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Author Topic: [Underdark] Community Compilation  (Read 17418 times)

Sarvesh Mossbeard

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[Underdark] Community Compilation
« on: May 22, 2010, 01:13:50 am »

I just had this brilliant idea. No, I'm not kidding, I'm being a humble dwarf. What if we expanded on the underworld? What if we created an entirely new experience? What if we all gave it a little something, packed it tightly, and made one giant compilation? Thats right - a community-made compilation.

The theme of this compilation is the Underworld, and the caverns that compose it. Everything should relate to it one way or another, be it fauna, flore, ore, buildings or civilizations. We're looking for creepy creatures, cave dwellers,

If you're looking to contribute, post here or send me a PM with the mod's name, description, and raws. It will be added to compilation after review, and you will be credited. Feel free, however, to toss random ideas in the thread. Remember to post the body, tissue and material templates needed too

Welcome to the Underdark

http://dffd.wimbli.com/file.php?id=2437
(Current version: 1.0.7)

Contributions
Creatures
Sarvesh Mossbead - Wyrms/Cave Wyrms, Quetzoqualts
Deon - Ratman, Lost Adventurers, Ghouls, Cave Turtles, Illithid, Beholder
Greiger - Behemoth
Grimlocke - Armor Man
Sagus - Magma Crocodiles
Robocorn - Aboleth
Alkyon - Dwarven Pigs

Vegetation
Sarvesh Mossbeard - Deep Sun Berries, Mithril (Good)
Alkyon & GRead - Blood Boil, golden cap, glow berries, root stone, cane crystal, rock reed, shard torn, purple stack, deep vine, etc.
Antymatter - various plants

Megabeasts
Sarvesh Mossbeard - Demonic Giant Cave Spiders, Tarrasque

Civilization
Deep Gnomes (Neutral) - Sarvesh Mossbeard
Dark Dwarves (Evil) - Deon
Dark Elves (Evil) - Sarvesh Mossbeard

Materials
Mithril - Sarvesh Mossbeard, Alkyon

UI Improvements
TomiTapio - Pause/Relocate on pet/citizen death.
« Last Edit: June 16, 2010, 04:50:37 pm by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #1 on: May 22, 2010, 01:23:58 am »

My contributions to the project will be
Wyrms: A draconic predator with flight and dragonbreath. Travels in pack.
Deep Sun Berries: A comestible berries growing on good-aligned caverns. May provide a light source.
Fel GCS: A stronger variant of the GCS.
Deep Gnomes: Default creatures modified to build a civilisation in the underworld.

My ideas:
I don't know if this is possible via raws, but here goes.

I want man-build features built underground, similar to the demonic fortress.
I want to see caverns half-filled in magma, often with a natural rock bridge to pass by.
Dark Fortress should have a natural link to the underworld. We should have small goblins communities in them too.
And a world generation optimised for the best underworld experience. We're talking about 5 layers here.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Shaostoul

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Re: [Underdark] Community Compilation
« Reply #2 on: May 22, 2010, 01:25:09 am »

There's endless creatures from DnD I wouldn't mind seeing. For simplicities sake, any evil creature works.

But there those creature that are like stalactites where they drop and fall on people. The various globs of goo and what not. If vermin were deadly, it'd be cool to see swarms of deadly vermin begin to engulf dwarfs.

I wish we had more choice of what the monsters could do... mainly spells and things of the like. Want to see beholders casting all kinds of spells.

If I wasn't so tired I could go on. I like the idea, good luck. =-)

-edit-

I have to add with the addition of Sarveshs post... Fissures. Giant cracks in the ground. Not just those dainty chasms we had.
« Last Edit: May 22, 2010, 01:27:07 am by Shaostoul »
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #3 on: May 22, 2010, 01:32:51 am »

Please remember that DF's world, while fantastic, is not magical. A floating creature that shoots confuse and desintegrate beams from its eyes wouldn't just fit right.

