Marcus tells the sentry that they found the map on the bodies of some dead adventurers, after they killed the demons who apparently defeated them. The sentry stares at him for a while, before muttering "Damn. So that's why they were running late..." and explaining that those adventurers (or some of them, at least) were a scavenging party that was headed south to procure supplies. The sentry then reveals a hidden entrance and lets the group into the refuge.
I would argue that I didn't want to loot the place, just have my my minions do it while I worked magic, but seeing as I got a 2 it really doesn't make any difference.
I carve a rune of warding and a rune of energy on my amulet.
You begin carving the runes into your amulet (5+2) and do a good job, (Luck 2) but fail to link the runes, which end up negating each other.
+1 to Runecraftinghum so do we go to Schlade (isn;t that where we started off?) or do we turn back and go back to the refuges or the tower, lair or tree, or do we head into Lost shoals?
Use herbalism to search the local area for herbs which could be used to make a healing slave/potion. Then head into the camp, looking for stores or a church. Get my gelatin cube to follow me.
You search the surrounding area for herbs, (6+1) and find some razorweed. (Luck 2) When you go to collect it however, the weed cuts into your hand like a razor. You head into the camp looking for places of interest, (Luck 2) but you can't find much of anything. Such a hideout had no reason for mercantile shops, and there is no room for churches.
I'll try engraving some of my armour with some useful rune, and let Ched have a little practice with my axe (Only for a bit, a hand crossbow isn't very powerful).
You decide to carve a rune into your armor (6+1) but realize that the only rune you know is a rune of harm. (Luck 6) You decide to carve it into your armor anyway, and upon finishing the rune, double over in pain.
+3 to Runecrafting.I use my book of necromancy to try to find information on necromantic spells that work against demons.
You find a quiet corner and begin reading your book. (1+2) You don't find much information, and determine the book was probably written before the invasion of Hell (Luck 4) but you do find a way to harm demons by absorbing some of their essence into yourself, a risky act that is mutually harmful to both parties.
+2 to Necromancy
New Spell: Joint EnmitySearch around the camp for anyone that seems to be in charge. Ask them if there is something we can help them with. Conjure Food & Water if I pass anyone that need provisions, keep them for myself otherwise.
Stone Spirit can Earthen Heal whoever might be in need.
You wander round the underground base, (6+1) healing the wounded and creating food and drink for those who were deprived. (Luck 6) The squalid inhabitants are impressed by your generosity, and a few even begin hailing you as a saint.
+2 to Elementalism
+2 to SummoningRune of warding on the ground in case we get jumped while we're talking.
You begin to draw a rune of warding on the ground, (2) but the sentry stops you. "What are you doing? The only reason we're still alive is because the demons can't find this place. Don't give us away!" (Luck 5) He seems to accept that it was just an honest mistake and forgives you, however.
By the way my new action is:
Study Virroken's work and try to learn Elementalism.
Command my golem to practice more.
You try and learn how to cast elemental spells based on what you've seen Virroken do. (3) The magic seems to be fundamentally different from life magic, (Luck 3) and you really can't understand it.
Yeah, I'll talk to the sentry. Also, ask him if there's anyone who can help me with them magics whilst we're here.
You converse with the sentry. (Luck 2) "Sorry, we're just a bunch of stubborn survivors who refuse to die, and try to help others flee from the demons. That may seem magical to some, but we're not wizards. I doubt anyone in the camp can help you. "
Cheddarius' golem tries to practice with the volgue (1) but drops it.
Kin's Earth Spirit heals the refugees, (6+1) healing most of the wounded (Luck 4) and doing an all-around great job.
Status:Healthy
Skills:14/20 Skilled Necromancer
3/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
ChillFrostEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Healing Salve
Companions:2 Skeletons
Status:Healthy
Skills:2/40 Expert Elementalist
11/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Frozen Burst (Adv)
Abilities:Great WillpowerEquipment:Fragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Lightly Wounded
Moderate BleedingSkills:1/40 Expert Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
3/5 Unskilled Medic
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Iron KnifeMortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
2 Bottles of Water
2 Vials of Holy Water
1 Vial of Demon Ichor
1 Vial of Lotus Extract
1 Vial of Troll Blood
1 Vial of Powdered Crystal
1 Vial of Ankheg Acid
Medium Tin
- 4 Dried Myou's Grace
- 2 Dried Allurena Leaves
- Dried Arae Flower Petals
- Dried Black Lotus Petals
Burnt Small Book “Survivalist's Field Guide”
Followers:Animated Gelatin
Status:Arms:
Runes of PowerSkills:12/40 Expert Elementalist
17/20 Skilled Runecrafter
6/10 Novice Hammer User
4/10 Novice Summoner
Spells:Rune of WardingRune of PowerRune of Ice-----
StoneSpireEarth Heal
Grave Embrace (Adv)
-----
Conjure Food & Water
Equipment:Gnarled StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Iron WarhammerSmall Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Healthy
Hoofed FeetSkills:13/20 Skilled Runecrafter
4/20 Skilled Summoner
9/10 Novice Necromancer
Spells:Rune of WardingRune of WeaknessRune of PowerRune Link (Var)
-----
Conjure Food & Water
Summon Quasit
Dismiss Summon
-----
Animate RemainsBind WraithEquipment:Oak StaffCotton Shirt
Cotton Pants
-----
Leather Shoes
Chisel
Mallet
Unlinked Brass Amulet
Odd Papers
Human Skin-Bound Tome 'Evil Book of Evil'
Followers:Wright
Zombie
Status:Skills:7/20 Skilled Scholar
6/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltAbilities:
Improved Dual-WieldingEquipment:Silvery ScimitarForce DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Imbued Force ShortswordUncursed Force ShortspearForce DaggerBlack ShortspearBlack DaggerLeather Boots3 Healing Salves
Mottled Potion
Old Map
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Right Arm: ScarredSkills:21/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
3/5 Unskilled Automaton Repairer
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
Remove Curse
ProtectHastenDance of BladesArdor-----
Healing SalveEquipment:Iron Kreuz StaffCotton Robe
Cedar Sandals
-----
Silver Wand
2 Healing Salves
Scroll of BlessScroll of Increase DefenseScroll of RestorationFollowers:Flesh Golem
- 2/10 Unskilled Axegolem
-
Heavy Iron Voulge Status:Lightly Wounded
Skills:0/20 Skilled Elementalism
0/10 Novice Axeman
3/10 Novice Runecrafter
Spells:DrownSpringMist-----
Rune of HarmEquipment:Hand Crossbow- 6 small crossbow bolts
Harmful Leather BrigandineLeather TrousersLeather Boots-----
Bone KnifeHealing Salve
Brass Clip