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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 92681 times)

Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #930 on: December 10, 2010, 09:26:28 pm »

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This is correct. You also can't change a unit's equipment and move them in the same turn.

Bah. It takes an entire year to pick up a wooden sword? Since when was this game based off of Dwarf Fortress?
Oh, picking up a sword is easy. Picking up swordsmanship is the hard part. My original game had a whole "going from iron swords to steel ones and the like takes no time" thing going on, but I guess KO decided that was more trouble than it was worth.

By the way, you already got deep mining last turn; you don't need to research it this turn.
« Last Edit: December 11, 2010, 02:11:27 pm by Vanigo »
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #931 on: December 10, 2010, 10:14:33 pm »

Yeah, I thought of that but posted anyway.

Also, sweet. Didn't notice that.

Also also, goddamnit, now I have to rewrite my RP. I really liked it, too, even if it wasn't very long.
« Last Edit: December 10, 2010, 10:19:59 pm by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #932 on: December 10, 2010, 10:21:54 pm »

I really liked it, too, even if it wasn't very long.
That's what she said.
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #933 on: December 10, 2010, 10:28:25 pm »

I really liked it, too, even if it wasn't very long.
That's what she said.

Oh wow, that was perfect.

Sigg'd
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #934 on: December 11, 2010, 02:04:36 pm »

I don't suppose I can change those three labor to research or making strong iron or something?
Which one would you like? If I didn't communicate it clearly, then it's my fault.

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Aqua Kaolinae
I have to learn to stop juggling with numbers after midnight. It might not create gremlins yet, but I guess it can't take long. I think my intended numbers were 3 compounds, 4 food.

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Also, a reminder: The Tokk aren't really insectoid.
Hence the "appears to be".

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I'd greatly prefer if it was two-way, but I'm quite certain I can find a use for it.
Communication does tend to be two-way, doesn't it? <_< >_>

Bah. Just noticed that last turn I miscalculated the labor for alloys: I spent 5 labor on 5 alloys when my Smelter enables me to spend 2.5 labor on 5 alloys... what do I do about that?
I might allow a small retcon here as well.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #935 on: December 11, 2010, 02:06:41 pm »

I don't suppose I can change those three labor to research or making strong iron or something?
Which one would you like? If I didn't communicate it clearly, then it's my fault.
Research, I think. Thanks.

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Aqua Kaolinae
I have to learn to stop juggling with numbers after midnight. It might not create gremlins yet, but I guess it can't take long. I think my intended numbers were 3 compounds, 4 food.
Still awfully potent. Maybe if you added a half-percent penalty to population growth any year it gets used at least once?
« Last Edit: December 11, 2010, 02:11:13 pm by Vanigo »
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #936 on: December 11, 2010, 03:22:00 pm »

One alchemist using Aqua Kaolinae (with these new numbers) saves me 0.67-0.8 labor. One of your mages casting Arcane Servitor saves you 1 labor. Isn't one unit of mages doing the labor of 1,000 people, with no downside, on the same level of ridiculousness?

If you still think it's overpowered, I am more than willing to sell you the rights to use it at very reasonable prices, considering how great you think it is (I already sent you a pm). This goes for everyone, pm me if you're interested.

I might allow a small retcon here as well.
How do you mean? I get 2 extra labor this turn, or something like that, or I redo my previous turn (with some restrictions of course, so I can't somehow take advantage of knowing what other people did last turn)?
« Last Edit: December 11, 2010, 03:26:00 pm by Cheddarius »
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #937 on: December 11, 2010, 04:19:01 pm »

One alchemist using Aqua Kaolinae (with these new numbers) saves me 0.67-0.8 labor. One of your mages casting Arcane Servitor saves you 1 labor. Isn't one unit of mages doing the labor of 1,000 people, with no downside, on the same level of ridiculousness?
Hmm. It's a point, I suppose; you do have a lot of plains to work with. I was thinking more in terms of what it does to your maximum food production, but that's less of an issue to you than overcrowding already.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #938 on: December 11, 2010, 04:44:32 pm »

Yeah. Anyway, like I said, I sent you a pm if you're interested in using it.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #939 on: December 11, 2010, 07:43:47 pm »

Oh, KO, you forgot about the osseogens on my pikemen.
« Last Edit: December 11, 2010, 08:32:40 pm by Vanigo »
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #940 on: December 12, 2010, 07:45:54 pm »

Hey, about those tweaked turns...
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #941 on: December 13, 2010, 03:50:23 pm »

How do you mean? I get 2 extra labor this turn, or something like that, or I redo my previous turn (with some restrictions of course, so I can't somehow take advantage of knowing what other people did last turn)?
you get two labor to add to the last turn. Not a complete redo, though.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #942 on: December 13, 2010, 04:28:28 pm »

Okay, can I have trained another alchemist then?
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #943 on: December 13, 2010, 04:33:35 pm »

That should work.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #944 on: December 13, 2010, 05:10:13 pm »

So... what happened with my pikemen?
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