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Author Topic: [Underdark] Community Compilation  (Read 17445 times)

Alkyon

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Re: [Underdark] Community Compilation
« Reply #60 on: May 27, 2010, 05:52:14 pm »


Great! I'll add GRead's Plants. Give you both credit.

Sweet.  You might want to double check the image values for the plants I maid.  Right now they show up as solid black/white blocks when picked because I had no idea what I was doing when I made them.  It doesn't bother me, but you might want to double check.  Mithril works, it's plump-helmet/pitchblende purple, though I don't know how it stacks up as a metal.  It's supposed to have a high tensile strength, but isn't exactly good at holding an edge.
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Since when has practical had anything to do with dwarfy?

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #61 on: May 27, 2010, 07:17:42 pm »

Mithril is supposed to be Silver in color. D:
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #62 on: May 27, 2010, 07:59:21 pm »

Mirthril can be any color.

About the creatures: The first one messes up because you did defined the body after you defined the tissue layers. Put it above all the body detail plan stuff. You might also want to check [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:BONE:BLUEFLAME], because I think right now it will make it have a bone skin, blueflame fat, and no muscles, bone or cartilage. Im not too sure about that though as I havnt used that particular function yet.

The second creature suffers from a similar problem. Your trying to use a tissue (body plan vertibrate:bla:bla:etc) before defining the tissue.

Theres some obvious erros like your body file only having right wings, and the double entry in the material templates.

Disregarding those, its not needed to make a template for materials only 1 creature uses. See the armorman thing for examples of making local creature materials. Same goes for tissues and body detail plans.

Also: [MATERIAL_BREATH_ATTACK:CREATURE_MAT:BLOOD:UNDIRECTED_GAS] funky. LOCAL_ before CREATURE_MAT, though.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Alkyon

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Re: [Underdark] Community Compilation
« Reply #63 on: May 27, 2010, 08:00:17 pm »

I agree with Grimlocke, mithril can be any color, and as such, go ahead and change it if you want.  I just thought there were too many gray/black/white colored materials.
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Since when has practical had anything to do with dwarfy?

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #64 on: May 28, 2010, 07:58:06 am »

Mirthril can be any color.
Not if we follow its original source :P
The Quetzalcoalt is supposed to be an undead creature, with a bone skeleton and blueflame skin, muscle, cartillage.

I'll try fixing it now. I think we can have the first release early June.
« Last Edit: May 28, 2010, 08:01:40 am by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Black_Legion

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Re: [Underdark] Community Compilation
« Reply #65 on: May 28, 2010, 01:46:23 pm »

I'm currently trying to implement the Bulette as a viable creature for DF now that I found some free time, but I have some questions as to what traits it should have.

Current Issues:
+The Bulette is labeled as being between 16ft - 32ft long (I'll go with 18ft) , weighs 2 - 16 tons (I think I'll go for 4 as a good median... 8+ seems like it might be too heavy) and has a 10ft-15ft reach as it's a rather large creature
- How would I go about converting these values to their approximate lengths in DF?
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Grimlocke

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Re: [Underdark] Community Compilation
« Reply #66 on: May 28, 2010, 03:17:44 pm »

I may be mistaken, but I think Toady based the DF size unit is a body volume. Cubic centimeters perhaps?

Lets see then...
A human is 70000 size units. Assuming them to be 180cm tall, and assuming an avarage width of 40cm and a depth of 10cm, we get 72000 cubic cm. Seems about right.

Now, none of your values is a body volume, and not having a clue what a Bulette is, I cant tell how wide and tall it would be. One way to go about this is to make yourself an avarage human, and see how much his corpse weighs. Make an avarage human by disabling all the variation tags (remove their [ ), or just kill a whole bunch and take an avarage (its for science!).

The other way is to look up or guess the width and height of the creature and do the obvious math.

