Skye, Human Bard/Rogue/Fighter
« Last Edit: September 13, 2011, 10:15:19 pm by Criptfeind »
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Cthulhu

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #1 on: August 17, 2010, 06:48:59 pm »

I'll join, maybe other people will start joining once interest is shown.

By average, do you mean we have to take the average roll for hit points?  So I, as a barbarian, would gain 6+CON hp each level, or do you mean roll like average?
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #2 on: August 17, 2010, 07:11:53 pm »

I'll happily join in with a character, but could you explain how the point buy system works, please?  Used to the old 4d6-lowest (or, if you're feeling really hardcore, 3d6 and you roll for each stat in turn) method.

Edit:  Found a calculator.

========

Merrian was a former Sergeant in the Karrnath military, fighting alongside the dead.  He received an honourable discharge at the end of the war and has been seeking his way as a soldier of fortune since.

Spoiler: Sergeant Merrian Skye (click to show/hide)
« Last Edit: August 18, 2010, 07:16:51 am by Iituem »
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Cthulhu

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #3 on: August 17, 2010, 09:01:42 pm »

I'm working on a human barbarian named Ulf Son of Bear, eventually PrCing Bear Warrior.  I'll have it up tomorrow morning.
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wolfchild

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #4 on: August 18, 2010, 01:27:01 am »

I'm kinda disappointed, a non generic game and its at a time/day i cant play, can you post what happens during game on the thread?
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You really can both sig it.
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Cthulhu

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #5 on: August 18, 2010, 04:19:14 pm »

Alright, I think my guy's about finished.  If there's anything I missed say something.

Ulf Son of Bear
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #6 on: August 19, 2010, 08:18:12 pm »

Eberron is a great setting, and not just because of the lack of alignment-restricted dragons :)

Can I create a character using the Draconic racial class from Races of the Dragon? I'd like to create a half-dragon human sorcerer, and without this class, I'd have to drop in at level 4. I'll have some reduced usefulness as a sorcerer, and only have the HP of a first level sorcerer too, but I'd be more powerful in general, and get to fly :D

I think the way that it works is that for the first level, I get a normal sorcerer level, and a +2 bonus to Intimidate and Spot. For every level, up to 4th, I don't gain any sorcerer levels, but I do gain draconic stuff. In addition, I can choose to get wings at character creation, because I don't get wings as a half-dragon unless the base creature is a large creature or larger, but with a feat, I can get wings (if chosen at creation).

Of course, this all depends on getting permission from the DM. Also, according to the book, I'd have to be from the Seren barbarians or something. I'm not sure how flexible you are with the Eberron lore though.

Edit: I can work with Thursday, but I think most people would prefer a weekend, including myself
« Last Edit: August 19, 2010, 08:31:37 pm by CrownofFire »
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #7 on: August 19, 2010, 08:37:39 pm »

What would you use for sessions? IRC? PbP? Maptool? Gametable?
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #8 on: August 19, 2010, 09:17:14 pm »

Before I forget, what is your stance on flaws? I'm kind of lacking in the feats section, since I devoted both of my beginning feats to getting a tail and wings.

This character is really weird, because it's technically a first level character, which means I get reduced skill ranks, skill max ranks, feats, ability score increases, and so on. Annoying, but I get some really cool stuff too. Maybe I should just get 2 levels in sorcerer and the racial class each, because otherwise I only have 7 hit points.

Edit: Also, what do you think of traits?

Edit again: Looks like I have to either take 1 level of draconic, or 3 levels of it, so looks like I'm taking the 3. Although, I might want to take 3 levels of sorcerer instead, and 1 of the draconic. If I took only 1 of the draconic, I'd have to give up 2 sorcerer levels in a row, so it's better to do it now when I can survive the penalties. It's weird that they add up to 4, but the first level of each combines. For now I can survive using Shield and Mage Armor, and hopefully I can get a couple of flaws, and get Draconic Toughness and Draconic Heritage.
« Last Edit: August 20, 2010, 12:05:16 am by CrownofFire »
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #9 on: August 20, 2010, 07:51:37 am »

Bloody dragonfolk, coming here, raiding our sheep.  >_>
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No slaughtering every man, woman and child we see just to teleport to the moon.

ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #10 on: August 20, 2010, 03:03:41 pm »

Hey, that's a stereotype :P

Also, if this character manages to get past the first couple levels, it will be of a pretty good power. The Draconic Breath feat is pretty cool, give up a spell for 2d6 damage per spell level, in a 30 ft cone. As well as my normal breath weapon, which currently deals 3d8 damage in a 30ft cone. I hope you are cold resistant :D

Sadly, my breath weapon can only be used once per day, but after I have 6 HD, I can pick up Dragon Breath, which will remove that limitation, and let me use it every 1d4 rounds (I can get a few metabreath feats too if I wanted, and make it even more powerful). Also, after I get the final draconic racial class level, my breath weapon gets bumped up to 6d8 damage. Also, when I get that final level, I will get the dragon type, and be immune to magical sleep and paralysis, and my racial hit die will increase, along with my racial skills, but as a human, I don't get those. I'm still immune to sleep and paralysis though.

