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Author Topic: Magical RTD Turn 23: Fatigue  (Read 28169 times)

Terrahex

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Re: Magical RTD turn 3: ZZZZOOOOMMMM
« Reply #75 on: May 03, 2010, 06:59:08 pm »

You forget, I'm a good necromancer.  Gotta RP dontchaknow?  Plus, a friend is always more useful than a slave.

you only started off wth the spell resurect. I only gave people one spell for each magic skill they had.
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Terrahex

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #76 on: May 03, 2010, 07:46:11 pm »

Turn 4: A Path in the Woods

I craft an Iron Warhammer of Durability.

3+1=4) you craft an ordinary warhammer. everyone else seems a bit dissappointed, but don't react in any other way. 2) As you carve the rune of durability into the hammer, you get distracted, messing up in the proccess, making it a whole new rune that you don't even remember.

Inventory: -iron unit + Warhammer of unknown properties
+3 blacksmithing
+3 runecrafting
Inventory: Bam warhammer


With my new find, I head towards the cave the two men were talking about

5) not even bothered by the prospect of stealing, you decide that heading toward the cave that you heard those men talking about would be a good idea. you travel through the city, find the gates, and venture out onto the open rode. then you realize that "just south of Halley" is pretty genaric. you start to ponder this when you see a trail, freshly made, heading through the trees off the path. knowing that they went to the cave and lacking any better lead, you follow it, hearing a scuffle up ahead.

+4 tracking

Show those damn sword-fagots what it means to be hit with a Iron War hammer!

3) you reach to take out your hammer, but they attack again. 3) one of them jumps in the air and lands on his friends shoulders... 4) they stumble a bit, but regain their composure, if they have a composure to regain...

Ask zombie if it's willing to serve me. (explain to it that it's helping poor orphan children) 
If so, then leave it's free will, give it the short sword, and resurrect another.
If not, attempt to bind its will to mine.
(Those who do not wish to help orphans are obviously evil, and deserve no rest.)

1+1=2) you ask the zombie if it's willing to serve you, but you make it sound a little... evil. the zombie quickly runs away. you chase after it, running into town. it scares little orphan children, making it seem even less likely that you will get to save them. you begin to gain on the zombie and try to bind it's will to yours 3) the zombie manages to fight off your binding spells, but you feel like you might get it if you try again.

+2 to speed
+3 to necromancy
New spell: Soul Bind**

 
BURN DOWN THE BOOK, THROW IT INTO THE FOUNTAIN, and wander off searching for a melee fighter who would want to stick with me. Search for a quest if I still have time.

3) you burn the book, not caring if it was a library's book, feeling angered by its fragility. you need someone around you who will stop you from making these mistakes... a partner. you look around for a partner and see someone who looks kinda like an orc. he leaves the courtyard, looking like he's trouble. you decide to follow him. he leaves the city and starts making his way through the woods... you quickly lose sight of him, but the path isn't that mistakable.

+2 to stealth
+2 to elementalism


NPC's

Guy 1: Slice this fool in half 5) you go to slice him in half but your "buddy" thinks it's fun to piggy back

Guy 2: Jump attack!! 3) you leap high inot the air, and come down onto your friend's shoulders. he's not amused.
« Last Edit: May 05, 2010, 10:15:13 pm by Terrahex »
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Terrahex

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #77 on: May 03, 2010, 07:49:50 pm »

Frelock: Human
Status: fine
Spoiler:  skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: Just fine
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)

notify me if I missed stuff.
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Nirur Torir

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #78 on: May 03, 2010, 07:54:06 pm »

I attempt to identify the rune on my hammer. (I don't see how I could forget an engraved rune. Trying to draw a rune with pure magic is highly dangerous. Plus, dwarves are usually not known for being able to use standard magic.)
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Paranatural

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #79 on: May 03, 2010, 09:05:26 pm »

I try and use my Beasteologist magic to summon a small woodland animal to go find out what the scuffle is hand have it report back to me.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Meanmelter

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #80 on: May 03, 2010, 10:39:25 pm »

Realizing that they could kill themselves without a motive, I shall try again to hit them untill My turn is over.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Terrahex

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #81 on: May 03, 2010, 11:45:04 pm »

