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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37426 times)

kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #75 on: May 31, 2010, 07:49:13 pm »

Search the inn for the owner and any other occupants, if none are present, search for valuable items and money, steal anything I find.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #76 on: May 31, 2010, 07:53:30 pm »

Uh, I think the innkeeper/bartender is right there at the bar, not to mention me, Sargoth, Adelle, and the crazy human (who is unconscious atm) are inside.

Not like I'm gonna stop you from stealing stuff anyways.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 4
« Reply #77 on: May 31, 2010, 07:54:25 pm »

Thank you everyone, will do turn after i get done with the upcoming 2 hours, u got in just in time for me to have to leave you
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #78 on: May 31, 2010, 11:24:10 pm »

OK turn 5 is here

Turn 5

Quote from: RNG
Guess there is not much else I can do for the guy other than wait until he wakes up.

I play with my chemicals

(?) Addele fiddles arround with her chemicals, she seems quie happy with the result/

Quote from: Paranatural
I move from behind the bar and sit at it, and order a drink. A strong one.

You grab a bar stool and ask the barkeep for the strongest drink he has, (4), you get 2 shots of vodka, which despite the taste (i personaly like vodka but i am imagining your character not liking it), you chug down the vodka, but then you need something to wash out the taste, the barman gives you a medium strength beer, this all costs you 2 currency units, after you pay, he returns his interest to damaig. You are now pleasatly drunk, (-1 to co-ordination, + 1 morale)

Quote from: Flintus
Offer to pay for the bartenders tableif he will tell me where the nearest town is.

(2) When you try to strike a bargine with the barkeep he informs you that you are not in a position to argue, you try to calm him down enough to pay him(1) but you onl make him more angry, he pulls an antique shotgun from behind the counter and threatens you with it, informng you that if he ever sees you again, he will kill you. As you leave the barkeep puts the shotgun beside him and returns to talking to damaig

Quote from: smj
Sorry, forgot that I hadn't actually posted a turn.

Get some beer, which I had origionally intended to do when I came in, but had to deal with the crazy human. Try to get some info out of the bartender such as why this inn is pretty much inaccessable ((except maybe the beached kayaks Sargoth spotted)), why everybody seems to have mysteriously appeared here, etc.

Not much else to do this turn....


(6) You manafe such good small talk that the barkeep keeps refilling your glass while you are talking to him, ignoring the cost, he barley glances away from you when he takes the money from Sargoth, the small heated arguement he had with flintus was only a short distraction, and he quickly returns to talking to you. The barman procedes to inform you that this is usualy a well traveled road, you happened to come on the slowest day of the week. About the river, he tells you that they are a community that eschews contact with the outside world. After your chat the barman hands you a letter he recieved that he thinks is pertinant to you're plight and tells you to keep it. (6) you notice that all that beer has had NO effect on you. You are immune to the effects of alcohol. You also feel like you can get this type of thing happening again.

Quote from: kilakan
Search the inn for the owner and any other occupants, if none are present, search for valuable items and money, steal anything I find.

Taking the oportunity of the barkeeps distraction, you decide it is time to take any valuables you can, (loot 6). You easily find, filtus's dart in the dart board, and take the humans money and axes as well, (2 steel combat axes and 10 currency units). You then take full advantage of the barkeeps distraction as he tries to keep talking to Damaig, while serving Sargoth, and sneak behind the bar, your nose quickly leads you to a stock of meat pies, the same ones that you ate for dinner, you pack 10 of them in your backpack (they are compact meat pies, still the food value of them is excelent, and if you do not induldge 2 pies will last you 3 days. Arround that point you see flintus marching out of the inn, with an antique shotgun pointed at him, after a quick look around, you find 30 shotgun shells, then while the barkeep is concentrating on damaig again, you quietly slip up behind him and take the shotgun, (barkeeps perception 3-1(your stealth)), the barkeep does not notice you at all, you quickly vacate the premeces before straping the shotgun to your wrap.


Shotgun stats:
Manual reload, hirs a random number of times dependant of your accuracy roll (3) = (2d6-1) (4)=(2d6) (5)=(2d6+1) (6)=(2d6+2 + consequences) and if you have bonuses a 7 will hit 2d6 + 3 etc. unless only a few hits are scored, it is impossible to dodge a shotgun at close range you may only educe the number of hits, unless there is adiquite cover. the shotguns damage is n-2n where n is the number of hits. at range furthur than short number of hits is d6 + modifier and it can be dodged normaly. you may also try to hit multiple with one shot (i will come up with rule later).

