Play with fire, end up burned. [Turn 3]
I cast Lifetap, preferably at an enemy that is threatening ExKirby.
Health 5: The nausea passes.
Staring out at the demon army, you locate one charging toward ExKirby and aim Lifetap at it. (5+2) You create a siphon between it and you, but notice something seems wrong... (Luck 5) You realize that the siphon is pulling energy from you, and giving it to the demon! You manage to cut off the stream before it damages you.
+1 to Necromancy. Etch rune of warding on ground where the demons will be when they break in. These things only affect enemies, right?
You head down by the main gates and create a large ward in the ground. (2+2) It looks rather crude. (Luck 4) You think it should suffice though.
+2 to RunecraftingSwordplay!
You stand out in front of the gates, waiting for the demons. One comes into range, and you strike out at it! (2+1) You lose your balance for a moment. (Luck 2) You twist your ankle and fall over.
I Tell my wind elemental to shoot a concentrated stream of oxygen at the Demons. I cast torch into the stream. This should create an intense blazing flamethrower that i shall henceforth refer to as 'Hellfire'
Control(2+2): The elemental releases a gust of oxygen towards the demon army.
You then cast Torch into the stream. (1+1) The stream seems to lack fuel, and doesn't ignite. (Luck 2) Your mana seems to function as a plentiful fuel source however, and the elemental's oxygen creates an explosion. You're blasted off the wall.
I'll place a rune of warding on the main gates, hoping to slow their attack.
You work on carving a rune of warding into the gates. (6+2) You decide to take a few creative liberties, and embellish the rune. (Luck 2) Well... it looks pretty. But you seem to have nullified the rune's effects.
+1 to Runecrafting. Go to a church, then fill 5 of my vials with holy water. Wash off clothes and burns, if non-scared water is present.
You go to the church and locate the blessed water. (5) You fill five vials with it.
I knew it.
Cure Minor Wounds on my arm, inevitably killing myself. Cry out, shouting "I'm too young to die!" as I fall to the ground.
...
I think the dice hate you, Cheddarius.
(2+1) You try and heal your arm, but you mess up the incantation. (Luck 3) You ruin the rest of your arm, and the infection spreads.
Since I have no time to do some more experiments I get to the keeps northen wall and starts throwing Stone at any demon that is too close to the walls. If the spell require stones from the vincity I will only use what I can find down the ground and not from the walls, otherwise keep using Stone until I feel tired.
(4+1) You head up to the walls and barrage the demon army with magical barrage of rock. (Luck 4) You severely wound one of the demon squadrons.
+4 to Elementalism GODDAMNIT!
Ehh, try to get up.
You try and get up. (1) Nope.
Fire on the demons!
The archers on the walls unleash a hail of fire. (40)(19) All of the arrows strike true, and 19 demons fall.
Return Fire!
The demons fire back at the archers. (12-4)(11-4) 7 archers fall.
Charge the gates! And... wait, what is that guy doing out here all by himself?
The footsoldiers rush towards the gates, but stumble upon ExKirby. (34)(12) They team up on the lone fighter and strike at him. (2+2)(4+2)(3+2)(3+2)(4+2)(6+2)(1+2) Despite lying on the ground, he somehow manages to dodge six of the demon's attacks. In the end they catch and take him prisoner.
-----
Status:Healthy
Skills:4/20 Skilled Necromancer
0/10 Novice Summoner
0/10 Novice Elementalist
Spells:Animate Remains
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
-----
Chill
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
Status:Healthy
Skills:6/20 Skilled Runecrafter
0/10 Novice Elementalist
0/10 Novice Dagger User
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
-----
Chill
Equipment:Iron DaggerFragile Iron Dagger of FinesseCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Chalk Stick
Status:Chest: Burned
Right Arm: Burned
PainSkills:0/20 Skilled Alchemist
0/10 Novice Thrower
0/10 Novice Herbalist
Spells:Healing SalvePyredraughtAcid FlaskEquipment:Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
2 Glass Vials
5 Vials of Holy Water
Glass Flask
3 Pouches of Ash
2 Bottles of Water
Flask of Vinegar
Burnt Small Book “Survivalist's Field Guide”
Status:Chest: Burned
Right Arm: Burned
Skills:3/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Conjure Food & Water
Summon Fire Spirit
Summon Wind Spirit
Summon Fire Elemental
-----
Torch
Gale
Equipment:Oak StaffCotton Robe
Cedar Sandals
Status:Healthy
Skills:3/20 Skilled Runecrafter
0/10 Novice Hammer User
4/10 Novice Elementalist
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Status:Healthy
Skills:2/20 Skilled Runecrafter
2/10 Novice Summoner
0/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
-----
Conjure Food & Water
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Small Book “Treatiese of the Outworlders”
Status:Healthy
Skills:0/20 Skilled Swordsman
0/10 Novice Dodger
3/10 Novice Elementalist
Spells:Torch
Fireball
Equipment:Iron ShortswordLeather BrigandineLeather TrousersLeather BootsSmall Book “Beginner's Guide to Combat Magic”
Status:Right Arm: Critically Wounded(Cut)
Right Arm: Infected
Right Arm: Bleeding
PainSkills:0/20 Skilled Healer
0/10 Novice Alchemist
0/10 Novice Staff Fighter
Spells:Cure Minor Wounds
Protect
Hasten
-----
Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
Status:Healthy
Skills:0/20 Skilled Dodger
0/10 Novice Parrying
0/10 Novice Fencer
Spells:None
Equipment:Iron Fencing SwordLeather BrigandineLeather TrousersLeather Boots