OK turn 5 is here
Turn 5Guess there is not much else I can do for the guy other than wait until he wakes up.
I play with my chemicals
(?) Addele fiddles arround with her chemicals, she seems quie happy with the result/
I move from behind the bar and sit at it, and order a drink. A strong one.
You grab a bar stool and ask the barkeep for the strongest drink he has, (4), you get 2 shots of vodka, which despite the taste (i personaly like vodka but i am imagining your character not liking it), you chug down the vodka, but then you need something to wash out the taste, the barman gives you a medium strength beer, this all costs you 2 currency units, after you pay, he returns his interest to damaig. You are now pleasatly drunk, (-1 to co-ordination, + 1 morale)
Offer to pay for the bartenders tableif he will tell me where the nearest town is.
(2) When you try to strike a bargine with the barkeep he informs you that you are not in a position to argue, you try to calm him down enough to pay him(1) but you onl make him more angry, he pulls an antique shotgun from behind the counter and threatens you with it, informng you that if he ever sees you again, he will kill you. As you leave the barkeep puts the shotgun beside him and returns to talking to damaig
Sorry, forgot that I hadn't actually posted a turn.
Get some beer, which I had origionally intended to do when I came in, but had to deal with the crazy human. Try to get some info out of the bartender such as why this inn is pretty much inaccessable ((except maybe the beached kayaks Sargoth spotted)), why everybody seems to have mysteriously appeared here, etc.
Not much else to do this turn....
(6) You manafe such good small talk that the barkeep keeps refilling your glass while you are talking to him, ignoring the cost, he barley glances away from you when he takes the money from Sargoth, the small heated arguement he had with flintus was only a short distraction, and he quickly returns to talking to you. The barman procedes to inform you that this is usualy a well traveled road, you happened to come on the slowest day of the week. About the river, he tells you that they are a community that eschews contact with the outside world. After your chat the barman hands you a letter he recieved that he thinks is pertinant to you're plight and tells you to keep it. (6) you notice that all that beer has had NO effect on you. You are immune to the effects of alcohol. You also feel like you can get this type of thing happening again.
Search the inn for the owner and any other occupants, if none are present, search for valuable items and money, steal anything I find.
Taking the oportunity of the barkeeps distraction, you decide it is time to take any valuables you can, (loot 6). You easily find, filtus's dart in the dart board, and take the humans money and axes as well, (2 steel combat axes and 10 currency units). You then take full advantage of the barkeeps distraction as he tries to keep talking to Damaig, while serving Sargoth, and sneak behind the bar, your nose quickly leads you to a stock of meat pies, the same ones that you ate for dinner, you pack 10 of them in your backpack (they are compact meat pies, still the food value of them is excelent, and if you do not induldge 2 pies will last you 3 days. Arround that point you see flintus marching out of the inn, with an antique shotgun pointed at him, after a quick look around, you find 30 shotgun shells, then while the barkeep is concentrating on damaig again, you quietly slip up behind him and take the shotgun, (barkeeps perception 3-1(your stealth)), the barkeep does not notice you at all, you quickly vacate the premeces before straping the shotgun to your wrap.
Shotgun stats:
Manual reload, hirs a random number of times dependant of your accuracy roll (3) = (2d6-1) (4)=(2d6) (5)=(2d6+1) (6)=(2d6+2 + consequences) and if you have bonuses a 7 will hit 2d6 + 3 etc. unless only a few hits are scored, it is impossible to dodge a shotgun at close range you may only educe the number of hits, unless there is adiquite cover. the shotguns damage is n-2n where n is the number of hits. at range furthur than short number of hits is d6 + modifier and it can be dodged normaly. you may also try to hit multiple with one shot (i will come up with rule later).
Statuses:
Sargoth(Paranatural)
Race: Orc
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Completley Fine, Body Energy: Maximum Capacity
Gear: Holding an Iron orcish Axe, Wearing traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel
Special: Attention Seeker+1 to rolls at gaining attention, good and bad
.
Plleasantly drunk(- 1 to co-oridantion, +1 to morale, temporary)
Flintus(Flintus10)
Race: Elf
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets, Body energy: If you were a battery, you would power a flashlight for months
Gear: Holding a repeating hand crossbow with a destoyed reloading mechanism, loaded with a cartridge that contains 2 darts, Wearing Traveler's gear
Inventory: Travelers Gear, Short Sword, Short Sword, Tent, 50 days traveling rations, 10 unloaded Hand crossbow Cartriges, 160 hand crossbow darts, Rope, 5 generic currency units
Adelle(RNG)
Race: Human
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
Gear: Work clothes covered by Kevlar Armour, and safety glasses, Held: a fine, curved bladed staff
Inventory: Water skin canteen, Hand Crossbow 45 60 Bolts Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A"
Damaig(SMJ)
Race: Orc
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine, Body Energy: You feel the power
Gear: Held: Shield , Belted: Iron Blade, Worn, Work Gear with hardhat and kevlar overalls
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 30 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter
Special: Combat Tinker (may use only tinker when using combat gizmoes), Can envision the perfect invention (+2 on next tinkering roll), immune to alcahol,idle conversationalist(+ 1 to rolls to gather information or start odle chatter)
Kilakan(kilakan)
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Nothing, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, shotgun with 5 shells loaded, 30 shotgun shells, 10 meat pies (15 days carnivore rations, will go off after 20 days)
Special: Tough as nails hide(high protection against slashing, hacking and piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human)
The human: stronger, bound and unconcious
The Inn: This inn is old, with few patrons. The inkeeper has returned he is silently fuming about the table and is totaly engrosed by Damaig
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Wow, that was quite some turn, SMJ i will message you with the letter, and RNG i will message you with your concoting results