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)
. Plleasantly drunk(- 1 to co-oridantion, +1 to morale, temporary)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

The human: stronger, bound and unconcious

The Inn: This inn is old, with few patrons. The inkeeper has returned he is silently fuming about the table and is totaly engrosed by Damaig

[/quote]

Wow, that was quite some turn, SMJ i will message you with the letter, and RNG i will message you with your concoting results
« Last Edit: June 01, 2010, 05:58:03 pm by wolfchild »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #79 on: May 31, 2010, 11:35:06 pm »

You guys got really lucky on youre rolls, i hope youre enjoying my story telling.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #80 on: May 31, 2010, 11:37:35 pm »

So, am I a dwarven Orc now and does that mean Sargoth will get alcohol immunity or all orcs get that? lolz

Flintus isn't having much luck, heh.

After reading the letter, ask whats the deal with the crazy guy or if he is 'paid protection' ((We could either leave him there or chuck him into the river or something)).

Afterwards, tell Sargoth and Adelle about the letter thingy that the Innkeeper gave me.


Not sure how we'll tell Flintus and Kilakan though as they aren't within earshot and my character is not going to yell like a town crier.

Edit: Posting the message obviously, since I want to share it. Also, I fixed up the spelling a bit for you.

the barkeep's letter reads

To whom it may concern
You will occasionaly find small groups of random people entering your inn, these people are the lucky "winners" of the silent lottery. They have been drugged and their memories have been further hazed by magic. They are part of a social experiment to see what happens when you throw random people into a survival situation. If they ask for directions send them down the hill to the old city, it will be worth your while. And if you don't ....... well we dont need to go into that.
Signed
Anonymous.

After Sargoth comments on it, ask the bartender if he has any idea who sent the letter to him and whether there are any shady people that he has dealt with before ((like the Mob for example)).
« Last Edit: June 01, 2010, 10:58:00 am by smjjames »
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #81 on: June 01, 2010, 01:03:48 am »

Erm... I guess I talk about the letter while playing with my chemicals some more.

"So we're here as some sort of... experiment? There is some guy out there playing with us? I don't like this one bit...

Well... The way I see it, we have two choices. Since whatever is in that city is obviously going to try and kill us, we can stay away from that place and... well, I guess the only thing we could do is try to start a new life. Or, we could see exactly what waits for us down there... I must admit, I am curious. "

« Last Edit: June 01, 2010, 09:32:09 am by RandomNumberGenerator »
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #82 on: June 01, 2010, 01:49:21 am »

Manually reload the crossbow and then let the innkeeper have it. This is Assuming he does not have a shotgun anymore.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #83 on: June 01, 2010, 05:22:17 am »

flintus, il take that action but please post a spare in case you dont succede on youre peception to note that kilakan has the inkeepers shotgun

edit: RNG thats not an action not realy ou can have it as a part though, I also thought there would me more coments on the shotgun, I mean you wouldnt have got it without those 2 6s and the 1 (i had decided what the 1 meant before going to do flintus's turn, although i try to write them as symultaniously as possible) unless of course you would prefer i try to do it naratively like the more recent Multiwolrd madness turns.... But im not sure id be able to do that well
« Last Edit: June 01, 2010, 07:14:45 am by wolfchild »
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #84 on: June 01, 2010, 08:29:48 am »

I comment on the letter, "If 'they' want us in the old city, then that tells me that that's a reason not to go to it. Hell, we're obviously all armed and not exactly meek individuals, they probably want us to recover artifacts from the past for them. We come out and wham, we're drugged again. Screw that." Then I ask the bartender where the order side of the road leads to.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #85 on: June 01, 2010, 10:12:58 am »

Well originally I was planning on using my chemistry and such to make bullets for a gun, but I'm having more fun playing with my chemicals atm.

Buy yeah, lucky bastard. You got a gun.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #86 on: June 01, 2010, 11:02:12 am »

@Paranatural: I think the bartender may have more info and I kind of want more info before I decide. So I edited my action post to have a bit after you comment on it. The whole thing does smack of something shady.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #87 on: June 01, 2010, 02:49:42 pm »

I say we head down there, from an OOC point of view, it's probably the story's destination that wolfchild has in mind, and if we try and leave they will probably drug us again and drag us down there anyways, better to play along until we meet them, and I can rip their heads off.
Use animal senses to find if there's anyone outside the Inn, or in the surrounding area, try and sneak up on anyone I find (excluding other players.)
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #88 on: June 01, 2010, 04:40:28 pm »

not realt kilakan, i have almost no idea of what the plot is, that was something that sounded cool to answer youre question, plus im not a railroader anyway
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 5
« Reply #89 on: June 01, 2010, 05:06:28 pm »

ah ok then, anyways I dislike being used, I want BLOOD!!! or more loot, either way XD
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