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Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128371 times)

Lord Shonus

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Re: D&D: The Mercenaries
« Reply #90 on: August 07, 2010, 12:49:24 am »

Yeah. It would be 7:00 PM on Saturday.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Robocorn

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Re: D&D: The Mercenaries
« Reply #91 on: August 07, 2010, 01:46:40 am »

I say we take the ballista, find a better cart and better horses, and do the whole battlecart idea.

I'm fine with however we divide the loot, so long as a get a good share.

Better yet we could buy a wagon, get it fitted out with steel armor and pay some high level cleric to make it self animate like the Apparatus of Kwalish so we don't have to worry about horses (I guess that would make it a tank really, but I stand by the idea)

I'm fine with how we divide the loot as long as items are set to count against the total amount of gold. I don't want to be gipped just because I don't pick any armor or weapons.

EDIT: char portrait for Naren Obosa
Spoiler: Twing Twang Bard (click to show/hide)
« Last Edit: August 07, 2010, 02:42:08 am by Robocorn »
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Orangebottle

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Re: D&D: The Mercenaries
« Reply #92 on: August 07, 2010, 02:26:10 am »

It's actually 4 p.m. for those of us on the west coast.
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Lucus Casius

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Re: D&D: The Mercenaries
« Reply #93 on: August 07, 2010, 12:30:30 pm »

Damn right I have a hat.
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Shoruke

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Re: D&D: The Mercenaries
« Reply #94 on: August 07, 2010, 03:41:29 pm »

Shoruke's suggestion for loot division:

I think we require three pools: coinage, public items, and personal items.

-coins found/earned during an adventure go into the coin pool (if at all possible, we should convince the wizard to take his payment only from this)
-unwanted items are sold in town, and the coins from their sale go into the item pool
-items that the group decides are useful to keep around, but should not be assigned to one person (such as the ballista and the spears it uses as munition), go into the public items pool.
-all other items (namely, items that someone wants for themselves) go into the personal items pool: if only one person wants it, the item stays there until they buy it. Items can be bought from the group at 75% market value from the group (to make it clear that the group gets more benefit from selling to ourselves than to the vendors, but the purchaser pays noticeably less than if they wanted to buy the item in town), and those coins go into the coin pool. Note that you'll get some of the coins you pay returned to you when the coin pool is divvied out.
-if more than one person wants a specific item (cloaks of resistance +2 are useful to everyone, for instance), and no pragmatic decision can be made for who would benefit (either personally, or for the group) most from buying it, then a game of chance will decide. Alternatively, the contestants could arrange a deal such as "We'll both pay half for you to buy it here, then go into town and both pay half to buy me one".
-after all item logistics are decided, the coin pool is split up evenly for the group.

I also propose that we give "the group" a share of the coin pool, and use it to buy Potions of Clear Light Wounds and Wands of Lesser Vigour and such, that go into the public items pool and are to be used if someone gets KO'd or loses an arm or some such.
« Last Edit: August 07, 2010, 05:28:53 pm by shoruke »
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Lord Shonus

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Re: D&D: The Mercenaries
« Reply #95 on: August 07, 2010, 03:47:14 pm »

Ok, It's looking good to play in about two hours. Anyone who wants to play, go ahead and join the channels.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: D&D: The Mercenaries
« Reply #96 on: August 07, 2010, 06:16:31 pm »

We are playing. NOW.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: D&D: The Mercenaries
« Reply #97 on: August 07, 2010, 06:50:56 pm »

It keeps resetting on me, I have tried turning off firewall and antivirus, maybe my ping is too low or something, might try all the newnet servers individually...
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Shoruke

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Re: D&D: The Mercenaries
« Reply #98 on: August 07, 2010, 06:55:14 pm »

It keeps resetting on me, I have tried turning off firewall and antivirus, maybe my ping is too low or something, might try all the newnet servers individually...

Tech fail, RAM. Having lower ping is good. Are you using mIRC again? I'm using it, and it's working fine...

EDIT: Nvm, there you are.
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RAM

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Re: D&D: The Mercenaries
« Reply #99 on: August 07, 2010, 08:06:33 pm »

Ummm, obviously I was measuring the average velocity of the ping...
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Shoruke

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Re: D&D: The Mercenaries
« Reply #100 on: August 07, 2010, 08:47:25 pm »

Ping is a measurement of time. That's like trying to measure the velocity of a minute. Thou cans't not.
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RAM

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Re: D&D: The Mercenaries
« Reply #101 on: August 08, 2010, 12:26:52 am »

The ping is the signal sent to test latency...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Orangebottle

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Re: D&D: The Mercenaries
« Reply #102 on: August 08, 2010, 03:29:28 am »

I'm gonna post Aryana's character sheet now.
Spoiler (click to show/hide)
She'll be explained once Shonus posts the log for this session.

Also, Robocorn, could you draw her?
« Last Edit: August 08, 2010, 03:44:28 am by Orangebottle »
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Lucus Casius

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Re: D&D: The Mercenaries
« Reply #103 on: August 08, 2010, 12:39:00 pm »

What time were we going today?
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Orangebottle

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Re: D&D: The Mercenaries
« Reply #104 on: August 08, 2010, 01:07:34 pm »

I have no idea. We should probably ask Shonus.
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"We're in his toilet. We're in Cthulhu's toilet."

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