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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230623 times)

Acanthus117

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Re: Arcanum Octet II:The March begins. [Turn 2]
« Reply #90 on: March 15, 2010, 05:31:55 pm »

GODDAMNIT!

Ehh, try to get up.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

RandomNumberGenerator

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #91 on: March 15, 2010, 07:28:05 pm »

Play with fire, end up burned. [Turn 3]

I cast Lifetap, preferably at an enemy that is threatening ExKirby.
Health 5: The nausea passes.

Staring out at the demon army, you locate one charging toward ExKirby and aim Lifetap at it. (5+2) You create a siphon between it and you, but notice something seems wrong... (Luck 5) You realize that the siphon is pulling energy from you, and giving it to the demon! You manage to cut off the stream before it damages you.

+1 to Necromancy.

Etch rune of warding on ground where the demons will be when they break in. These things only affect enemies, right?

You head down by the main gates and create a large ward in the ground. (2+2) It looks rather crude. (Luck 4) You think it should suffice though.

+2 to Runecrafting

Swordplay!
You stand out in front of the gates, waiting for the demons. One comes into range, and you strike out at it! (2+1) You lose your balance for a moment. (Luck 2) You twist your ankle and fall over.
I Tell my wind elemental to shoot a concentrated stream of oxygen at the Demons. I cast torch into the stream. This should create an intense blazing flamethrower that i shall henceforth refer to as 'Hellfire'
Control(2+2): The elemental releases a gust of oxygen towards the demon army.

You then cast Torch into the stream. (1+1) The stream seems to lack fuel, and doesn't ignite. (Luck 2) Your mana seems to function as a plentiful fuel source however, and the elemental's oxygen creates an explosion. You're blasted off the wall.

I'll place a rune of warding on the main gates, hoping to slow their attack.
You work on carving a rune of warding into the gates. (6+2) You decide to take a few creative liberties, and embellish the rune. (Luck 2) Well... it looks pretty. But you seem to have nullified the rune's effects.

+1 to Runecrafting.

Go to a church, then fill 5 of my vials with holy water.  Wash off clothes and burns, if non-scared water is present.

You go to the church and locate the blessed water. (5) You fill five vials with it.
I knew it.
Cure Minor Wounds on my arm, inevitably killing myself. Cry out, shouting "I'm too young to die!" as I fall to the ground.
...

I think the dice hate you, Cheddarius.

(2+1) You try and heal your arm, but you mess up the incantation. (Luck 3) You ruin the rest of your arm, and the infection spreads. 

Since I have no time to do some more experiments I get to the keeps northen wall and starts throwing Stone at any demon that is too close to the walls. If the spell require stones from the vincity I will only use what I can find down the ground and not from the walls, otherwise keep using Stone until I feel tired.
(4+1) You head up to the walls and barrage the demon army with magical barrage of rock. (Luck 4) You severely wound one of the demon squadrons.

+4 to Elementalism

GODDAMNIT!
Ehh, try to get up.
You try and get up. (1) Nope.


Quote from: Battlement Archers
Fire on the demons!
The archers on the walls unleash a hail of fire. (40)(19) All of the arrows strike true, and 19 demons fall.

Quote from: Demon Archers
Return Fire!
The demons fire back at the archers. (12-4)(11-4) 7 archers fall.

Quote from: Demon Soldiers
Charge the gates! And... wait, what is that guy doing out here all by himself?
The footsoldiers rush towards the gates, but stumble upon ExKirby. (34)(12) They team up on the lone fighter and strike at him. (2+2)(4+2)(3+2)(3+2)(4+2)(6+2)(1+2) Despite lying on the ground, he somehow manages to dodge six of the demon's attacks. In the end they catch and take him prisoner.

-----
Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
Spoiler: Alexander(ExKirby) (click to show/hide)

Spoiler: Allied Army (click to show/hide)
Spoiler: Demon Army (click to show/hide)
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The end of the world is more fun then I expected.

Acanthus117

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Re: Arcanum Octet II:The March begins. [Turn 2]
« Reply #92 on: March 15, 2010, 07:29:03 pm »

Try to get up AGAIN.
« Last Edit: March 15, 2010, 07:44:04 pm by Acanthus117 »
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #93 on: March 15, 2010, 07:33:24 pm »

Oh my gosh.
This has gone from tragic on the first turn to crushing on the second turn, and now to just hilarious.
Cure Minor Wounds on me again. When my chest explodes, squirming in maggoty aliens, kneel down slowly, gasping for air. Look around me at the other PC's. Speechify. "My friends, one last request. I have lived a long enough life... do not mourn for me. There are more pressing matters at hand. Still, I wish to yet leave my mark on the world. Do not forget what I say now... ROOOOooon... pauuul..."
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Dermonster

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #94 on: March 15, 2010, 07:34:31 pm »

Get up, try to find a healer for my burns and for Cheddarius. Command the elemental to shoot sharp blades of wind at the demons from the battlements.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nirur Torir

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #95 on: March 15, 2010, 07:41:30 pm »

I cast Animate Remains on one of the enemy archers.
Come to think of it, if Lifetap did funny things, I'd better not try Animate Remains in the middle of a battle.
« Last Edit: March 15, 2010, 08:49:49 pm by Nirur Torir »
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dragnar

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #96 on: March 15, 2010, 08:00:50 pm »

I quickly repair my rune of warding before the demons reach the gates.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Virroken

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #97 on: March 15, 2010, 08:27:20 pm »

Get on battlements, cast Chill at demons, which sounds ridiculously underpowered by the way. Oooh, I am going to make you slightly uncomfortable by lowering the general temperature in the area. You'd better put on a sweater and get a cup of hot chocolate, cause it goan get chillay up in hurr.
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Nirur Torir

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #98 on: March 15, 2010, 08:51:01 pm »

I cast Chill along with Virroken, in a double-combo attack of slight chilliness.
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KineseN

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #99 on: March 16, 2010, 02:26:36 am »

I continue the barrage of Stone, aiming more against the demon archers.
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ExKirby

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #100 on: March 16, 2010, 02:45:59 am »

RNG, in that situation, I think I'd need to parry. I didn't give it a major for nothing.

Try to find a way to break from my captor's grasp-if it works, draw my sword and fight.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

kilakan

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #101 on: March 16, 2010, 10:12:32 am »

Head to the inside of the wall by the gate, mix a healing potion, use it on myself if it works, and some on any nearby soldiers if there's any left.
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Nom nom nom

RandomNumberGenerator

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #102 on: March 16, 2010, 02:47:47 pm »

RNG, in that situation, I think I'd need to parry. I didn't give it a major for nothing.
I did give it to you. That's what the +2 is.

I know PCs are better than NPCs, but you can't take on an army by yourself.
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ExKirby

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #103 on: March 16, 2010, 04:21:06 pm »

Ok, but in future situations (read-ones that don't involve me already on the floor), I should be able to take a dodge roll on any attacks that my parry fails against.

But when I'm on the ground like that, no dodge roll.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

zchris13

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #104 on: March 16, 2010, 09:17:45 pm »

I should think your parry roll would be nullified instead.
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