Thought about workshop failures. Came up with these options:
1. a fire starts
2. a deadly contact poison is created (or maybe freezing)
3. a mild poison, bleeding bruising pain, off to hospital for a month
4. created debris, 10 to 30 unwanted junk toys called "scraps" which is an annoyance.
5. created something nasty smelling rotting organic, get miasma soon
Too bad the debris might hurt FPS too much. But would be nice that the failure in workshop made the workshop slower/cluttered!
Heyyy should have a zero-value stone for those junk toys.
What reactions do we currently have that succeed only rarely? Altar sacrifice, rock grinding, elite teaching-tome? Think we should have some more.
Modders: noticed there's a [NOT_IMPROVED] tag, might be useful for the attach-bayonet-to-crossbow reaction.
[REACTION:GLAZE_LARGE_POT]
[NAME:glaze large clay/stone pot]
[BUILDING:KILN:CUSTOM_P]
[REAGENT:glaze:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:GLAZE]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[REACTION_CLASS:CAN_GLAZE]
[EMPTY]
[NOT_IMPROVED]
[PRESERVE_REAGENT]
[IMPROVEMENT:100:large pot:GLAZED:GET_MATERIAL_FROM_REAGENT:glaze:GLAZE_MAT]
[FUEL]
[SKILL:GLAZING]
Here's my current Ironhand state: don't DL, better stuff tomorrow with the marbles.--June 21:
Gave crossbows [ATTACK:EDGE:5:600:bayonet:bayonets:NO_SUB:900] --same as dagger but nerfed a little. Might be too elite for wood and bone crossbows.
Pike is two-handed until user is 60kg.
Alabaster to value 5.
layer marble back to value 2.
added pink marble (3) and pure marble (5) and black marble (4, bitumin-containing limestone).
--June 20:
Made brimstone/sulphur appear also in realgar and cinnabar. Genesis alchemy shop uses Brimstone for aluminum-into-mithril.
improved attack values of altar-given artifact blunt weapons
put healing_rate to nail/claw/talon and feathers, and changed nail and feather thickness from 2 to 1.
changed monitor lizards' biome from deserts to tropical.
a few more sounds to animals.
added [LAIR:SHRINE:100] to some critters, may potentially increase number of crashes.
looked at bear and deer sizes
marble upped from value 2 to 3 since I've added a few value-3 stones. Because IRL marble statues seem to be the legendary ones.
obsidian alabaster marble cryolite pitchblende serpentine migmatite, hornfels, lime hornfels, greenstone, azurite and some ores are value 3.
note: my Pentlandite ore (based on facts) yields [METAL_ORE:NICKEL:40] [METAL_ORE:PURE_IRON:40] [METAL_ORE:COBALT:6]
tip: damn good adventurers, with 70 scalps on their belt, WILL die to a pack of raptors.
--June 19:
made peanuts a little more expensive, and removed them from [DRY] areas (they need watering IRL)
boosted pack animals trade capacity a little (because wagons aren't working, and morons bring random stuff incl. clay soils and heaviest possible lead cages)
serpentfolk come attack you much sooner (temporary change).
centaurs don't need to eat now; maybe they have been starving out.
sandals and socks offer less protection
kimonos became worse armor, and can't be made of leather now.
added "kitchen dagger"(normal dagger) and "kitchen axe"(slightly worse than hand axe) to help novice adventurers and their companions. They'll be made of lead usually, for some reason.
werewolves come twice a year (temporary)
boosted warhammers and clubs (based on adventurer experiences)
again tuned bleeding amounts
humanoids with human-class teeth should not latch on with bite and then tear off limbs with teeth. Shake-tear is approved for werewolves and ratmen. Not for Flayer facetentacles.
reminder: cooking levels up very slowly now. Might want to embark with a cook. Dorfs shouldn't be exporting exquisite meals.
reminder: jade caste no longer learns military skills quickly; that is warrior caste's specialty. Jade's preferred weapon is the dagger.
tip: if you see red logs near your wood furnaces, use d-b-dump (and paint with mouse) to haul the fine-furniture woods to safety.
tip: make stockpile of low-quality weapons/armor/goods. then d-b-melt command on the whole lot. Make those black steel flutes work for you!
Or should a make a new FineMarble value 3 so the layer stone marble can remain at 2.
"The great works of Michelangelo were carved from a white, translucent variety of Carrara marble"
hey marble prices:
http://www.findstone.com/pl/23.pdf http://www.findstone.com/pricelistblocks.htm70-80 USD/ton for crud marble, 300 for best marble. 700 alabaster.
Bah, should make two fine marbles now. Making.
[INORGANIC:MARBLE_FINE] --by TomiTapio
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:pink marble] let's say the basic marble is grey.
[DISPLAY_COLOR:7:15:1]
[TILE:131]
[REACTION_CLASS:FLUX]
--ENVIRONMENT:METAMORPHIC:CLUSTER:5]
[ENVIRONMENT_SPEC:MARBLE:CLUSTER:12]
[ENVIRONMENT_SPEC:MARBLE:CLUSTER_SMALL:30]
[MATERIAL_VALUE:3] great for statues
[IS_STONE]
[MELTING_POINT:11485]
[INORGANIC:MARBLE_ELITE] --by TomiTapio. "The Yule Marble deposit is among the largest in the world and, at 99.5% pure calcite, it is one of the purest marbles ever quarried."
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:pure marble]
[DISPLAY_COLOR:7:15:1]
[TILE:131]
[REACTION_CLASS:FLUX]
--ENVIRONMENT:METAMORPHIC:CLUSTER:3]
[ENVIRONMENT_SPEC:MARBLE:CLUSTER:6]
[ENVIRONMENT_SPEC:MARBLE:CLUSTER_SMALL:15]
[MATERIAL_VALUE:5] totally awesome
[IS_STONE]
[MELTING_POINT:11485]