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Author Topic: Magical RTD Turn 23: Fatigue  (Read 28170 times)

Paranatural

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #60 on: May 02, 2010, 01:53:10 am »

Still no perception skills?


I go to the Mage's Library and learn up on some new Meta Magic spells. (Worked well for others)
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Batista

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #61 on: May 02, 2010, 05:31:19 am »

I proceed to dry up de book, if it catches on fire, I throw it again in the fountain


My spells are all very weak in battle amiright?
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Nirur Torir

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #62 on: May 02, 2010, 05:50:21 am »

Gold gold gold gold gold, gold gold, gold.

I now attempt to devise a rune of durability, allowing me to make weapons that seldom break.
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Terrahex

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #63 on: May 02, 2010, 09:18:10 am »

we are waiting for Frelock. I checked carefully this time. from now on, im going to put all stats in a seperate post, and you may want to check everything that changed every turn.
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Frelock

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #64 on: May 02, 2010, 04:03:55 pm »

Very good.  Sorry about the hold-up; I couldn't access bay12 for some reason...

Find a local cemetery outside of town, and raise a zombie minion.
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Terrahex

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #65 on: May 02, 2010, 05:01:57 pm »

I'll post the turn later tonight.  :P
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Terrahex

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #66 on: May 02, 2010, 06:31:12 pm »

Turn 3: ZZZZOOOOMMMM

Damnit my guy blows at this game :'(

Proceeds to the cave, Also remember to BUY A MAP next time. When You get there, start looting and killing anything that stands in your way unless it is friendly. If it agree's to join you, cheer!

4) you hurry up to catch up to the two men  that are going to the cave. finally you arrive at a cave mouth long after the men you were following. they seemed to be argueing before you got there. now they turn on you and draw there swords. 4) you quickly get out of the way before you get cut in half by their swords 1) but are too winded to retaliate.

+2 speed

Still no perception skills?


I go to the Mage's Library and learn up on some new Meta Magic spells. (Worked well for others)

6) The urge to learn is suddenly strikeing your heart. Magic, you must study magic!!! but which kind? elementalism? summoning? alchemy? Metamagic!!! it's perfect. like a speeding elf you sprint to the mage's acadamy. ZZZZOOOOOMMMM is all the people here, allong with a blast of wind in your wake. suddenly, you're in the courtyard of the magic acadamy hold a book on metamagic.

Inventory: + Arcane theory
+5 speed


I proceed to dry up de book, if it catches on fire, I throw it again in the fountain


My spells are all very weak in battle amiright?

3) you quickly dry the book with no problem, the book is still ruined though. all the pages are stuck together and some of the ink has run from it's lines.

Inventory: ruined the element
+3 elementalism


Gold gold gold gold gold, gold gold, gold.

I now attempt to devise a rune of durability, allowing me to make weapons that seldom break.

5) you decide that a rune of duribility would be best. you sit down with a peice of paper and start writing runes on it then ripping it until you finally can't. success!!!

New spell: Rune of durility**
+5 to runecrafting


Very good.  Sorry about the hold-up; I couldn't access bay12 for some reason...

Find a local cemetery outside of town, and raise a zombie minion.

5) deciding that now would be the best time to raise your zombie army, you search for the cemetary, finding one on the ecge of town... a giant one!!! you are so excited that you jump up and down, dancing on someones grave. you raise a zombie, 4) and it seems quicte friendlyt as its rotting corpse digs out of the ground and gives you a hug. AWWW!! so cute!!

it's still a free zombie though, its not bound to your will.

+3 necromany
« Last Edit: May 02, 2010, 06:44:44 pm by Terrahex »
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Nirur Torir

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Re: Magical RTD turn 2: Caves hold treasures, so does the king
« Reply #67 on: May 02, 2010, 06:36:45 pm »

I craft an Iron Warhammer of Durability.
« Last Edit: May 02, 2010, 08:08:11 pm by Nirur Torir »
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Terrahex

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Re: Magical RTD turn 2: caves hold treasures, so does the king.
« Reply #68 on: May 02, 2010, 06:39:33 pm »

Frelock: Human
Status: fine
Spoiler:  skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: Just fine
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)

notify me if I missed stuff.
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Paranatural

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Re: Magical RTD turn 3: ZZZZOOOOMMMM
« Reply #69 on: May 02, 2010, 06:48:09 pm »

With my new find, I head towards the cave the two men were talking about
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Meanmelter

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Re: Magical RTD turn 3: ZZZZOOOOMMMM
« Reply #70 on: May 02, 2010, 08:00:19 pm »

Show those damn sword-fagots what it means to be hit with a Iron War hammer!
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Frelock

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Re: Magical RTD turn 3: ZZZZOOOOMMMM
« Reply #71 on: May 02, 2010, 09:50:11 pm »

Ask zombie if it's willing to serve me. (explain to it that it's helping poor orphan children) 
If so, then leave it's free will, give it the short sword, and resurrect another.
If not, attempt to bind its will to mine.
(Those who do not wish to help orphans are obviously evil, and deserve no rest.)
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Terrahex

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Re: Magical RTD turn 3: ZZZZOOOOMMMM
« Reply #72 on: May 02, 2010, 09:52:56 pm »

Ask zombie if it's willing to serve me. (explain to it that it's helping poor orphan children) 
If so, then leave it's free will, give it the short sword, and resurrect another.
If not, attempt to bind its will to mine.
(Those who do not wish to help orphans are obviously evil, and deserve no rest.)

I think you should bind it's will either way. you need that spell later on most likely. plus, you get exp.
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Frelock

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Re: Magical RTD turn 3: ZZZZOOOOMMMM
« Reply #73 on: May 03, 2010, 12:51:21 am »

You forget, I'm a good necromancer.  Gotta RP dontchaknow?  Plus, a friend is always more useful than a slave.
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Batista

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Re: Magical RTD turn 3: ZZZZOOOOMMMM
« Reply #74 on: May 03, 2010, 01:58:35 pm »

BURN DOWN THE BOOK, THROW IT INTO THE FOUNTAIN, and wander off searching for a melee fighter who would want to stick with me. Search for a quest if I still have time.
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