Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 159 160 [161] 162 163 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1120372 times)

ArthurWilborn

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2400 on: August 08, 2010, 01:48:16 am »

So I was fighting a weaponless serpentman vs a kobold in some bronze armor in the arena. After a few unsuccessful bite attempts, the serpent man somehow ended up with a piece of the kobold's armor in his hand and proceeded to beat him to death with it.  Is this a normal side effect of biting/grappling or a bug?
Logged

OddProphet

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2401 on: August 08, 2010, 03:00:30 am »

It may be possible that the serpent man simply ripped off the armor.  It has already been established that clothes can be torn off, and kobolds are not especially strong.  The beating-to-death part is common, though.

By the way, once a DM has tamed something (Bear, for example), what can I do with it?
Logged
They aren't coffins: They're lunchboxes 

Biowraith

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2402 on: August 08, 2010, 03:06:55 am »

All is going well in dwarf land, until i start do do some work orders. "rock*exit*. Aww shit"

So, is there anyway to revert exiting from the work order search screen specifically to something other than space, or should i start getting used to escape?
Hold shift while typing and spaces will work.
(well, unless you bind shift+space to something :p)
Logged

Double A

  • Bay Watcher
  • GWARRRRR
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2403 on: August 08, 2010, 03:41:04 am »

It may be possible that the serpent man simply ripped off the armor.  It has already been established that clothes can be torn off, and kobolds are not especially strong.  The beating-to-death part is common, though.

By the way, once a DM has tamed something (Bear, for example), what can I do with it?

Spoiler (click to show/hide)

Basically, you can either butcher it without having to worry about the bear-related death of your butcher, you can set up a breeding program where you have lots of bears and a happy butcher, or you can set up a War Bear program.
Logged
Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

OddProphet

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2404 on: August 08, 2010, 03:45:47 am »

This War Bear business intrigues me.  If you would be so kind, I would like to know:

How to release bears from cages

How to train bears for war

Many thanks.
Logged
They aren't coffins: They're lunchboxes 

Double A

  • Bay Watcher
  • GWARRRRR
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2405 on: August 08, 2010, 03:51:14 am »

1) Get the DM
2) Catch bears in cages
3) Tame them
4) Train war animal
5) Invent the laser.
Logged
Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

OddProphet

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2406 on: August 08, 2010, 04:10:42 am »

Thanks, but I've hit a bit of a snag.

It lists my training options as "War Dog" and "Hunting Dog".  Generic "Animal" tasks stretch only to include capturing and taming.
Logged
They aren't coffins: They're lunchboxes 

Passive Fist

  • Bay Watcher
  • Builds everything out of cobaltite.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2407 on: August 08, 2010, 04:54:14 am »

Do war animals breed? I bought a pair of mandrills, one of each gender, and trained them to be war mandrills. However, there haven't been any babies after years. Should I have left them as normal tame animals?
Logged

sneakey pete

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2408 on: August 08, 2010, 05:00:19 am »

You can only have war*non*dog animals in the latests release, not 40d, as far as i know
Logged
Magma is overrated.

Bartleby

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2409 on: August 08, 2010, 06:37:06 am »

Do war animals breed? I bought a pair of mandrills, one of each gender, and trained them to be war mandrills. However, there haven't been any babies after years. Should I have left them as normal tame animals?
Trained Animals do breed. Only case animals do not breed is when caged.

Logged

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2410 on: August 08, 2010, 06:42:18 am »

You can only have war*non*dog animals in the latests release, not 40d, as far as i know

The action extends to animals of the non-doggie persuasion, though it still goes by the description of "train war/hunting dog".
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Passive Fist

  • Bay Watcher
  • Builds everything out of cobaltite.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2411 on: August 08, 2010, 07:44:42 am »

Do war animals breed? I bought a pair of mandrills, one of each gender, and trained them to be war mandrills. However, there haven't been any babies after years. Should I have left them as normal tame animals?
Trained Animals do breed. Only case animals do not breed is when caged.
I think maybe there's a problem. I also trained a pair of war elephants that I bought but they won't breed either. Maybe traded animals are sterile  >:(
Logged

IceShade

  • Bay Watcher
  • YOUR HEAD ENGSMSPLODE
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2412 on: August 08, 2010, 08:49:59 am »

What's the stockpile to store empty cages? I can't find it. Definitely not furniture.

Worked fine in 40d, unless this is also bugged.
Logged

Bartleby

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2413 on: August 08, 2010, 08:55:49 am »

Empty cages and traps are stored in animal stockpiles keys u and j
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #2414 on: August 08, 2010, 09:55:16 am »

Would it be a good idea to make war cats? or should I just keep them caged,
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 159 160 [161] 162 163 ... 1178