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Author Topic: [Underdark] Community Compilation  (Read 17428 times)

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #30 on: May 22, 2010, 11:51:35 pm »

Poisonous Plump Helmets. And Poisonous Plump Helmets mans. GENIUS.

I'm adding fireflies as vermin. Acting as a light source.
« Last Edit: May 22, 2010, 11:57:33 pm by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Deon

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Re: [Underdark] Community Compilation
« Reply #31 on: May 23, 2010, 06:26:45 am »

Edit: actually the game made the beholder of air. So any attack would just pass through. Will have to retest once Deon post the tissues.
You can get all template files you need from Genesis mod, I am not at home today so I cannot help.

Come on, will someone MAKE something? I was overhyped by this project, but it seems nobody tries to do anything yet :P. Don't let Sarvesh do all the work. I know you can, guys.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #32 on: May 23, 2010, 08:13:03 am »

Don't worry mate its only the first day. Well second now. We received plenty of good ideas too.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #33 on: May 23, 2010, 09:24:46 am »

Rather than make it butcherable, have it drop the armor on death. Kinda like the bronze collossus drops a bronze statue.
Corpseitem only lets me drop 1 item, while butchering allows me to drop a full suit of armour, a weapon and a shield.

Got that part to work fairly quick. Right now im busy failing to make material changes for seperate castes, and failing to get it anywhere between immortal and instagibbing pushover.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #34 on: May 23, 2010, 09:49:11 am »

Maybe you can have a 'Force Shell' and have it equip medium-sized armors and stuff.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Acanthus117

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Re: [Underdark] Community Compilation
« Reply #35 on: May 23, 2010, 09:50:21 am »

I like the idea of living suits of armor.

:D
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YOU DOUBLE PENIS
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Greiger

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Re: [Underdark] Community Compilation
« Reply #36 on: May 23, 2010, 09:54:38 am »

Well, it's not very original, and I haven't managed to see one ingame yet but I did make these awhile ago and managed to convert them to .31

Spoiler: Body entry (click to show/hide)

Based on the ones from Final fantasy 4 and 10 mostly.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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I don't need friends!! I've got knives!!!

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #37 on: May 23, 2010, 10:03:36 am »

Behemoths are cool. They make the cut for sure. Can I put them on layers 2-3? Also maybe a [PET_EXOTIC] for that [PETVALUE:700]. If I remember well in FF6-7 they had some special attack, maybe a breath attack.

I'm gonna add two new things - Rust Monsters (makes metal rust! >:D) and Shurikens ([SKILL:THROWN]!). Any idea on the rust ability? By touch, not breath, but I don't see how to mod that in. Probably will have to add a new material for RUST.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Greiger

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Re: [Underdark] Community Compilation
« Reply #38 on: May 23, 2010, 10:08:02 am »

Of course.  Lesse..in 4 their gimmick was that they counterattacked every attack. In 6 they knew meteo and had a midgame superboss version (Intangir).  In 7...I don't remember what they did in 7. EDIT: Oh yea, I think it might have been Big Guard.

As for a rust monster there probably isn't any way to do that yet.  I think currently the only way equipment can be damaged at all is through extreme heat.  And even then it's more likely to just melt away than take damage.
« Last Edit: May 23, 2010, 10:09:33 am by Greiger »
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I don't need friends!! I've got knives!!!

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #39 on: May 23, 2010, 11:51:21 am »

Ideally the weapons wouldn't be damaged, they'd just change material to RUST. A Syndrome with SYN_CONTACT. But that function isn't in the game yet.

For the Behemoth - this could make it unique.
TRAILING_DUST_FLOW Lets out a cloud of solid dust. Buggy(?) physics cause this to fling around anything it comes in contact with, making it capable of smashing creatures into the ground and flinging them over walls. Creature will attack as normal.

Source: http://df.magmawiki.com/index.php/Syndrome#ixzz0olunbRT5

Another creature I'm working on, based on a mini-boss from one of my DnDish game. Its a giant, skeletal snake - flying on wings of blue flames, with a breath weapon that drains strenght. Undead itself, with the ability to raise the dead around it, and feeding on bones to heal itself. I'm just missing a name. UndeadLord sounds so vain. Got it. You guys will love it.
« Last Edit: May 23, 2010, 11:59:29 am by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Deon

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Re: [Underdark] Community Compilation
« Reply #40 on: May 23, 2010, 12:18:19 pm »

The only problem that it will damage behemoth as well :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #41 on: May 23, 2010, 03:21:55 pm »

That only makes it more !!fun!!

Deon, I really want to change the Lost Adventurers into an Entity. This will allow them to keep their race, icon, and weapons, and it will set their mood (Insanity) easier. Kinda like the animalmens have, but for the main races. We could also add more moods (Melancholy for one.)

Updated credits.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #42 on: May 23, 2010, 03:48:17 pm »

Mmmmm, melachonic adventurers. Give them a poison attack that only hurts themselves.

Update on armour man: solved the weapon assingement problem. I now have 5 castes each with an unique weapon. Butchering yiels the correct weapon.

Balacing the buggers however is allmost rediculously unsuccesful. I found several ways to make them utterly indistructable, and several more to get them dismembered by cats and monkeys. Nothing whatsoever in between those. I miss sever on breaks.

Any of you forumnites got a solution for this?
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #43 on: May 23, 2010, 03:54:48 pm »

Usually I alter the size, material, and layers to achieve the balance needed. You might look into clustersize too. I think those would be nice in pack of 3-5. Don't be afraid to make them a challenge, just make sure they are killable given the right training, weapons and tactic.

Don't worry I applied the combat damage fix on the compilation.
« Last Edit: May 23, 2010, 03:56:28 pm by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #44 on: May 23, 2010, 05:15:41 pm »

Aaah, finaly got it to work. Sort of. It takes quite a bit of effort to get them to die, but at least its possible, and with both edged and blunt weapons. I wouldnt try spears though.

Anyhow, we got:
   -5 castes: longsword, mace, morningstar, axe and two-handed sword. The last one should be slightly tougher than the rest. Adding more castes would be easy.
   -They spawn at the 2nd and 3rd layer. Depending on how badly they masacre you you might want restrict them to layer 3.
   -Spheres, for funky names.
   -Adjust balacing with the material properties. The leather is a workaround for the lack of sever-on-breaks; giving the armor tissue CONNECTS makes the bugger immortal to anything but tactical nukes.
   -Used no custom material/tissue templates, as most of those are only used once.
   -I might expiriment with caste specific bodypart sizes later, for the sake of weapon balance.

The creature file got a bit long due to having to define a lot of materials, castes and attacks.
Spoiler: Creature (click to show/hide)
Spoiler: Body (click to show/hide)
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!
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