Demons aren't known for mercy. [Turn 4]
Try to get up AGAIN.
You try and get up. (3) You stagger to your feet. (Luck 3) You barely don't fall over.
Oh my gosh.
This has gone from tragic on the first turn to crushing on the second turn, and now to just hilarious.
Cure Minor Wounds on me again. When my chest explodes, squirming in maggoty aliens, kneel down slowly, gasping for air. Look around me at the other PC's. Speechify. "My friends, one last request. I have lived a long enough life... do not mourn for me. There are more pressing matters at hand. Still, I wish to yet leave my mark on the world. Do not forget what I say now... ROOOOooon... pauuul..."
Determined to kill yourself with healing magic, you cast another healing spell on yourself. (3+1) Miraculously, it works this time! (Luck 6) Your wounds rapidly heal, relieving you of your inuries but leaving some twisted scars behind.
+3 to Healing.
Get up, try to find a healer for my burns and for Cheddarius. Command the elemental to shoot sharp blades of wind at the demons from the battlements.
Control (5+2) The elemental turns into a giant tornado and throws a myriad of objects at the demons, including bricks, food, water, supplies and the occasional soldier. (Luck 4) You manage to evade getting swept up as well. The elemental does seem to sap your strength, though.
Leaving your elemental behind, you search for a healer. (4) Hey! There's Cheddarius! (Luck 3) Nobody else seems to be around, though.
+1 to SummoningI quickly repair my rune of warding before the demons reach the gates.
You hurridly try to fix your mistake and make the rune work again. (6+2) You carve more lines and swirls into the door, hoping to make ti do something, anything! (Luck 4) And it works. Kind of. The rune seems to have reactivated, but with the large amounts of wood shaved off you question the integrity of the door.
+2 to Runecrafting.
Get on battlements, cast Chill at demons, which sounds ridiculously underpowered by the way. Oooh, I am going to make you slightly uncomfortable by lowering the general temperature in the area. You'd better put on a sweater and get a cup of hot chocolate, cause it goan get chillay up in hurr.
I cast Chill along with Virroken, in a double-combo attack of slight chilliness.
Joining your efforts, the two of you try to chill the demon army. (6+1)(6+1) You combine your energies and release them on the demons! (3)(5) The air cools down so much that the water condenses, freezing the demons and slowing them down. Several of the wounded demons actually drop dead.
New Spell: Frost
+3 to Elementalism
+4 to ElementalismI continue the barrage of Stone, aiming more against the demon archers.
You resume your attack on the approaching demon army. (1+1) You try to lift a rock from the ground, but don't quite manage it. (Luck 6) You try harder, and you succeed in liberation some ammunition... from the wall you're standing on. You tumble down into your freshly made hole, losing control of the stone.
RNG, in that situation, I think I'd need to parry. I didn't give it a major for nothing.
Try to find a way to break from my captor's grasp-if it works, draw my sword and fight.
You struggle against your captors, refusing to be taken. (2) He keeps you firmly in his grasp. (Luck 2) He also decides you're too much trouble and is just going to kill you anyway. (RTD 1) You completely fail to avoid his attack. (Luck 1) It severs quite a few vital organs. You die...
Keep firing!
The archers on the walls continue to attack the demons. (26)(14) They slay another 14 demons, and wound several more.
Defend the gap!
The footmen rush to guard the now gaping hole in the wall. (18) They create a crude barricade.
Return Fire!
Kill the mortals!
The demons fire another volley at the walls. (6)(5) 5 more archers are killed.
Yes! An opening! Get them!
The demons rush for the opening in the wall. They collide on the guards. (7-1)(6-1) Their attack is largely ineffective, and they only kill 5 guards.
-----
Status:Healthy
Skills:4/20 Skilled Necromancer
0/10 Novice Summoner
4/10 Novice Elementalist
Spells:Animate Remains
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
Status:Healthy
Skills:6/20 Skilled Runecrafter
3/10 Novice Elementalist
0/10 Novice Dagger User
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
-----
Chill
Frost
Equipment:Iron DaggerFragile Iron Dagger of FinesseCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Chalk Stick
Status:Chest: Burned
Right Arm: Burned
PainSkills:0/20 Skilled Alchemist
0/10 Novice Thrower
0/10 Novice Herbalist
Spells:Healing SalvePyredraughtAcid FlaskEquipment:Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
2 Glass Vials
5 Vials of Holy Water
Glass Flask
3 Pouches of Ash
2 Bottles of Water
Flask of Vinegar
Burnt Small Book “Survivalist's Field Guide”
Status:Chest: Burned
Right Arm: Burned
Weak
Skills:3/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Conjure Food & Water
Summon Fire Spirit
Summon Wind Spirit
Summon Fire Elemental
-----
Torch
Gale
Equipment:Oak StaffCotton Robe
Cedar Sandals
Status:Bruised
Buried
Skills:3/20 Skilled Runecrafter
0/10 Novice Hammer User
4/10 Novice Elementalist
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Status:Healthy
Skills:4/20 Skilled Runecrafter
2/10 Novice Summoner
0/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
-----
Conjure Food & Water
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Small Book “Treatiese of the Outworlders”
Status:Healthy
Skills:0/20 Skilled Swordsman
0/10 Novice Dodger
3/10 Novice Elementalist
Spells:Torch
Fireball
Equipment:Iron ShortswordLeather BrigandineLeather TrousersLeather BootsSmall Book “Beginner's Guide to Combat Magic”
Status:Right Arm: ScarredSkills:3/20 Skilled Healer
0/10 Novice Alchemist
0/10 Novice Staff Fighter
Spells:Cure Minor Wounds
Protect
Hasten
-----
Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
Status:Dead
Equipment:Iron Fencing SwordLeather BrigandineLeather TrousersLeather Boots