Also, I have 3 eternal wands (Cure Light Wounds, Mage Armor, and Shield), they are usable twice a day, but last forever. They're from the Eberron campaign setting. They cost 820 for a 1st level spell (1st level CL), and 460 for a 0th level (1st level CL). The only reason I have these is because the magic items available at this level are rather pathetic in comparison to these wands.

I'm just going to stop talking about my character and put this here: http://www.myth-weavers.com/sheetview.php?sheetid=233681

I picked up two flaws, if you don't like the balance of them, I can choose different flaws, or remove them, but I only have 8 HP without them, and without a way to deal any decent damage. Yes, I do have four natural weapons, though if I do a full attack I only use one claw, because one of them is holding my morningstar. I also have 5 feats at effectively first level. One from normal starting, one from being human, one from the Dragonblood Sorcerer racial substitute class (this means I don't have a familiar), and two from flaws.
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #11 on: August 20, 2010, 04:48:08 pm »

And now that you've said that, all our villains will be ice-themed and we'll end up finding the Plane of Cold or something similar.  ;D
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #12 on: August 20, 2010, 05:49:32 pm »

And now that you've said that, all our villains will be ice-themed and we'll end up finding the Plane of Cold or something similar.  ;D
Well, he does have the Frostburn book :P

The thing is though, I would be obscenely powerful on the Plane of Cold, because I'm immune to it :D Too bad my breath weapon would be useless though, and that looks like it will be my main damage source (through the Draconic Breath feat, not my normal breath weapon). The bonus things I get from being half-dragon are so awesome. Darkvision and low-light vision mean that I don't even need a light source. I get +4 natural armor, and I get immunity to magical sleep and paralysis. Not to mention the breath weapon. It's basically a glass cannon, but with some awesome perks. If this campaign survives long enough, I'll be able to get some metabreath feats, making me able to deal 6d8 damage in a 30ft cone every 1d4-1 rounds. The only thing is, until I get to 6 HD (9th level), my breath weapon only has 1 use per day. This is by no means an overpowered character though, I'm still 3 character levels behind everyone. The only real perks I get for being a half-dragon are the dragon type, a few immunities, some ability score increases (+8 Str, +2 Cha, +2 Int, +2 Con), wings (I can only glide so far, and fall from any height), natural armor, and some natural weapons. On the negative, I get reduced character level, which means less spells, less feats, less HD (and therefore HP), more XP for the same progression, and on Eberron, half-dragons are hunted for being "abominations" by true dragons.

Also, part of the purpose of this character is to really force dragons into this campaign even more. The prophecy is enough already to involve dragons a lot more, but having a half-dragon in your party is a guaranteed way to involve even more dragons. Half-dragons are hunted by true dragons for being "abominations", so that's just tossing in a whole ton of possibilities for a cool background, maybe my Silver Dragon father is preventing other dragons from attacking me? I don't know, it's a mystery to me and my character (in other words, make it up yourself :P).

Also, before I forget, since we're starting at 3rd level, we each get a free 3rd level magic item, right? Or is that only in 4e? I almost always start out at first, so I don't really know all the rules for starting higher levels.
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Iituem

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #13 on: August 20, 2010, 06:10:36 pm »

4e, I think.  You have 2700gp to spend on various items (more or less).  I admit to fudging the exact costs on my character, it should come to about 2700, but I really didn't want to spend time on detailed accountancy.  In other words, you can have a magic item up to 2700gp in value, assuming you take no other equipment.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #14 on: August 20, 2010, 06:20:16 pm »

4e, I think.  You have 2700gp to spend on various items (more or less).  I admit to fudging the exact costs on my character, it should come to about 2700, but I really didn't want to spend time on detailed accountancy.  In other words, you can have a magic item up to 2700gp in value, assuming you take no other equipment.
Oh well, I guess I'm stuck with only having three eternal wands :P

Being a sorcerer half-dragon is cool, I don't have to worry about armor or any fancy weapons, they're too expensive anyway.

Also, what does the Mighty enhancement do? And how does Cthulhu have a +2 weapon AND a +1 armor? A +2 weapon costs 8000 by itself!

Edit: Also, has anybody tried doing the Wall of Iron thing with their DM?
« Last Edit: August 20, 2010, 06:23:51 pm by CrownofFire »
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