My deepest apologies for the way late turn. I had too much to do yesterday in too little time. And what happened to Diakron? Did he died?
Turn 26Examine each pedestal, seeing if there is any indication of where they lead. I'll also have the parasite work on freeing everybody who has been attacked by the plants.
(6) Being as extreme as you are, you speed down the pathway, literally causing lightning to shoot from your body and arcing all over the place. All the bolts that you send out while sprinting to the shrine seem to be sucked in by the statues, but you don't think about it too much. As you reach the "outside" you run to the pedestals, not even paying attention to Tybalt and the angel
making out just standing there. Deciding that you would follow in Acanthus' footsteps, you start running around in circles while trying to decipher the runes that are located on the sides of the small columns. While jumping and skipping all over the place like a rabbit on drugs, you subconsciously wrote down all the things you read on the pedestals. You're list ends up looking somewhat like this:
1: Rainbow
2: Earth
3: Void: Twilight Town, the Infinity, gray, Behemoth
4: Fire
5: Wind
6: Darkness
7: Poison
8: Animal
9: Machine
10: Water
11: Light
12: Plant
You notice that all but the third one seem to be missing something. As you read into it you also see that the third one is the one you guys came from and that it's also the only column with an orb on top. Maybe these things are somehow connected?
Back at the stone-circle, your parasite is preoccupied with freeing Wemic from the hungwy plant. (2) While he plans on jumping at the plant and biting it till it stops consuming friends, he instead just stands there. Unsure as to what is wrong, he tries to move the Ugly Face body, but it won't respond. It seems there is something here that is blocking his ability.
Go help Wemic. By applying copious amounts of fire to the offending plant. And the surrounding vegetation. IT MUST BURN!
(3) For a few seconds you think about causing a cave-in in Acanthus' face for beating you with his translating skills, but when you hear Wemic call for a little help, you decide to leave that enjoyment for later. Standing back on your feet, you run to the outskirts of the mini-jungle that's surrounding this place. You follow his cries and eventually find him and Gray. Unsure why he's yelling around that much, you notice the giant plant with teeth lodged into his leg. You ask: "
Why don't you just kill that thing? It looks weak." After this snarky comment, you prepare to create a ginormous fireball, big enough to equal a meteor. Some would've called that overkill if it actually happened. Instead you create a tiny flame that could be from a match. Ashamed by this, you still try to light the thing on fire, but it somehow won't work. Replying to your question from before, Gray speaks up. "
That's why, Smarty. Our attacks won't work for some reason." Scowling at this, you turn around and sulk to yourself.
Attempt to summon a bolt of pure energy and hurl it at the flower, while screaming "YOU SHALL NOT HAVE FOODZ LOL
(5) After seeing Opal run off into the forest, you think: "
Damn. Hard audience." and then follow her. The chaos formed from all these roots and trees in your way doesn't make this task any easier, but you manage not to get lost and find her. She seems to be angry about something while Gray is grinning and Wemic is just standing there not even minding the plant anymore. Till it starts biting again, of course. All the three of them start punching, bashing and burning the weed, but it doesn't even get a scratch from the group. You decide that something has to be done and step in. "
Get back!" you yell while going into a position that makes you look like Ryu. You say something weird and cheesy involving the words "foodz" and "lol", and then you create a weird blue ball in your hand. The small sphere quickly grows until it's the size of a medicine ball. Thrusting your arms forward, you shout "
HADOKEN!". The ball flies out of your hands, hitting the plant in the head. It tears right through the flower, leaving a good-sized hole in the warped creature. You turn and make a heroic pose as if you were being filmed by a imaginary camera, as the monster falls behind you, releasing its grip on Wemic's leg. The three of them stare at you with their mouths open, for Opal this is the second time. Either the Goddess likes you or your just a very lucky, reality-defying man. You also think that you remember how you used that attack just now and you might be able to do it again at any time.
If I am free of the plant and not wounded, the I resume examining the plants, because I'm fearless like that.
(2) Right after the defeat of the man-eater, you look at your leg and notice that there's no wounds on it, not even a dent from the teeth of the plant. You wonder how the sharp jaws didn't even leave a mark on your lion legs, buy seeing it as it is, you at least don't have to worry about it anymore. Still, you can't believe that the newcomer just totally obliterated something that not even you, Opal and Gray COMBINED were able to defeat. You can't help but stare with a wide-open mouth, as do the other two. This also keeps you from continuing your botanical research, but it might not have been such a good idea to look for more of those, even if they can't hurt you.
Remebering to breathe this time move out of the garden and beyond!
(5) Flipping the switch in your brain from "OFF" to "ON" you finally start thinking again. Having come back to your senses, you start breathing again and not deliberately suiciding. Maybe jumping into a glowing fountain was not the best idea anyway? On the other hand, at least you can't attempt to drown yourself here since there's no water ... or is there? Before you start thinking about that too much, you rather proceed down the walkway and join up with Tybalt and Dragnar. The same as with your other teammates, it takes you quite a while, but you reach the end. Arriving there, you spot the angel and start staring at her for quite a while. Tybalt actually poked you a few times, trying to get you to not just stand there and look like a creepy stalker. The goddess herself doesn't really seem to mind your observing. Still, you're a creeper. Creeper.
