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Author Topic: Magical RTD Turn 23: Fatigue  (Read 27174 times)

Terrahex

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Re: Magical RTD Turn 0: preparations
« Reply #30 on: April 30, 2010, 03:48:35 pm »

I request to start with a nice, dwarven rune of strength instead of that weak rune of finesse.
Rune of strength is a level 2 (amateur) spell. everyone is starting off with Novice spells regardless.
I havent posted before because I honestly couldnt, I will post my character in 90 minutes, I can't really do it right now

Sorry for the delay, and thanks for understanding
It's okay. It gives everyone else a time to change their characters.
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Terrahex

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Re: Magical RTD
« Reply #31 on: April 30, 2010, 03:55:42 pm »

Observation?

Good at noticing things, and being able to remember them later.  Helps with searching for traps or loot, noticing body language, overhearing conversations, that sort of thing.
If you don't like that, I could change it to street smarts.

I think that that's a little much to be put into one catagory. those skills exist in seperate catagories= memory, perseption, hearing. perception seems to have most of those= noticing traps, bodylanguage, noticing of course. would you like to change?
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Frelock

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Re: Magical RTD Turn 0: preparations
« Reply #32 on: April 30, 2010, 04:07:44 pm »

Sure thing, you're the boss.
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Paranatural

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Re: Magical RTD Turn 0: preparations
« Reply #33 on: April 30, 2010, 04:14:28 pm »

Btw, any way I could get a summary of what my spells actually do? I mean yeah the name is a hint, but it'd be handy...
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Terrahex

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Re: Magical RTD Turn 0: preparations
« Reply #34 on: April 30, 2010, 04:34:35 pm »

Btw, any way I could get a summary of what my spells actually do? I mean yeah the name is a hint, but it'd be handy...
I'll tell you what to do, but ussually players find a way of using them in clever (or very very very very dumb) ways.
Glow is a metamagic spell you can use it too make a light etc.
breeze is... do you really need me to explain that? (you didn't specify any kind of elemental mage you were anywhere in skills or background so I gave you this.)
Swarm is a beasteology spell. basically you call a horde of insects to attack. attack wasps!!!
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Paranatural

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Re: Magical RTD Turn 0: preparations
« Reply #35 on: April 30, 2010, 04:58:40 pm »

Works for me, I just didn't know how limited/free we were allowed to be with these. I like earth better but breeze is fine with me. I'm sure I'll pick up more stuff as we move on.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Terrahex

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Re: Magical RTD Turn 0: preparations
« Reply #36 on: April 30, 2010, 05:21:01 pm »

If Batista doesn't post his character by 11:00 tonight, I'm moving down the waiting list
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Batista

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Re: Magical RTD Turn 0: preparations
« Reply #37 on: April 30, 2010, 06:37:30 pm »

Posting my char right now, wait a sec


Name: Aethor
Gender: Male
Race : Elf
Skills : Major Meta Magic, minor elementalism and life magic (I want an element wich has a teleport spell in the later levels, and isn't wind if thats possible)
Inventory : Full leather armor (regular clothes if thats not possible, a blank book (to write on), ink, a feather, a leather backpack a wooden staff with a transparent stone on the top.
Background: This guy is known as a liar, so any background he provides isn't reliable.


« Last Edit: April 30, 2010, 06:49:54 pm by Batista »
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Terrahex

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Re: Magical RTD
« Reply #38 on: May 01, 2010, 12:15:04 am »

Frelock: Human
Status: fine
Spoiler: Skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: Inventory (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: Skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: Inventory (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: Skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: Inventory (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: Just fine
Spoiler: Skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Finally everything is done!!! Post actions now!!!
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Terrahex

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Re: Magical RTD Turn 0: preparations
« Reply #39 on: May 01, 2010, 12:18:14 am »

So this team consists of a human, an elf, 2 dwarves, and a human-orc hybrid... this will be epic
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Paranatural

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Re: Magical RTD Turn 0: preparations
« Reply #40 on: May 01, 2010, 12:18:53 am »

Ok, first round's actions:

I stroll about the marketplace, looking for work, or postings of which I could acquire some money.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Nirur Torir

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Re: Magical RTD Turn 0: preparations
« Reply #41 on: May 01, 2010, 05:24:51 am »

I'll look around, trying to haggle for the use of a workspace that I can practice my craft at.
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Batista

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Re: Magical RTD Turn 0: preparations
« Reply #42 on: May 01, 2010, 06:32:46 am »

What does the prayer of clarity do?
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Terrahex

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Re: Magical RTD Turn 0: preparations
« Reply #43 on: May 01, 2010, 06:59:49 am »

if you're drunk, it clears your mind, or someone elses. stuff like that.
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Batista

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Re: Magical RTD Turn 0: preparations
« Reply #44 on: May 01, 2010, 07:14:57 am »

I head to the town's library and start reading up on Elementalism, if that's not possible I attempt to get some money doing light jobs and such
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