Like I said: It's just a suggestion. I WANT the players to hash something out.
Summary:
Chapter I: Formation
The new recruits of the mercenary company stand in a room
Quinn, a human (fighter 5)
Dharsus, a human (monk 5)
Ronald, a hafling (rogue 5)
Cerrad, a human (rogue 3/Swashbuckler 2)
The party introduces themselve sto each other, and read a note that is on the table.
The party examines the note with great intensity.
After a breif time, a mysterious voice begins speaking.
Eventually, the wizard Angokor revelas that he was sitting, invisible, in the head chair the entire time.
After assigning rooms, he takes them to meet the wizard Benum.
There is a brief encounter with his guards, who seem rather stupid, but he shows up and smooths things over.
He is very specific about his needs (high-quality iron cages, mithril bars, and platinum bars)), but evades inquiries as to WHY he needs them. Ronald causes a stir by sneaking onto the wizard's lab a scaring a guard in a cage, so the PCs have to calm it down.
Benus provides a cart, and the PCs set off for some dwarven ruins. Quinn goes back to the base.
Chat transcript ((I've removed all sever messages, and cleaned up soem of my broken descripitons (where PC chatter inturrupted me)))
here.Chapter II, the journey
The trip to the ruins takes 3 days. Near the end of the first day, as they are setting up camp, they spot a glimmer in the bushes. As the start to investigate, a kobold fires on the horse with a ballista, barely missing it. Battle is joined, and the 9 kobolds are dispatched with no casualties, although Ronald takes a severe battering from kobold slings, and Dharsus is stabbed once by a spear. After dismantling the ballista and plundering the slain, the move on a little bit and make camp. The next day is uneventful. A storm strikes late in the third day, meaning that it is already growing dark when the find the ruid site. Thanks to finding a bit of old road, they are able to dig out the entrance to the fort.
End of first session.
Kills (The kill goes to whoever knocked them out in battle, not the one that went around finishing them off after the fight.)
Dharsus: 5 Kobolds
Cerrad: 2 Kobolds
Ronald: 2 Kobolds
Main transcript:
http://dl.dropbox.com/u/2068014/DND/Transcript2.txtBattle transcript:
http://dl.dropbox.com/u/2068014/DND/Battle1.txt