I was dumping every single useless stone
Realize this, finally - dumping, smashing is NOT clearing, IMHO,
data clutter.
IT IS STILL there, in memory, again, imho.
I am too small to ask Toady for clear confirmation, maybe some Elder one could.
For me this sounds plausible, especially if i can see GIGANTIC memory usage that is rising in time.
I tried to check, if dumping stone into 1x1 px space(compacting stone area) would help - it is NOT helping at all. Smashing is not helping at all too. Designated area size is not reason, imHo. Time for checking Deon's custom workshops influence with reacted materials(=specific clutter amount change)...this could help, maybe.
btw - every siege, even after whole fockin brigade leave finally(without fight, nor clutter left) is lowering fps too(pernamently).
Again, data is not cleared, imHo.
for some reason it reminds me Oblivion with >200 mods and thousands working scripts(even, if these scripts SHOULD NOT be processed from logical POV - but they are, just because engine is telling that they should be processed).
Now i will shut up, before someone name me unfriendly madman spamming everywhere(even if i CARE).
DF is SO big game(i still cannot believe HOW complex technically it is, sweet LORD!), that i am not surprised, but...i wonder - what would be FPS timeline, if we strip civs to dwarves - i mean - is WHOLE MAP hitory/occurences are processed ALL the time(even, if after embark it is not...well, useful?). These technical solutions are more interestinf for me, that making chairs, you know
I am curious, how it is working.
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btw, fort i was talking about yesterday has..27 yrs, not 7, my bad). FPS=56 now, ZERO enemies, no caves discovered, massive amounts of clutter on map. I'd say: not bad, NOT BAD
, but what will happen with fps in another 25 yrs?
Sorry for multiple edits, beer influence is obvious..