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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 94280 times)

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #435 on: July 04, 2010, 08:20:34 am »

Cheddarius, you still have 1 more labor to use since you used animals to work tile 1.

Abculatter_2, the partial labor from the excess labor pool can't be used that way. You only gain extra labor from it when it fills up, like it did on your last turn, and how it will next turn unless something strange happens.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #436 on: July 04, 2010, 12:56:55 pm »

Abculatter did spend 10 money for a 17th labor point, though; you could just bump it to a full labor point used.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #437 on: July 04, 2010, 02:11:08 pm »

Put the extra labor into making jewelry.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #438 on: July 04, 2010, 02:22:25 pm »

Abculatter did spend 10 money for a 17th labor point, though; you could just bump it to a full labor point used.
16th labor point, actually.

Put the extra labor into making jewelry.
Got it.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #439 on: July 05, 2010, 12:52:01 pm »

Looks like Abculatter edited his turn and then didn't post about it. Not sure if you noticed.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #440 on: July 05, 2010, 03:43:42 pm »

I had indeed not noticed that, thanks. I thought all editing would trigger the <new> symbol. Maybe I missed it when I went back into the thread.

Finishing up the turn.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #441 on: July 05, 2010, 03:53:53 pm »

I thought all editing would trigger the <new> symbol. Maybe I missed it when I went back into the thread.
No, edits don't show up like that.
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #442 on: July 05, 2010, 06:52:15 pm »

Quote
Heavy Smelter
  Requires Improved Agriculture
  Replaces existing Two-Field Farm
  2 stone, 1 strong iron or bronze*, 3 labor
  Doubles production speed of alloys
*or an equivalent material

Hehehe, rushed copy & paste errors strike again. :P

Also, my map shows a quarry and mine on the same tile. I assume you just forgot to remove the quarry?
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #443 on: July 05, 2010, 08:02:47 pm »

Quote
Heavy Smelter
  Requires Improved Agriculture
  Replaces existing Two-Field Farm

  2 stone, 1 strong iron or bronze*, 3 labor
  Doubles production speed of alloy
Uh... what?
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #444 on: July 05, 2010, 11:57:49 pm »

Hey Otu, could you give me a list of all the directions I've gone in so far?

Also, would requesting a map of explored areas require an in-game request?


Also, muahaha, AHAHA, AHAHAHAHAHA!
« Last Edit: July 06, 2010, 12:42:05 am by abculatter_2 »
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #445 on: July 06, 2010, 04:28:50 am »

Err, fixed the heavy smelter. Farming alone isn't quite sufficient to smelt metal, is it?

abculatter_2, your Unveiler's first moved eastwards until they came upon a coast, then northwards along that coast, which then bent eastwards, so then the Unveilers moved eastwards, following the presumed path of the brainspawn.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #446 on: July 07, 2010, 10:42:59 pm »

Hmmm, that's weird. I have twice as much food as I predicted I would have; why is that?
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #447 on: July 08, 2010, 05:11:11 am »

Let's see - start with 15 food, work tiles for 14 food (29), eat 20 food (9), get 8 food from the Haskanara (17). Not twice as much, but still a bit too much. I guess you forgot the food you got in trade?
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #448 on: July 08, 2010, 01:54:19 pm »

Oh yeah, I forgot about that entirely. Oops.
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #449 on: July 09, 2010, 02:24:04 am »

I was wondering if I could request some things be added for the enlightened;

Black-Vomit:

Black-Vomit is a disease made from blessed obsidian powder mixed with the crushed leaves of a certain type of poisonous plant which, when ingested, quickly causes the victim's innards to expand as a thick, highly toxic, tar-like material expands explosively within them. The body quickly rejects this fluid and, assisted by the material's own explosive expansion, vomits it violently and in large quantities. The victim dies a quick, gruesome, agonizing death and leaves behind a large amount of sludge so toxic a single touch can leave a man writhing in bed for several days. Allows Sludge-Hurlers and Tactic Black-Vomit (Ability to sacrifice own health to damage the enemy)


Sludge Hurlers (Unit):

Armed with a pouch of Black-Vomit and a promise of returning with the creation of paradise, the Sludge Hurlers act as shock troops, charging into the enemy lines and vomiting highly toxic sludge. Costs 1 blessed obsidian.


The Blessed (Unit):

Men and women driven insane by a direct possession with the Unknown One, the Blessed are known for performing impossible feats and for their ability to call down the Unknown One's will in the form of bloody, violent, and often self-detrimental Night Magic. (Spell casters, basically)


Bloodrevelers (Unit):

The Bloodrevelers are a cult of men and women who have been possessed by the Unknown One, but instead of resisting and being driven insane because of it, they have learned to revel in it. They worship the Unknown One with unmatched zeal and have, in return, been granted a feral lust for blood. In battle every death, be it on their side or the enemy's, by their own hand or another's, empowers them, granting them bonuses to attack and defense which lasts until the end of the conflict. The Bloodrevelers are small in number, however, and only so many of these units can be in existence at one time.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly
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