I attempt to identify the rune on my hammer. (I don't see how I could forget an engraved rune. Trying to draw a rune with pure magic is highly dangerous. Plus, dwarves are usually not known for being able to use standard magic.)
you didn't forget, you just accidentally drew one you didn't know, besides, this is the universe where dwarves can even be buissenes men. anything is possible

okay, that's 3/5 people. two more to go and I can do the next turn
« Last Edit: May 04, 2010, 12:16:47 am by Terrahex »
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Frelock

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #82 on: May 04, 2010, 09:23:18 am »

Bind the zombie's will, and get the heck out of town.
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Batista

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #83 on: May 05, 2010, 10:03:06 am »

I start running down the trail and attempt to catch up.

"Hey, mind if I join you? It's always cool to have a fire magic user around."

I will attempt to create a fireball
« Last Edit: May 05, 2010, 02:35:41 pm by Batista »
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Terrahex

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #84 on: May 05, 2010, 10:12:29 pm »

Turn 5: This Runes my Day  :D

I attempt to identify the rune on my hammer. (I don't see how I could forget an engraved rune. Trying to draw a rune with pure magic is highly dangerous. Plus, dwarves are usually not known for being able to use standard magic.)

5) attempting to identify the rune, you swing the hammer in an arc and an energy field surrounds it, making anything you slam it it into feel as if they were being hit with ten times that much.

New Spell: Rune of Amplification***
+2 runecrafting
Inventory: bam warhammer


I try and use my Beasteologist magic to summon a small woodland animal to go find out what the scuffle is hand have it report back to me.

5) suspicious of any activity going on ahead, you cast a spell to bring in a small woodland creature. the bushes scramble a bit then a chipmunk bursts out, ready to do your bidding... anything, it seems to like you a lot. you tell it to go and check out what's ahead, when you realize you can't understand animals yet. you hold that order and decide to check it out yourself.

New Ally: Chippy
+4 Beasteology
New Spell: Small Woodland Command*


Realizing that they could kill themselves without a motive, I shall try again to hit them untill My turn is over.

2) fate seems to hate you, as your hammer is still snagged in the belt strap. the two men still argue and finally fall over 4) coming out relatively undamaged.

Bind the zombie's will, and get the heck out of town.

2+1=3) the zombie still resists your power, but it does slow down to a walk. realizing that the guard could come at any moment, you pull it into a decrepit building that seems to have ounce been a mansion. you bet you could find some valuable stuff in here. like books and old weapons. you lock the iron gates, seeing a padlock with a key in it.

+3 necromancy
Inventory: Old Iron Padlock Key


I start running down the trail and attempt to catch up.

"Hey, mind if I join you? It's always cool to have a fire magic user around."

I will attempt to create a fireball

4) you stumble into that man you were following, introducing yourself as Aethor. the orc responds that he is Sargoth. you ask if you could join him in adventures.
« Last Edit: May 05, 2010, 10:15:45 pm by Terrahex »
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Terrahex

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Re: Magical RTD turn 4: a Path in the Woods
« Reply #85 on: May 05, 2010, 10:14:18 pm »

Frelock: Human
Status: fine
Spoiler:  skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: Just fine
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)
« Last Edit: May 05, 2010, 10:18:54 pm by Terrahex »
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Paranatural

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Re: Magical RTD turn 5: This Runes my Day
« Reply #86 on: May 05, 2010, 10:27:33 pm »

Hey, that worked well.

I cast a spell to be able to telepathically communicate with Chippy. I also stealthily head down to see what the scuffle is about, after telling Aethor to keep it down so we can see what is going on.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Nirur Torir

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Re: Magical RTD turn 5: This Runes my Day
« Reply #87 on: May 06, 2010, 06:40:07 am »

I use my last bar of iron to create a battleaxe with a rune of amplification.
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Meanmelter

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Re: Magical RTD turn 5: This Runes my Day
« Reply #88 on: May 06, 2010, 06:40:54 am »

My rolls suck. Take your Warhammer out of the strap and hit them allready!
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Batista

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Re: Magical RTD turn 5: This Runes my Day
« Reply #89 on: May 06, 2010, 06:21:35 pm »

No fireball I guess.

I practice fire magic as we walk, focusing on ash cloud, I want to choke my enemies.
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