Think of the project as an expansion.
« Last Edit: May 22, 2010, 01:41:35 am by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Bishop36

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Re: [Underdark] Community Compilation
« Reply #4 on: May 22, 2010, 01:36:19 am »

I am pretty sure that is only because of the lack of a good magic system.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #5 on: May 22, 2010, 01:42:10 am »

Well - we got fireballs, firebreath, webs and poisonous breath now. What else you need?
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Bishop36

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Re: [Underdark] Community Compilation
« Reply #6 on: May 22, 2010, 01:44:53 am »

I would settle for runes.

Anyways, would you like some Beefmo-style dark gnome civ graphics I am working on for my mod? I am not done but I would be happy to share them once I am finished.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #7 on: May 22, 2010, 02:02:50 am »

We'll compare with my deep gnomes. I bet they'll end the same. Honestly, I'd rather have gnomes be the neutral race.

A couple ideas for the project
1) World Generation - Hidden Entrances. The only way to reach the underworld is either to build a fortress, or enter a cave. To help adventurers enter the underworld, we should have the world generate small (3x3 to 5x5) stairways that leads into the first layer.
2) World Generation - Goblins & Modified Evil Fortress. Goblins fortresses should be allowed entrances to the underworld. Make them adapt to it, allow them to wander near the fortress entrance. This will improve variety and difficulty of the Underworld. Heck, Goblins  could be the potential evil race of the underworld too.
3) Cave Trolls & Cie
There's a goldmine of modding into trolls. We could build many species, like Cave Trolls, Moss Trolls, Ice Trolls, and such.
-Cave Trolls : Rock-hard skin
-Moss Trolls : Skin covered in moss.
-Ice Trolls : In Freezing Biomes.

And also
Underdark Tileset
« Last Edit: May 22, 2010, 02:05:14 am by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Bishop36

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Re: [Underdark] Community Compilation
« Reply #8 on: May 22, 2010, 02:18:59 am »

But Dwarves and Deep Gnomes are closer than two parallel lines that look like a singe parallel line, even from up close!


Also what colour do you want the Gnomes to be, because I am leaning towards grey. They base gnome I have made looks okay but I think I need to re-do his neck area.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #9 on: May 22, 2010, 03:40:42 am »

In the raws I'll use the mountain gnomes colors, minus the pink/peach colors. So usually it'll be around tanned/brown, and I guess I'll add grey as a possible skin color.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Shaostoul

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Re: [Underdark] Community Compilation
« Reply #10 on: May 22, 2010, 05:13:08 am »

This would be a cool addition to Deon's work when it'd be done. As a side note, I personally ask that you make more evil stuff and not a bunch of traders... Humans and Elfs and Dwarfs were enough for me, but with Deon's additions, it feels like I'm cheating.
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Looking into modding DF? This forum guide & wiki guide may still be a good start!

Deon

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Re: [Underdark] Community Compilation
« Reply #11 on: May 22, 2010, 05:30:53 am »

Domestic cave turtles (to embark with; they have shells and are as big as dogs)
Spoiler (click to show/hide)

Ghouls, lost adventurers and mummies (evil underground dwellers)
Spoiler (click to show/hide)
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Deon

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Re: [Underdark] Community Compilation
« Reply #12 on: May 22, 2010, 05:31:17 am »

DnD aberrations (beholder, illithid, gelatinous cube, umber hulk)
Spoiler (click to show/hide)

ratmen (which were removed by Toady for some reason):
Spoiler (click to show/hide)

And an entity file to place ratmen:
Spoiler (click to show/hide)
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Deon

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Re: [Underdark] Community Compilation
« Reply #13 on: May 22, 2010, 05:31:55 am »

Dark dwarves:
Spoiler (click to show/hide)

Dark dwarven entity:
Spoiler (click to show/hide)



My whole body file because now I lazy to pick specific bodyparts needed only for those above. Pick the ones you need/want.
Spoiler (click to show/hide)




I mean come on, stop posting "I will make", just make it and upload it :). It's faster than you think.
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ungulateman

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Re: [Underdark] Community Compilation
« Reply #14 on: May 22, 2010, 06:36:22 am »

I'm assuming the dark elves are similar to drow? If not, add drow. If so, good job, I like my eeeeevil underground elves.
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.
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