I loot, alongside my skeletons. They will look for armor/weaponry to improve themselves with. I'd really rather I get something then they get something though. They are replaceable, after-all.
You and your skeletons comb through the corpses, (Luck 2) but you can't seem to find much of use. You do manage to grab a thin dagger and a healing salve.
I loot for some armor/new clothes, alchemical ingredients/potions, and if there's time, try and remove the glass from my hand. I'll tell my cube to try and move around a bit and ask it if it has any intelligence(largely to find how fast it can move, and maybe any others abilities it has.)
Hey guys, try to not step on my cube.... anyone got a good name for it? (also that was vaguely what I wanted, I was trying to make one of the classic RPG cubes/slimes.... and apparently it worked, yay!)
You search the bodies (Luck 4) and come across an iron knife, an iron calcinator, flint and tinder, as well as several vials of alchemical substances. You then focus on removing the glass from your hand (5) and remove all the glass (Luck 6) but cut your hand and it bleeds slightly.
You notice that your animated gelatin can slide across the floor rather slowly, but doesn't seem to have any other noticeable abilities. It has a very weak mind limited to receiving and carrying out simple commands.
I'll have my minions loot the corpses for any thing that so much as looks magical. After everybody is done looting I try to use necromancy to morph the bones into a single larger skeleton.
I suggest going to the spot marked "Refugees" to stock up before taking on anything else.
You pocket the book and the papers and return to the main room. Seeing your companions engaged in looting, you join in on the fun. (Luck 2) Unfortunately it seems you arrived rather late, and only find a mundane brass amulet.
Switch to using one scimitar and one force dagger, and put the skullcap on.
You equip your scimitar and put your skullcap on.
I vote refugees. Also, when did I get medic skill?
Teach elementalism to people, since I'm EXPERT now.
You attempt to teach elementalism to others in the vicinity. Scintoth seems to be the only person interested in learning anything. (5+3) You don't know any earth magic, so you try to teach him ice magic (Luck 1) but unfortunately the concepts seem completely foreign to him.
+2 to ElementalismI loot the bodies primary for some sturdier armor or a stronger hammer, but I'm not that picky. Stone Spirit can help me with this.
You look over the skeletons, (Luck 1) but don't manage to find
anything. It seems they have already been picked clean.
I'll try to develop a/some earth element spells.
You try to learn some earth spells by studying Kin's spirit, (2) but don't learn anything by just watching a pile of rocks float around. (Luck 1) You try to lift a rock from the ground but only hurt your wrist.
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The group finishes looting the manor and departs, heading deeper into the lands of Hell. The map helps then navigate, and Kin pulls a magnetic rock from the ground to act as a compass. Heading towards the encampment marked refugees, they notice a large dead tree about twice the size of a normal one off to the left, which must be Sanguisuge. The tree is horrible to look at, but strangely compelling at the same time, drawing the adventurers towards it. They end up looking away from the tree and proceeding along their path.
After a full day's march, they spot a outcropping of rocks ahead. As they approach, a sentry materializes from the rocks, approaching the group and catching them all by surprise.
"What the- What is going on here? Were did you guys come from? Don't you know Almar's Keep is the other way? You're only heading deeper into demon territory!"
-----
Status:Healthy
Skills:12/20 Skilled Necromancer
3/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Animate Remains
Destroy Undead
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing DaggerTattered Leather-Bound Tome "Theorems of Black Magic"
10 Bottles of Distilled Water
Healing Salve
Companions:2 Skeletons
Status:Healthy
Skills:2/40 Expert Elementalist
11/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
-----
Chill
Frost
Thaw
Frozen Burst (Adv)
Abilities:Great WillpowerEquipment:Broken Iron DaggerFragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Skills:1/40 Expert Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
3/5 Unskilled Medic
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Iron KnifeMortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
2 Bottles of Water
2 Vials of Holy Water
1 Vial of Demon Ichor
1 Vial of Lotus Extract
1 Vial of Troll Blood
1 Vial of Powdered Crystal
1 Vial of Ankheg Acid
Burnt Small Book “Survivalist's Field Guide”
Followers:Animated Gelatin
Status:Arms:
Runes of PowerSkills:14/40 Expert Elementalist
17/20 Skilled Runecrafter
6/10 Novice Hammer User
2/10 Novice Summoner
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Spire
Earth Heal
Grave Embrace (Adv)
-----
Conjure Food & Water
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Healthy
Hoofed FeetSkills:12/20 Skilled Runecrafter
4/20 Skilled Summoner
9/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
Rune Link (Var)
-----
Conjure Food & Water
Summon Quasit
Dismiss Summon
-----
Animate Remains
Bind Wraith
Equipment:Oak StaffCotton Shirt
Cotton Pants
-----
Leather Shoes
Chisel
Mallet
Brass Amulet
Odd Papers
Human Skin-Bound Tome 'Evil Book of Evil'
Followers:Wright
Zombie
Status:Skills:7/20 Skilled Scholar
6/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force Bolt
Abilities:
Improved Dual-WieldingEquipment:Silvery ScimitarForce DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Imbued Force ShortswordUncursed Force ShortspearForce DaggerBlack ShortspearBlack DaggerLeather Boots3 Healing Salves
Mottled Potion
Old Map
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Right Arm: ScarredSkills:21/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
3/5 Unskilled Automaton Repairer
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
Remove Curse
Protect
Hasten
-----
Healing SalveEquipment:Iron Kreuz StaffCotton Robe
Cedar Sandals
-----
Gnarled StaffSilver Wand
Medium Tin
- 4 Dried Myou's Grace
- 2 Dried Allurena Leaves
- Dried Arae Flower Petals
- Dried Black Lotus Petals
2 Healing Salves
Scroll of Bless
Scroll of Increase Defense
Scroll of Restoration
Compact Tome "Breaking the Limits of Mind & Body"
Followers:Flesh Golem
Status:Healthy
Skills:0/20 Skilled Elementalism
0/10 Novice Axeman
0/10 Novice Runecrafter
Spells:Drown
Spring
Mist
-----
Rune of Harm
Equipment:Heavy Iron VoulgeHand Crossbow- 6 small crossbow bolts
Leather BrigandineLeather TrousersLeather Boots-----
Bone KnifeHealing Salve
Brass Clip