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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37423 times)

kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 2
« Reply #60 on: May 28, 2010, 09:19:42 pm »

Practice throwing daggers at a nearby tree, or the side of the building away from the windows if there's no trees.
Do we get exp, or is it all based on what we started as?
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Nom nom nom

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 2
« Reply #61 on: May 28, 2010, 09:58:34 pm »

you can gain ability with stuff, but practise will only get you so far, also,im thinking on my toes here so i realy cant tell you how this stuff works yet
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 2
« Reply #62 on: May 28, 2010, 11:34:02 pm »

Well, that turned out well. For me, anyway.

I walk back to the front of the inn and head on in, evaluating what is going on.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 2
« Reply #63 on: May 29, 2010, 03:17:37 am »

Look dissaprovingly at the people trying to keep the human alive. Walk outside the inn and fix my crossbow.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 2
« Reply #64 on: May 29, 2010, 10:10:33 am »

Look dissaprovingly at the people trying to keep the human alive. Walk outside the inn and fix my crossbow.

While its in character I guess, the human could have info as to how we all got here, or he might not. He could also be crazy and of little use to us. And thats IF he lives since the dart may have hit an artery or major vein, given the bleeding.

Also, did I hit the guy in midflip on turn 2? Since thats what it sounds like in Kilakans turn info but isn't clear that he was in midflip when I hit him in my turn info. Just wondering, heh.
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 3
« Reply #65 on: May 29, 2010, 05:38:39 pm »

It is just In character you can do what you want with him
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 3
« Reply #66 on: May 29, 2010, 08:14:08 pm »

Yea, you hit him while he was in mid flip, hence the preocupied
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #67 on: May 30, 2010, 08:26:46 pm »

Turn 4
Sorry for the delay, i had lost acsess to a conputor (well i was on one but bein watched like a hawk so i didnt do anything fun), i managed to sneak a coupple of comments but did not have enough time to do a turn

Well, I was yelling mostly to try and get everyone to stop...

Try to stop the man's bleeding and bandage up his wounds.

You get out you're first aid kit and procede to bandage his wounds, (4+1) you do it perfectly, the man will no longer deteriorate, however he is in a baaad way.

I hope i didn't cause too much brain damage, but given the other wounds, he may still die anyway.

Mutter "Damn, wasn't going to hit him THAT hard."Attempt to use body magic on the human to try and stop the bleeding as that is what would kill him. Be sure to bind his wrists together so that he doesn't try to kill anybody when, or IF he wakes. Although if he dies before we can stabilize him, don't bother with tying his wrists as it'll just look wierd otherwise.

aftex exclaming you were not trying to hit him thar badley, you decide to tie him up (5), you tie the bugger so tight he won't even be able to wiggle his fingers, not comfortable that adele has stopped him dieing with her first aid, you atempt to close his wounds using magic (6), you do manage to close his wounds, he even wakes up, however you also see his muscles bulk up, ,maby that was a bad idea, he faints, you having used every last drp of his body energy.

Practice throwing daggers at a nearby tree, or the side of the building away from the windows if there's no trees.
Do we get exp, or is it all based on what we started as?

You decide, that after your earlier blunders you need to practise throwing your daggers (2), you throw your daggers for a few minutes, to no avail, you retrieve them and see what is going on


Well, that turned out well. For me, anyway.

I walk back to the front of the inn and head on in, evaluating what is going on.

(5 perception), well, you were going to head around the inn to get in, but you notice the back door, when you try it, it is unlocked you pass a man, probably the bar tender, curled in a ball, when you gtet into the tap room,you notice an unconcious man at the feet of your new "companions" (initiative 3), you go and tell the bar tender that it has calmed down and return to the tap room

Look dissaprovingly at the people trying to keep the human alive. Walk outside the inn and fix my crossbow.
.

You cast a disaproving glance at youre new aquantences, exept foy the lycanthrope who helped you out and ignored the human as much as you are. You try to un jam your crossbow (1), however you just make the situation worse, its going to need a profesional to fix now.

Bartender: exclaims that someone will have to pay for the broken table


Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

The human: stronger, bound and unconcious

The Inn: This inn is old, with few patrons. The inkeeper has returned, calling for money a table is broken. And you notice an undamaged crossbow dart, somehow in the bullseye of the dartboard
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #68 on: May 30, 2010, 08:56:27 pm »

What were you doing that made you be watched like a hawk on the computer?

Given that the guy isn't armed anymore and the fact that everybody else is, should discourage him from attacking, hopefully. Plus he isn't going to have much energy in him when he wakes up.

Anyways, um, I think I'll wait and see what the others do, heh.
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #69 on: May 30, 2010, 09:36:47 pm »

Guess there is not much else I can do for the guy other than wait until he wakes up.

I play with my chemicals
« Last Edit: May 30, 2010, 11:03:14 pm by RandomNumberGenerator »
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The end of the world is more fun then I expected.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #70 on: May 30, 2010, 10:01:12 pm »

ok rng, also, i was supposed to be studdying, you see my laptop is dead and i need to be borrowing computors, and i had that one on the proviso that all i did that day was study for my uni examns, ON THE DAMN WEEKEND
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #71 on: May 30, 2010, 11:17:08 pm »

I move from behind the bar and sit at it, and order a drink. A strong one.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #72 on: May 31, 2010, 02:20:55 am »

Offer to pay for the bartenders tableif he will tell me where the nearest town is.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #73 on: May 31, 2010, 05:07:04 pm »

poking smj and kilakan, i want a turn done today
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #74 on: May 31, 2010, 05:16:14 pm »

Sorry, forgot that I hadn't actually posted a turn.

Get some beer, which I had origionally intended to do when I came in, but had to deal with the crazy human. Try to get some info out of the bartender such as why this inn is pretty much inaccessable ((except maybe the beached kayaks Sargoth spotted)), why everybody seems to have mysteriously appeared here, etc.

Not much else to do this turn....
« Last Edit: May 31, 2010, 05:22:59 pm by smjjames »
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