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Poll

Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128377 times)

Shoruke

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Re: D&D: The Mercenaries
« Reply #105 on: August 08, 2010, 02:16:14 pm »

He'll probably open the channel early again... but I had it at 2.75 hours from now.
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Lord Shonus

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Re: D&D: The Mercenaries
« Reply #106 on: August 08, 2010, 03:20:48 pm »

Sorry, some things came up, and I won't be able to run the game today. RL troubles.


We'll have to shoot for tomorrow.
« Last Edit: August 08, 2010, 03:22:56 pm by Lord Shonus »
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Shoruke

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Re: D&D: The Mercenaries
« Reply #107 on: August 08, 2010, 03:27:40 pm »

I won't make it in time if we try to set it earlier in the day for the game tomorrow, I have work.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Lord Shonus

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Re: D&D: The Mercenaries
« Reply #108 on: August 08, 2010, 03:33:16 pm »

Ok, il'' set it for a bit later.


Also: If anyone else wants to join, the party could use a cleric. ((Right now, the bard is our primary healer.))
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Shoruke

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Re: D&D: The Mercenaries
« Reply #109 on: August 08, 2010, 06:22:25 pm »

I don't suppose we could get our loot listed again, please?
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Lord Shonus

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Re: D&D: The Mercenaries
« Reply #110 on: August 08, 2010, 09:17:32 pm »

01[04:01] <DM> Scythe UID (~2000 gp, 10 lb)
01[04:01] <DM> 5 Alchemist's fire (flask) (20 gp, 1.25 lb)
01[04:01] <DM> Padded UID (~800 gp, 10 lb)
01[04:01] <DM> Hammer, gnome hooked UID (~2000 gp, 3 lb)
01[04:01] <DM> Padded UID (~1000 gp, 10 lb)
01[04:01] <DM>  (0 gp, 0 lb)
01[04:01] <DM> Scythe UID (~2000 gp)
01[04:01] <DM> Chain shirt UID (~2000 gp, 25 lb)
01[04:01] <DM> 5 Alchemist's fire (flask) (20 gp, 1.25 lb)
01[04:01] <DM> rope (0 gp, 0 lb)
01[04:01] <DM> composite longbow UID) (~1000 gp, 0 lb)
01[04:01] <DM> Longsword (15 gp, 4 lb)
01[04:01] <DM> Dagger (UID) (~1302 gp, 1 lb)
01[04:01] <DM> Longbow, mighty (+2 Str) composite (300 gp, 3 lb)
01[04:01] <DM> Leather UID (~1160 gp, 15 lb)
01[04:01] <DM>  (0 gp, 0 lb)
01[04:01] <DM> Padded UID (~ 800 gp, 10 lb)
01[04:01] <DM> Dagger (UID) (~2000 gp, 1 lb)
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Robocorn

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Re: D&D: The Mercenaries
« Reply #111 on: August 08, 2010, 09:23:19 pm »

Man am I glad it's not today nobody bothered wakng me up and it's friggin ten o' clock.

Shoruke

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Re: D&D: The Mercenaries
« Reply #112 on: August 08, 2010, 09:48:57 pm »

What are the things with no name, weight, or value?
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Lucus Casius

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Re: D&D: The Mercenaries
« Reply #113 on: August 08, 2010, 09:52:42 pm »

I don't think we've traded in the axes, the adamantine dagger, or the evil longsword yet.



sword = 18000

dagger = 5000

axe x6 = 2600 x6


What are the things with no name, weight, or value?

I dunno.
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Lord Shonus

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Re: D&D: The Mercenaries
« Reply #114 on: August 08, 2010, 10:24:02 pm »

DMGene, for some reason, exported a bunch of blank lines as items.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Robocorn

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Re: D&D: The Mercenaries
« Reply #115 on: August 09, 2010, 12:30:14 am »

I drew Aryana, There you go orange, I couldn't find any Thief's robe anywhere so I made a maroon robe that presumably enchanted to subtly change color based on the room it's in in order to increase the hide ability.
Spoiler: Zip zap Sorceress (click to show/hide)

Orangebottle

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Re: D&D: The Mercenaries
« Reply #116 on: August 09, 2010, 03:22:17 am »

I drew Aryana, There you go orange, I couldn't find any Thief's robe anywhere so I made a maroon robe that presumably enchanted to subtly change color based on the room it's in in order to increase the hide ability.
Spoiler: Zip zap Sorceress (click to show/hide)


Thief's robe is a custom magic item that shonus said was fine. Thanks, Robocorn!
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Shoruke

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Re: D&D: The Mercenaries
« Reply #117 on: August 09, 2010, 12:50:54 pm »

So there's a game today? When is it?

Also, city-based D&D games are the most funnest evar.
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abculatter_2

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Re: D&D: The Mercenaries
« Reply #118 on: August 09, 2010, 12:57:59 pm »

Hullo, I 'eard ya needed a healin's?

(Do you have a sheet for making DnD characters, or know where I can get one?)

EDIT: I'll go ahead and put my idea for a character here:

GubbleGrin was a good l'tle goblin, nev'a wanted ta kill nob'dy, was quite and content'd with sittin' in 'is hut and farmin' 'is magical shrooms. Howev'a, dat all changed when da humies came, tryin' too kill da not-so-pass've tribe 'a gobbos Gubble came from. No, he didn' fight da humies, 'e hated does gobbos just as much as da humies, which 's why when they came 'round 'e 'cieded ta join 'im, offerin' 'is best shrooms an' juices as well as takin' up one o' does point shiny-sticks da humies call 'swords'. In da followin' battle, 'e found out how much he, like ever'y good little gobbo, liked killin' things he didn't like. And dat is how 'e joined da humie army, gettin' quite a good learnin' from dem as well as developin' 'is fightan' skills. It wasn' long til he was able ta farm 'is shrooms in a neat little backpack 'e made, could yield a bow good as any o' does wild gobbos in da forests, and even 'ow ta make all sorts 'a potions an' juices from does shrooms. He fought well an' good fer dem humies fer a few years, 'til 'e found out 'e could actually get PAID fer 'is services.

And dat is why 'e's joinin' dis little grop 'ere.
« Last Edit: August 09, 2010, 01:23:56 pm by abculatter_2 »
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Robocorn

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Re: D&D: The Mercenaries
« Reply #119 on: August 09, 2010, 01:08:04 pm »

Hullo, I 'eard ya needed a healin's?

(Do you have a sheet for making DnD characters, or know where I can get one?)

This one is pretty easy to use

I hope you're prepared to constantly cast heal spells because our tank's abilities all work against his AC and our primary caster has 11 hp.
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