Look for something like an axe, or a flamethrower.
(2) After the destruction of the oversized man-eating vegetable thing, you just stand there and wonder what just happened. You wanted to get a axe or a flamethrower ... or a nuke, but since the enemy died, it doesn't seem like you need any of those anymore. Caught up with the other two companions, you stand there staring at Acanthus, unsure how he manage to shoot a ball of death and completely pulverize the plant while none of you could even do anything to it. It makes you feel weak, and feeling weak makes you feel useless. Giant super-mutants don't like feeling useless.
Join the others at the shrine and ask the Goddess what to do next.
(5) Having treated your burns, you see Dragnar running off. Not letting this guy shock anymore people, you see it as your duty to follow him. And that's what you do. On the way you had to evade quite a few shocks and sparks that shot from his back, but you get there without much of a problem. If it weren't for the fact that he said sorry, you almost think that he was trying to team-attack you. And he totally wouldn't do that. Would he? Anyways, you walk to the outdoor shrine and see the goddess standing there. You walk up to her and ask her for advice on what to do. She turns her head to you and starts to talk: "
This place is my shrine, but it also serves as a source of power. The twelve stands you see here are holders of the sacred orbs. Each one of them is different and they all contain their own powers. A few millenniums ago, a war raged here between the Holy One and an evil god that was trying to destroy this place. To stop him, the Holy One bound himself to the evil being and split into twelve orbs that would contain their power. But, the unholy monster managed to break free from his cage, making the most important orb of them all disappear. The Rainbow Orb. It is your mission to retrieve the other eleven spheres in order to open the path to the last one. Only with all the orbs returned, the Holy One can rise again and defeat his arch enemy. I as a descendant of the Holy One am blessed with some of his powers and managed to hide this place from the demon, but if you don't return them soon, the creature will find us and end this and all the other planes connected to it." Wow, that's pretty deep. After listening to her story, you look over to Dragnar who seems to be running around frantically.
Hmm, a goddess. Don't see that every day. Go to one of those pillars she mentioned and try to interact with it. Preferably green.
(3) After Dragnar has calmed down, you walk over to him and look at the stuff he wrote down. Seeing the number 12 being something with plant, you decide to head over there and check it out. Looking around, you see the one pedestal with green runes and kneel infront of it. With the help of your teammate you read that this one seems to be the plant one. As you are about to touch the rune, the angel suddenly interrupts you: "
Wait. If you touch one of the pedestal runes your whole group will be transported to that world. You should think about which one you want to go to first. Choose wisely. After hearing those words, you pull your hand back and think about what to do.
-----
Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode.
In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: In the Shrine
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Broken, Soul-bound Rapier, Climbing Gear, Map of Spike-land
Abilities: Fencer, Enchanter, Ambusher
Location: In the Shrine
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (in loincloth), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Location: In the Jungle around the Sum.-Circle
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), Backpack (worn), Belt (worn), Shoes (worn),Dwarven Armor (worn), Flask of Alcohol-Holding (on belt), Clawhammer (in bag)
Abilities: Terramancer, Pyromancer
Location: In the Jungle around the Sum.-Circle
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder, "You can't run."
Location: In the Shrine
Health: Healthy
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated)
Abilities: Persuader
Location: In the Shrine, Surrounded by electricity
Health: Healthy
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Wizard's Hat (worn)
Abilities: Illusionist, Regeneration
Location: In the Jungle around the Sum.-Circle
Health: Healthy, Grabbed by a Plant
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Sun-Stone of Return
Abilities: Parcour, Enchanter
Location: In the Jungle around the Sum.-Circle
Health: Healthy, Dazed
Equipment: Loincloth (worn), Futuristic Katana
Abilities: Swordsman, Psyche, Rune-lore, Chi Blast
Inactive:Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Allies:Owner: Richard (Diakron)
Location: In the Summoning-circle
Health: Healthy
Equipment: None
Abilities: Gecko-feet, Fire-breath
Owner: Dragnar (dragnar)
Location: In the Summoning-circle
Health: Healthy, Controlling the body of an Ugly Face
Equipment: Bloody Clothes (worn)
Abilities: Body-Control
Location: In the Shrine
Health: Beyond Healthy
Equipment: White Robe (worn)
Abilities: Rune-Wings, Unknown
[spoiler=Locations]
Temple of the One
-Stone-circle (one huge rune, blue-glowing runes, statues, columns)
-Pathway (blue-glowing runes, statues, columns, trees)
-Shrine (11 small pedestals around one big one with runes on them, columns, gray orb)
=====
There ya go. Somehow managed to work the fails in with Acanthus' lucky roll. It seems like my die likes newcomers. Anyways, if you bring in actions fast enough then I might be able to do 2 turns tomorrow.
Also, I hope you forgive the extensive shortness of this turn.