Chances are your weight and body volume arnt going to match, but you have a fair range of values tow ork with so that should be ok. If your realy set on getting them both right you can change material densities with something like
[SELECT_MATERIAL:MUSCLE]
     [SOLID_DENSITY:(somevalue)]

I dont know what you mean by its 'reach', but melee attacks can allways only hit targets on ajachent squares, and ranged attacks like globs, firebreath, and trailing vapour have a set range.


And I just cant help saying this: Saying mithril should be silver is like saying Urist should be Gimli!
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Black_Legion

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Re: [Underdark] Community Compilation
« Reply #67 on: May 28, 2010, 03:33:17 pm »

Thanks for the info Grimlocke, now that I know how that it uses cubic cm I can continue tinkering on making something approximate. Essentially a Bulette is a "landshark" that eats just about anything... I think this picture explains it better: http://prolixwag.com/blog/wp-content/uploads/2009/08/bulette.jpg
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Lancensis

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Re: [Underdark] Community Compilation
« Reply #68 on: May 28, 2010, 05:49:26 pm »

I'm currently trying to implement the Bulette as a viable creature for DF now that I found some free time, but I have some questions as to what traits it should have.

Current Issues:
+The Bulette is labeled as being between 16ft - 32ft long (I'll go with 18ft) , weighs 2 - 16 tons (I think I'll go for 4 as a good median... 8+ seems like it might be too heavy) and has a 10ft-15ft reach as it's a rather large creature
- How would I go about converting these values to their approximate lengths in DF?

You could always make it grow to about 3 or 4 tonnes fairly quickly, and then spend a millennia or more slowly growing to 16 tonnes. Or make a caste of much larger creatures.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #69 on: May 28, 2010, 06:08:57 pm »

Make it grow quickly at childhood to adulthood. I think a hundred years or two lifespan should do it.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Black_Legion

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Re: [Underdark] Community Compilation
« Reply #70 on: May 28, 2010, 06:51:50 pm »

The max-age and childhood seems pretty easy to implement, though I'm wrestling with materials at the moment. Via the picture the original creature has a protective shell on it's upper body with leathery skin underneath. I'm wondering if this should be a shell with scales. *I could be wrong though.

I've looked through the wiki on creature tokens and I believe that the best way to describe a Bulette's mouth would be a using the same values and structure a great white uses... I also believe they have dorsal fins. This should prove interesting, a land shark indeed.

- My next question is does the Damage Reduction Token still exist or is it named something similar? I've been looking through both the wiki and some of the original creature raws and I can't seem to find it.

*In almost all of these case I tend to be horribly, horribly wrong.
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Daywalkah

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Re: [Underdark] Community Compilation
« Reply #71 on: May 28, 2010, 07:17:41 pm »

The damage reduction token is gone, but there may be an alternate way to reduce damage. I can't think of it at the moment.
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Greiger

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Re: [Underdark] Community Compilation
« Reply #72 on: May 28, 2010, 07:37:50 pm »

I think that was intended to just be replaced by stuff like thicker skin, stronger skin, scales, etc.  But since Toady was rushed for the release, it may not have any obvious points where something like that was done to replace an old damage resist value.
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Flaede

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Re: [Underdark] Community Compilation
« Reply #73 on: May 28, 2010, 07:54:51 pm »

Wow. I just found this thread, and I'm posting so I can watch it. I may not want the whole finished modpack, but you folk are doing the best creature testing I've seen yet! I'm especially impressed by that awesome Armor Man, and am very interested as to whether you can get mushroom-men to work like tree ents.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #74 on: May 28, 2010, 08:25:56 pm »

There's three ways to augment difficulty from what I've seen
-Augmenting Size
-Altering materials to be stronger
-Adding layers.

I've made a demonic cave spider. Its a terrible sight to behold. Gave steel-harderned chitin. It wasn't enough - so I gave him THREE Layers of it. It was damn unbeatable. Eventually I reduced it to two.

Spoiler (click to show/hide)

Its like having to get past 3 armor sets.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.
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